摘要:
[Problems] Unfair operation of "hand-push" is effectively handled. [Means for Solving Problems] It is judged whether a pressure continues for not less than a predetermined time or not, that is, it is judged whether there is possibility of hand-push or not. When the pressure continues for not less than a predetermined time, it is decided that there is a possibility of hand-push.
摘要:
The present invention provides a program executed in a game device. The program causes a controller to execute: moving a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals output from a plurality of operation units; deciding a moving direction of a field-of-view range; setting a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generating, if a first operated character, which is at least one operated character in the plurality of operated characters, is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and moving, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is an operated character closest to a screen end of the game image in the moving direction of the field-of-view range.
摘要:
A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.
摘要:
Damages include ineffective damage (scratch damage) and effective damage (fixed damage). When scratch damage occurs, an amount Ds corresponding to the scratch damage is stored into a memory. When fixed damage occurs, a vitality parameter Lp is decreased by an amount Df corresponding to the fixed damage. Scratch damage decreases over time. If fixed damage Df occurs in the presence of scratch damage, the vitality parameter Lp is decreased by a total amount of the scratch damage and the fixed damage. Such controls on the vitality parameter diversify the game progress.
摘要:
The present invention provides a program (image processing technique) by which it is possible to increase options of ball manipulation types for ball movements (kicks) in a ball game and create very realistic game play. In a game device for executing a ball game in which by displaying an image of one's own character, a plurality of teammate characters, and a plurality of opponent characters moving in a game space a ball is put into a goal, when one's own character is in possession of the ball, a determination (S2) is made as to whether or not a kick command button of a controller operated by a player is being pressed, and when the kick command button is being pushed, a determination is made of a kicking strength of the ball according to a determination (S12) as to whether or not a pressure sensitivity of an input portion is not less than a prescribed value, and a height of the ball is determined according to a determination as to whether or not a length of pressing is not less than a prescribed value.
摘要:
A game player is subjected to audiovisual synergetic effects so as to increase the sense of realism by ensuring that a condition displayed in images and a condition outputted for audio match in game apparatus configured so that the positions of a seat and audio output means with respect to screens installed within an enclosure change in a relative manner. Game apparatus comprises means for controlling development of a game based on a game program, a number of display means for displaying game images generated in accompaniment with development of the game, a seat for game players to sit on, a number of audio output means, a rotating table the seat and audio output means are mounted on, means for calculating rotation angle of the rotating table as the game develops and rotating the rotating table based on this rotation angle, and means for changing conditions of audio output outputted from the audio output sections and controlling assigned position of a sound field of stereophonic sound based on rotating table rotation angle information.
摘要:
The present invention provides an image processing method or the like for a game device, in which a ball game involving putting a ball into a goal is executed, and in which more realistic game development can be constructed. An image processing method is carried out in which, in a game device, a ball game of putting a ball into a goal is executed by displaying images of a self-character, a plurality of own-team characters, and a plurality of opponent characters moving in a virtual space, and while a ball holder BH, which is an opponent character, is in possession of the ball, a self-character 20 is caused to move to a delay defense area 27, which is a region located separated, by a second distance (for example 2 m), from a position a first distance away (target position, 3 m) from the ball holder BH on a course line 23 connecting the ball holder BH and a goal G in response to pressing of a delay defense button, which is a single input operation of operation means (controller) operated by a game player (player).
摘要:
An image in which an enemy moving in the game space of a gun game is acquired from a movable camera viewpoint in the space is generated. A control means (steps S24 and S27 - S31) which controls the movement of the camera viewpoint by using the positional relation between a viewed point determined in relation to the enemy and the line of sight of the present camera viewpoint for every image frame is provided. The means judges the specific moving state of the camera viewpoint, moves the camera viewpoint while the line of sight is fixed, calculates the angle between the direction from the camera viewpoint toward the viewed point and the direction of the line of sight of the camera viewpoint before it is moved, and turns the camera viewpoint to the viewed point in accordance with the calculated angle.
摘要:
An information processing device according to the present invention is communicably connected on a network and is capable of executing online a competitive type electronic game with a game opponent, and is provided with: storage means for storing a program for the competitive type electronic game, operation means for operation by an operator, calculation means, and image generation means. The calculation means calculates a forecasted future position of an operation target object in a game space in response to operation by the operator, then packetizes information thereof and sends this via the network to an opponent terminal and also receives packets sent from the opponent terminal. When an omission or delay has occurred in reception of the packet, the image generation means generates a game image including an opponent object using the forecasted future position contained in a packet that has been received prior to a current reception. Thus, even when a delay in data transmission or packet loss or like has occurred, a calculation amount in each terminal for displaying opponent characters can be reduced.