INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING TERMINAL, INFORMATION PROCESSING METHOD, PROGRAM AND INFORMATION STORAGE MEDIUM
    15.
    发明公开
    INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING TERMINAL, INFORMATION PROCESSING METHOD, PROGRAM AND INFORMATION STORAGE MEDIUM 审中-公开
    信息处理系统,信息处理终端,信息处理程序及信息存储设备

    公开(公告)号:EP2813952A4

    公开(公告)日:2016-03-02

    申请号:EP12867919

    申请日:2012-12-27

    摘要: The present invention is to facilitate finding of a user expected to have a high relevance among other users present in the same living area when identification information of these other users is displayed as a list. A location information acquirer acquires location information showing a location measured in an information processing terminal. A display controller (70) carries out control to make identification information of a plurality of users be displayed on a specific terminal. The display controller (70) carries out control to make the identification information of the plurality of users be displayed in order according to timing when a reference location is measured by the specific terminal or the number of times of existence of a location shown by location information acquired from the information processing terminal corresponding to a user as a subject of display control in an area including the reference location about a case in which the location shown by the location information acquired from the information processing terminal corresponding to the user as the subject of the display control exists in the area including the reference location.

    ONLINE AND OFFLINE LINKED GAME SYSTEM, AND COMPUTER PROGRAM
    16.
    发明公开
    ONLINE AND OFFLINE LINKED GAME SYSTEM, AND COMPUTER PROGRAM 审中-公开
    在线联系在线计算机软件

    公开(公告)号:EP2963605A1

    公开(公告)日:2016-01-06

    申请号:EP14836486.2

    申请日:2014-08-14

    申请人: Kim, Tae Kwan

    发明人: Kim, Tae Kwan

    IPC分类号: G06Q30/02 G06Q50/10

    摘要: Provided is an online and offline linked game system. An online and offline linked game system according to an embodiment of the present invention comprises: a determination unit for determining whether a mission has been completed on the basis of code data acquired with mission points; and a management unit for managing data for a set reward issued when the mission is determined to have been completed by the determination unit.

    摘要翻译: 提供了一个在线和离线链接的游戏系统。 根据本发明的实施例的在线和离线链接的游戏系统包括:确定单元,用于基于由任务点获取的代码数据来确定任务是否已经完成; 以及管理单元,用于管理当所述任务被所述确定单元确定为已经完成时发出的设定奖励的数据。

    GAME BROWSING
    18.
    发明公开
    GAME BROWSING 审中-公开
    BROWSEN DURCH SPIELE

    公开(公告)号:EP2874720A1

    公开(公告)日:2015-05-27

    申请号:EP13742806.6

    申请日:2013-07-19

    IPC分类号: A63F13/00

    摘要: Embodiments of the present invention allow players to instantly access and begin playing games through an online service. To make the games instantly available, an online service keeps instances of games running in active memory waiting for a player to be added. The game instances running in active memory are not attached to a player profile or an I/O channel from a game client. Once the player requests a game, the player's player profile is loaded into the running game instance and an I/O channel is mapped from the game client to the game instance. From the player's perspective, the preloaded game instances allow the player to browse directly from game to game with very little delay. To optimize the usage of server-side resources, historical usage data may be analyzed to anticipate demand for different games.

    摘要翻译: 本发明的实施例允许玩家通过在线服务立即访问和开始玩游戏。 为了使游戏立即可用,在线服务可以让游戏运行在活动内存中的实例等待添加一个玩家。 运行在活动内存中的游戏实例未附加到游戏客户端的播放器配置文件或I / O通道。 一旦玩家请求游戏,玩家的玩家简档被加载到正在运行的游戏实例中,并且I / O通道被从游戏客户端映射到游戏实例。 从玩家的角度来看,预加载的游戏实例允许玩家直接从游戏中浏览到游戏,延迟很少。 为了优化服务器端资源的使用,可以分析历史使用数据,以预测对不同游戏的需求。