MODEL TRAVELING DEVICE, MODEL HAVING SUCH TRAVELING DEVICE, AND REMOTE-CONTROLLED TOY
    21.
    发明公开
    MODEL TRAVELING DEVICE, MODEL HAVING SUCH TRAVELING DEVICE, AND REMOTE-CONTROLLED TOY 审中-公开
    这样的驱动装置和示范运行设备模型遥控玩具

    公开(公告)号:EP1712262A4

    公开(公告)日:2007-08-15

    申请号:EP04748143

    申请日:2004-07-26

    申请人: KONAMI CORP

    发明人: SAEKI KAZUYUKI

    摘要: A model traveling device (6) comprising a pair of motors (7), a left-and-right pair of wheels (8) individually driven by the pair of motors (7), and a control device (20) for controlling the operation of the pair of motors (7) on the basis of instructions given as to speed and direction, wherein the control device (20) controls the pair of motors (7) such that during the time an instructed speed (Vm) is within a low speed range (L, M), the pair of motors (7) rotate alternately in an instructed direction, while during the time the instructed speed is within a high speed range (H) higher in speed than the low speed range, the pair of motors (7) simultaneously rotate in the instructed direction.

    GAME SYSTEM
    22.
    发明公开
    GAME SYSTEM 审中-公开
    SPIELSYSTEM

    公开(公告)号:EP1568402A4

    公开(公告)日:2006-11-08

    申请号:EP03748668

    申请日:2003-10-02

    申请人: KONAMI CORP

    发明人: ISHIKAWA HIROTAKA

    IPC分类号: A63F13/10

    摘要: A first game device (1) receives a portable storage medium, generates information concerning a play amount of a player, and writes a game parameter associated with the play amount into the portable storage medium. A second game device (2) receives a portable storage medium, reads out the game parameter stored in the received portable storage medium, and executes a predetermined game processing according to the game parameter which has been read out.

    摘要翻译: 第一游戏装置(1)接收便携式存储介质,生成关于玩家的游戏量的信息,并将与游戏量相关联的游戏参数写入便携式存储介质。 第二游戏装置(2)接收便携式存储介质,读出存储在所接收的便携式存储介质中的游戏参数,并且根据已读出的游戏参数执行预定的游戏处理。

    GAME DEVICE, CONTROL METHOD FOR GAME MACHINE, AND INFORMATION STORAGE MEDIUM
    23.
    发明公开
    GAME DEVICE, CONTROL METHOD FOR GAME MACHINE, AND INFORMATION STORAGE MEDIUM 审中-公开
    游戏设备,控制方法游戏机信息存储设备

    公开(公告)号:EP1666109A4

    公开(公告)日:2006-09-20

    申请号:EP04746282

    申请日:2004-06-23

    申请人: KONAMI CORP

    发明人: KIMURA S

    IPC分类号: A63F13/00 A63F13/10

    摘要: To provide a game device capable of evaluating and displaying progress in a more reliable manner in the case of implementing a soccer game or basketball game etc., there is provided means for determining which team is in possession of the ball, means for acquiring the ball position and the position of the game character in possession of the ball as a possession position, progress variable updating means for executing processing to enable the progress variable to approach a prescribed first fixed value when the first team is in possession of the ball and the ball is within a first attacking preparation region common to part or all of the first region, and executing processing to increase the progress variable when the possession position is outside of the first attacking preparation region, and means for displaying a progress display image according to the progress variable.

    GAME MACHINE AND PROGRAM
    24.
    发明公开
    GAME MACHINE AND PROGRAM 审中-公开
    游戏机程序

    公开(公告)号:EP1552865A4

    公开(公告)日:2006-08-09

    申请号:EP03799100

    申请日:2003-09-10

    申请人: KONAMI CORP

    发明人: KIMURA SEITARO

    IPC分类号: A63F13/10 A63F13/00 G06F17/00

    摘要: The event content of a related game are output during a main game. A game machine comprises a pseudo start date/time determination unit (54) that determines the pseudo start dates/times of a plurality of games; a related game selection unit (52) that, referring to the pseudo start date/time of each game, selects at least one of the games, as a related game related to the main game, at least a part of which is played concurrently during the main game which the opponent of the player plays; a related game simulation unit (68) that simulates the related game; an event storage unit (72) in which the event dates/times and event contents of a predetermined type of event that occurs in the related game are stored; a main game playing unit (66) for playing the main game; an event date/time coming monitor unit (64) that monitors the comings of the event dates/times stored in the event storage unit (72) during the main game; and an event content output unit (62) game, when an event time/date comes during the main game, outputs the event content corresponding to the event date/time.

