CHAT SYSTEM, CHAT DEVICE, CHAT SERVER CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    151.
    发明公开
    CHAT SYSTEM, CHAT DEVICE, CHAT SERVER CONTROL METHOD, AND INFORMATION STORAGE MEDIUM 有权
    聊天系统,聊天装置,聊天服务器控制方法及信息存储设备

    公开(公告)号:EP1967959A4

    公开(公告)日:2009-05-27

    申请号:EP06834829

    申请日:2006-12-15

    发明人: IZUMI TADAKATSU

    IPC分类号: G06F13/00 A63F13/12 H04M11/00

    摘要: Provided are a chat system, a chat device, a chart server control method, and an information storage medium for realizing sound communication between users. When a message transfer unit (11a) receives a message, the message is transferred to a game terminal of a transmission destination and a stop limit unit (11c) transmits an instruction (limit instruction) limiting a chat function stop process in the game terminal to the game terminal of the transmission source of the message. A stop limit time calculation unit (11d) calculates a period (stop limit time) for limiting the chat function stop process in accordance with the number of characters in the received message and a timer unit (11b) specifies the stop limit time end time. When the stop limit time end time has come, the stop limit unit (11c) transmits an instruction (limit release instruction) for releasing the limit of the chat function stop process.

    Game system and computer readable storage medium storing game program
    152.
    发明公开
    Game system and computer readable storage medium storing game program 审中-公开
    游戏系统和计算机可读存储介质具有存储游戏程序

    公开(公告)号:EP1699017A3

    公开(公告)日:2009-05-06

    申请号:EP06115626.1

    申请日:2001-03-23

    IPC分类号: G06T15/20 A63F13/10

    摘要: A game system in which a game field is configured in a virtual three-dimensional space and a display image of the game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture. The system comprises a texture storing device for storing in advance a texture representing a three-dimensional configuration as a two-dimensional pattern. A mapping surface setting device sets a mapping service of the texture in the game field. A texture processing device processes the texture readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface. A texture mapping device maps the processed texture on the mapping surface.

    GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    153.
    发明公开
    GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM 审中-公开
    SPIELAUTOMAT,SPIELAUTOMATSTEUERVERFAHREN UND INFORMATIONSSPEICHERMEDIUM

    公开(公告)号:EP2000184A4

    公开(公告)日:2009-04-22

    申请号:EP07715224

    申请日:2007-03-06

    发明人: MATSUMARU HAJIME

    IPC分类号: A63F13/00

    摘要: A game machine capable of preferably rendering the scene in which when a second game character moves to disappear from the field of vision of the first game character, the first game character loses sight of the second game character and cannot properly respond to the second game character. An operation object control unit (76) commands a first game character to move in response to an operation signal inputted through operating means according to motion control information including operation signal conditions associated with motions. A judging unit (72) judges whether or not the position of the second game character is present in a judgment object region in a game space determined according to the position and orientation of the first game character. A motion control information altering unit (74) alters motion control information according to the results of the judgment by the judging unit (72). Particularly, the motion control information altering unit (74) alters the operation signal condition of one of the motions associated with the motion.

    摘要翻译: 本发明提供一种游戏机,其能够使第二游戏角色从第一游戏角色的视野移动时消失的场景优先地表现第一游戏角色失去第二游戏角色的视线,并且不能适当地响应第二游戏角色 。 根据包括与运动相关的操作信号条件的运动控制信息,操作对象控制单元(76)响应于通过操作装置输入的操作信号命令第一游戏角色移动。 判断单元(72)判断第二游戏角色的位置是否存在于根据第一游戏角色的位置和取向确定的游戏空间中的判断对象区域中。 运动控制信息改变单元(74)根据判断单元(72)的判断结果来改变运动控制信息。 具体地,运动控制信息改变单元(74)改变与运动相关联的运动之一的运行信号条件。

    CHARACTER STRING DISPLAY SYSTEM, CHARACTER STRING DISPLAY METHOD AND STORING MEDIUM
    154.
    发明授权
    CHARACTER STRING DISPLAY SYSTEM, CHARACTER STRING DISPLAY METHOD AND STORING MEDIUM 有权
    STRING显示系统,STRING显示方法和存储设备

    公开(公告)号:EP1739652B1

    公开(公告)日:2009-04-15

    申请号:EP05719307.0

    申请日:2005-02-18

    IPC分类号: G06F3/048

    摘要: A character string display system which can decide a display time of a character string to be displayed, which includes a specific character string, in response to the number of display times of the specific character string, a character string display method and a character string display program. The character string display system for displaying the character string to be displayed includes a storing part (50), which stores a character string to be detected in response to the number of display times, a display time deciding part (56), which tentatively decides the display time of the character string to be displayed, and a detecting part (52), which detects the character string to be detected in the character string to be displayed. The display time deciding part (56) also reads the number of display times of the character string to be detected from the storing part (50) upon detection of the character string to be detected, and shortens the display time of the character string to be displayed in response to the read number of the display times. The system also includes a display part (58) for displaying the character string to be displayed for the shortened display time.

    GAME SYSTEM, GAME TERMINAL, AND SERVER DEVICE
    155.
    发明公开
    GAME SYSTEM, GAME TERMINAL, AND SERVER DEVICE 审中-公开
    游戏系统,游戏终端和服务器设备

    公开(公告)号:EP2044989A1

    公开(公告)日:2009-04-08

    申请号:EP07791102.2

    申请日:2007-07-20

    IPC分类号: A63F13/12 H04L12/56

    摘要: The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node and game terminals 10 that have been selected as child nodes. The parent node is capable of communicating with each node, and each child node is capable of communicating with the parent node. The selection of the parent node is performed by server device 40. A parent node is selected based on bandwidth notified from each game terminal 10.

