摘要:
Provided are a chat system, a chat device, a chart server control method, and an information storage medium for realizing sound communication between users. When a message transfer unit (11a) receives a message, the message is transferred to a game terminal of a transmission destination and a stop limit unit (11c) transmits an instruction (limit instruction) limiting a chat function stop process in the game terminal to the game terminal of the transmission source of the message. A stop limit time calculation unit (11d) calculates a period (stop limit time) for limiting the chat function stop process in accordance with the number of characters in the received message and a timer unit (11b) specifies the stop limit time end time. When the stop limit time end time has come, the stop limit unit (11c) transmits an instruction (limit release instruction) for releasing the limit of the chat function stop process.
摘要:
A game system in which a game field is configured in a virtual three-dimensional space and a display image of the game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture. The system comprises a texture storing device for storing in advance a texture representing a three-dimensional configuration as a two-dimensional pattern. A mapping surface setting device sets a mapping service of the texture in the game field. A texture processing device processes the texture readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface. A texture mapping device maps the processed texture on the mapping surface.
摘要:
A game machine capable of preferably rendering the scene in which when a second game character moves to disappear from the field of vision of the first game character, the first game character loses sight of the second game character and cannot properly respond to the second game character. An operation object control unit (76) commands a first game character to move in response to an operation signal inputted through operating means according to motion control information including operation signal conditions associated with motions. A judging unit (72) judges whether or not the position of the second game character is present in a judgment object region in a game space determined according to the position and orientation of the first game character. A motion control information altering unit (74) alters motion control information according to the results of the judgment by the judging unit (72). Particularly, the motion control information altering unit (74) alters the operation signal condition of one of the motions associated with the motion.
摘要:
A character string display system which can decide a display time of a character string to be displayed, which includes a specific character string, in response to the number of display times of the specific character string, a character string display method and a character string display program. The character string display system for displaying the character string to be displayed includes a storing part (50), which stores a character string to be detected in response to the number of display times, a display time deciding part (56), which tentatively decides the display time of the character string to be displayed, and a detecting part (52), which detects the character string to be detected in the character string to be displayed. The display time deciding part (56) also reads the number of display times of the character string to be detected from the storing part (50) upon detection of the character string to be detected, and shortens the display time of the character string to be displayed in response to the read number of the display times. The system also includes a display part (58) for displaying the character string to be displayed for the shortened display time.
摘要:
The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node and game terminals 10 that have been selected as child nodes. The parent node is capable of communicating with each node, and each child node is capable of communicating with the parent node. The selection of the parent node is performed by server device 40. A parent node is selected based on bandwidth notified from each game terminal 10.
摘要:
The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node requiring a larger bandwidth during the game and at least two game terminals 10 that have been selected as child nodes requiring a smaller bandwidth during the game. The selection of the nodes is performed by server device 40. A parent node is selected from a game terminal 10 that has transmitted a grouping request containing ability data indicating that the terminal has the ability to be selected as a parent node.
摘要:
In a line shape processing device (201) for receiving an entry of a line shape via a mouse, a touch panel, etc. and processing the line shape, an entry receiving unit (202) receives an entry of information indicating whether a touch pen pushes the touch panel or not, and the pushed position if so. When pushing continuously occurs, a coordinate storage unit (203) stores, for each position included in a line segment joining a place pushed immediately before and a place pushed currently, the y-coordinate value of that position in association with the x-coordinate value of that position. A display unit (205) displays the line shape by acquiring, in an order regarding the x-coordinate values, the x-coordinate values and y-coordinate values stored in the coordinate storage unit (203), and plotting dots at positions within a screen designated by the x-coordinate values and the y-coordinate values.
摘要:
To provide a game machine for displaying a picture in which light from a light source causes the shadow of an object, and the shadow varies according to a change in the position of the light source, the shape (posture) of the object, and so forth, while reducing a processing load. The present invention relates to a game machine for showing a picture obtained by viewing, from a predetermined viewpoint, a virtual three dimensional space where a light source and an object are placed. According to the present invention, a shadow rendering object for rendering a shadow of the object is placed. The permeability of each of the vertexes of polygons forming the shadow rendering object is determined based on the position of the light source and the position and shape data of the object, and the game screen image is produced based on the permeability determined. The number of polygons forming the shadow rendering object is controlled based on the distance between the viewpoint and the object.