    IMAGE PROCESSOR AND IMAGE PROCESSING METHOD
    25.
    发明公开
    IMAGE PROCESSOR AND IMAGE PROCESSING METHOD 有权
    BILDROZESSOR UND BILDVERARBEITUNGSVERFAHREN

    公开(公告)号:EP1630746A4

    公开(公告)日:2006-06-28

    申请号:EP03768353

    申请日:2003-12-26

    申请人: KONAMI CORP

    IPC分类号: A63F13/00 A63F13/10 G06T15/04

    摘要: An image processor capable of displaying entire or partial changing of a display image through a simple image processing. A first texture image, a second texture image, priority of displaying respective pixels constituting the first texture image, and the threshold value of priority are stored. The second texture image is described with regard to a specified polygon (S205) and then the first texture image is further described depending on the comparison results between the display priority and the threshold value (S206).

    摘要翻译: 提供能够显示使用简单图像处理来显示图像的全部或一部分变化的情况的图像处理装置。 预先存储第一纹理图像,第二纹理图像,构成第一纹理图像的每个像素的显示优先级和显示优先级的阈值。 第二纹理图像被绘制在预定的多边形上(S205),并且根据显示优先级和阈值之间的比较结果进一步绘制第一纹理图像(S206)。

    GAME PROCEEDING SYNCHRONIZATION SYSTEM AND PROGRAM
    27.
    发明公开
    GAME PROCEEDING SYNCHRONIZATION SYSTEM AND PROGRAM 审中-公开
    同步系统和程序播放

    公开(公告)号:EP1588747A4

    公开(公告)日:2006-03-15

    申请号:EP03736287

    申请日:2003-06-27

    申请人: KONAMI CORP

    发明人: OKAMURA NORIAKI

    摘要: A game proceeding synchronization system develops a common game synchronized in a plurality of terminal devices and can display at least one of the common display in the display screen of the terminal device and the display related to the common display. It is preferable that while the display screen of each terminal device is displayed or after the display is complete, a screen display switching instruction can be input from the input means of each terminal device and switching means be provided for switching the screen display according to the number of screen display switching instructions input from each terminal device.

    GAME SYSTEM, GAME CONTROL METHOD, AND COMPUTER-READABLE STORAGE MEDIUM
    28.
    发明公开
    GAME SYSTEM, GAME CONTROL METHOD, AND COMPUTER-READABLE STORAGE MEDIUM 审中-公开
    游戏系统,游戏控制方法以及记录介质KOMPUTERLESBARES

    公开(公告)号:EP1192975A4

    公开(公告)日:2005-08-10

    申请号:EP00939054

    申请日:2000-06-14

    申请人: KONAMI CORP

    IPC分类号: A63F13/00 G07F17/32 G07F17/34

    摘要: A game system comprises a monitor, an input unit for outputting a signal corresponding to the operation by the player, and a game control unit for executing a predetermined card game on the screen of the monitor while referring to the output signal from the input unit. The game control unit determines cards (101,..., 101) displayed in a matrix on the game screen (100A). Out of the lines of cards arrayed in a predetermined direction on the game screen, lines the number of which corresponds to the play value preset by the operation of the input unit by the player are set as effective lines. The payment to the player is controlled according to the combination of cards in the effective lines and the combination of cards in a direction different from the direction of line of cards.

    GAME SOFTWARE AND GAME DEVICE
    30.
    发明公开
    GAME SOFTWARE AND GAME DEVICE 审中-公开
    游戏程序和游戏设备

    公开(公告)号:EP1705615A4

    公开(公告)日:2008-04-30

    申请号:EP04730028

    申请日:2004-04-28

    申请人: KONAMI CORP

    发明人: MORIMITSU S OGAITO Y

    IPC分类号: A63F13/00 G06T15/00 G06T15/02

    CPC分类号: G06T15/503 G06T15/405

    摘要: A polygon arrangement program (28) arranges a plenty of polygons in a virtual space and a view position calculation program (29) calculates the depth position for the view position of the view point. A first image generation program (24) plane-visualization-converts each of the polygons in the virtual space according to the view position and generates a first image. A second image generation program (23) generates a second image having the same size as the first image by deteriorating the image quality of the first image. A combined image generation program (20) makes at least one of the first and the second image semitransparent and combines them to generate a display image in such a manner that each polygon of the first image is displayed around the view point depth position and each polygon of the second image is displayed as the view point goes away toward a user or into the depth direction.