    摘要翻译: 本发明提供游戏系统100,游戏终端10和服务器装置40.游戏系统100允许玩家以构成已经被选择为父节点和游戏的一个游戏终端10的组为单位玩游戏 终端10已被选为子节点。 父节点能够与每个节点进行通信,并且每个子节点都能够与父节点进行通信。 父节点的选择由服务器装置40执行。基于从每个游戏终端10通知的带宽来选择父节点。

    GAME SYSTEM, GAME TERMINAL, AND SERVER DEVICE
    156.
    发明公开
    GAME SYSTEM, GAME TERMINAL, AND SERVER DEVICE 审中-公开
    SPIELSYSTEM,SPIELENDGERÄTUND SERVERVORRICHTUNG

    公开(公告)号:EP2044988A1

    公开(公告)日:2009-04-08

    申请号:EP07791097.4

    申请日:2007-07-20

    IPC分类号: A63F13/12 H04L12/56

    摘要: The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node requiring a larger bandwidth during the game and at least two game terminals 10 that have been selected as child nodes requiring a smaller bandwidth during the game. The selection of the nodes is performed by server device 40. A parent node is selected from a game terminal 10 that has transmitted a grouping request containing ability data indicating that the terminal has the ability to be selected as a parent node.

    摘要翻译: 本发明提供游戏系统100,游戏终端10和服务器装置40.游戏系统100允许玩家以构成一个游戏终端10的组为单位进行游戏,该游戏终端10被选择为需要 在游戏期间更大的带宽和至少两个游戏终端10被选择为在游戏期间需要较小带宽的子节点。 节点的选择由服务器装置40执行。父节点从已经发送了分组请求的游戏终端10中选择,该分组请求包含指示终端具有作为父节点的能力的能力数据。

    LINEAR SHAPE PROCESSING DEVICE, LINEAR SHAPE PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
    159.
    发明公开
    LINEAR SHAPE PROCESSING DEVICE, LINEAR SHAPE PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM 审中-公开
    线性形状加工装置,线性形状加工方法,信息记录介质和程序

    公开(公告)号:EP2037351A1

    公开(公告)日:2009-03-18

    申请号:EP07767273.1

    申请日:2007-06-20

    发明人: OKAMURA, Noriaki

    IPC分类号: G06F3/041

    CPC分类号: G06F3/0354 G06F3/038

    摘要: In a line shape processing device (201) for receiving an entry of a line shape via a mouse, a touch panel, etc. and processing the line shape, an entry receiving unit (202) receives an entry of information indicating whether a touch pen pushes the touch panel or not, and the pushed position if so. When pushing continuously occurs, a coordinate storage unit (203) stores, for each position included in a line segment joining a place pushed immediately before and a place pushed currently, the y-coordinate value of that position in association with the x-coordinate value of that position. A display unit (205) displays the line shape by acquiring, in an order regarding the x-coordinate values, the x-coordinate values and y-coordinate values stored in the coordinate storage unit (203), and plotting dots at positions within a screen designated by the x-coordinate values and the y-coordinate values.

    摘要翻译: 在用于经由鼠标,触摸面板等接收线形条目并且处理该线条形状的线形处理设备(201)中,输入接收单元(202)接收指示是否触摸笔 推动触摸面板或不推动,如果是的话推动位置。 当连续发生推动时,坐标存储单元(203)针对包括在紧接前面推动的地方和当前推动的地点的线段中包括的每个位置,将该位置的y坐标值与x坐标值相关联地存储 那个位置。 显示单元(205)通过以关于x坐标值的顺序获取存储在坐标存储单元(203)中的x坐标值和y坐标值的顺序来显示线形状,并且将点 屏幕由x坐标值和y坐标值指定。

    GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    160.
    发明公开
    GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM 审中-公开
    SPIELAUTOMAT,SPIELAUTOMATSTEUERVERFAHREN UND INFORMATIONSSPEICHERMEDIUM

    公开(公告)号:EP1977802A4

    公开(公告)日:2009-03-18

    申请号:EP06834895

    申请日:2006-12-18

    发明人: TANAKA TOSHIYUKI

    IPC分类号: A63F13/00 G06T15/00 G06T15/60

    摘要: To provide a game machine for displaying a picture in which light from a light source causes the shadow of an object, and the shadow varies according to a change in the position of the light source, the shape (posture) of the object, and so forth, while reducing a processing load. The present invention relates to a game machine for showing a picture obtained by viewing, from a predetermined viewpoint, a virtual three dimensional space where a light source and an object are placed. According to the present invention, a shadow rendering object for rendering a shadow of the object is placed. The permeability of each of the vertexes of polygons forming the shadow rendering object is determined based on the position of the light source and the position and shape data of the object, and the game screen image is produced based on the permeability determined. The number of polygons forming the shadow rendering object is controlled based on the distance between the viewpoint and the object.

    摘要翻译: 一种游戏机,其能够利用光源的位置的变化来表现由光源发出的光所产生的物体的阴影的变化,或者减轻处理负荷的物体的形状(姿势)的变化 。 游戏机显示从给定视点看到的布置有光源和物体的虚拟三维空间的场景。 设置用于制作物体阴影的遮光物体。 阴影制作对象的每个顶点的透明度由光源的位置以及对象上的位置和形状数据确定,并且根据确定的透明度创建游戏画面。 构成阴影制作对象的多边形的数量由视点与对象之间的距离来控制。