COALESCING TEXTURE ACCESS AND LOAD/STORE OPERATIONS
    3.
    发明申请
    COALESCING TEXTURE ACCESS AND LOAD/STORE OPERATIONS 有权
    COALESCING纹理访问和负载/存储操作

    公开(公告)号:US20150046662A1

    公开(公告)日:2015-02-12

    申请号:US13960719

    申请日:2013-08-06

    CPC classification number: G06F13/1621 G06F12/00 G06F13/1626 Y02D10/14

    Abstract: A system, method, and computer program product are provided for coalescing memory access requests. A plurality of memory access requests is received in a thread execution order and a portion of the memory access requests are coalesced into memory order, where memory access requests included in the portion are generated by threads in a thread block. A memory operation is generated that is transmitted to a memory system, where the memory operation represents the coalesced portion of memory access requests.

    Abstract translation: 提供了系统,方法和计算机程序产品,用于合并存储器访问请求。 以线程执行顺序接收多个存储器访问请求,并且存储器访问请求的一部分被合并到存储器顺序中,其中包括在该部分中的存储器访问请求由线程块中的线程生成。 产生存储器操作,其被传送到存储器系统,其中存储器操作表示存储器访问请求的合并部分。

    Load/store operations in texture hardware
    8.
    发明授权
    Load/store operations in texture hardware 有权
    在纹理硬件中加载/存储操作

    公开(公告)号:US09595075B2

    公开(公告)日:2017-03-14

    申请号:US14038599

    申请日:2013-09-26

    CPC classification number: G06T1/60 G06F2212/302 G06T1/20 G06T15/04 G09G5/363

    Abstract: Approaches are disclosed for performing memory access operations in a texture processing pipeline having a first portion configured to process texture memory access operations and a second portion configured to process non-texture memory access operations. A texture unit receives a memory access request. The texture unit determines whether the memory access request includes a texture memory access operation. If the memory access request includes a texture memory access operation, then the texture unit processes the memory access request via at least the first portion of the texture processing pipeline, otherwise, the texture unit processes the memory access request via at least the second portion of the texture processing pipeline. One advantage of the disclosed approach is that the same processing and cache memory may be used for both texture operations and load/store operations to various other address spaces, leading to reduced surface area and power consumption.

    Abstract translation: 公开了用于在具有被配置为处理纹理存储器访问操作的第一部分的纹理处理流水线中执行存储器访问操作的方法和被配置为处理非纹理存储器访问操作的第二部分。 纹理单元接收存储器访问请求。 纹理单元确定存储器访问请求是否包括纹理存储器访问操作。 如果存储器访问请求包括纹理存储器访问操作,则纹理单元至少通过纹理处理流水线的第一部分来处理存储器访问请求,否则,纹理单元至少经由第二部分处理存储器访问请求 纹理处理流水线。 所公开方法的一个优点是可以将相同的处理和高速缓冲存储器用于纹理操作和对各种其他地址空间的加载/存储操作,导致减少的表面积和功率消耗。

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