Invention Grant
- Patent Title: Load/store operations in texture hardware
- Patent Title (中): 在纹理硬件中加载/存储操作
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Application No.: US14038599Application Date: 2013-09-26
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Publication No.: US09595075B2Publication Date: 2017-03-14
- Inventor: Steven J. Heinrich , Eric T. Anderson , Jeffrey A. Bolz , Jonathan Dunaisky , Ramesh Jandhyala , Joel McCormack , Alexander L. Minkin , Bryon S. Nordquist , Poornachandra Rao
- Applicant: NVIDIA CORPORATION
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T15/04
- IPC: G06T15/04 ; G06T1/20 ; G06T1/60 ; G09G5/36

Abstract:
Approaches are disclosed for performing memory access operations in a texture processing pipeline having a first portion configured to process texture memory access operations and a second portion configured to process non-texture memory access operations. A texture unit receives a memory access request. The texture unit determines whether the memory access request includes a texture memory access operation. If the memory access request includes a texture memory access operation, then the texture unit processes the memory access request via at least the first portion of the texture processing pipeline, otherwise, the texture unit processes the memory access request via at least the second portion of the texture processing pipeline. One advantage of the disclosed approach is that the same processing and cache memory may be used for both texture operations and load/store operations to various other address spaces, leading to reduced surface area and power consumption.
Public/Granted literature
- US20150084975A1 LOAD/STORE OPERATIONS IN TEXTURE HARDWARE Public/Granted day:2015-03-26
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/04 | .纹理映射 |