Server for network game, network game progress control method and network game progress control program
    3.
    发明公开
    Server for network game, network game progress control method and network game progress control program 有权
    用于网络游戏的服务器,网络游戏进度控制方法和网络游戏进度控制程序

    公开(公告)号:EP1270051A2

    公开(公告)日:2003-01-02

    申请号:EP02013935.8

    申请日:2002-06-24

    IPC分类号: A63F13/12

    摘要: To enable the interest of the game itself to be improved and to give the user a feeling of anticipation of acquiring desired value data in accordance with the degree of progress of the game, a network game server performs exchange of data with a terminal device employed by a user through a network. Prediction data made by a user in respect of predicted content regarding some actual phenomenon that will occur in the future is received from the terminal device. The received prediction data is registered in association with this user. The phenomenon that actually occurs in regard to the prediction data is acquired as result data and, if the result data and the prediction data satisfy a predetermined condition, prescribed points are awarded to the user who created the prediction data in question and the user is provided with value data having a prescribed value in accordance with these points.

    摘要翻译: 为了使游戏本身的兴趣得到改善并且给用户预期根据游戏的进展程度获取期望值数据的感觉,网络游戏服务器执行与所使用的终端设备的数据交换 一个用户通过网络。 从终端设备接收用户关于关于将来发生的一些实际现象的预测内容所作出的预测数据。 接收到的预测数据与该用户相关联地登记。 获取关于预测数据实际发生的现象作为结果数据,并且如果结果数据和预测数据满足预定条件,则向创建所述预测数据的用户授予指定点,并且提供用户 根据这些点数值数据具有规定值。

    Server device for net game, net game management method, net game management program, and recording medium which stores net game
    8.
    发明公开
    Server device for net game, net game management method, net game management program, and recording medium which stores net game 审中-公开
    用于网络游戏的服务器装置,网络游戏管理方法,网络游戏管理程序和存储网络游戏的记录介质

    公开(公告)号:EP1262218A3

    公开(公告)日:2003-01-08

    申请号:EP02011649.7

    申请日:2002-05-29

    IPC分类号: A63F13/12

    摘要: The present invention provides a server device for net games which can increase the acquaintances of the user through net games, give sufficient excitement to the user, and can run net games smoothly by improving the enthusiasm of users to participate in these games. A lobby server 13 stores profile information for each member when each member accesses using a client computer 2, and at the end of the encounter league, in which profile information is invariably exchanged, the lobby server 13 enables the stored profile information of one member to be read at the client computer 2 of the other member, and enables the stored profile information of the other member to be read at the client computer 2 of the first member.

    摘要翻译: 本发明提供了一种网络游戏服务器装置,通过网络游戏可以增加用户的熟人度,给予用户充分的兴奋,并可以通过提高用户参与这些游戏的积极性,平稳运行网络游戏。 大厅服务器13在每个会员使用客户端计算机2访问时存储每个会员的简档信息,并且在总会交换结束时总是交换简档信息,大厅服务器13使所存储的一个会员的简档信息能够 在另一个成员的客户计算机2处被读取,并且使得所存储的另一个成员的简档信息能够在第一成员的客户计算机2处被读取。

    Data delivery system, data delivery server and video game device
    9.
    发明公开
    Data delivery system, data delivery server and video game device 有权
    System zurDatenübermittlung,Datenübermittlungserver,und Videospielvorrichtung

    公开(公告)号:EP1264622A2

    公开(公告)日:2002-12-11

    申请号:EP02012412.9

    申请日:2002-06-07

    IPC分类号: A63F13/12

    摘要: In a data delivery system utilizing a network 400, a data delivery server 100 receives a recording medium specifying information stored in a recording medium 300 from a video game device 200, generates and administers an authentication information and a password used to permit the delivery of an event information to the video game device 200 while relating them to the video game device 200, transmits the generated authentication information and password to the video game device 200, and delivers the event information to the video game device 200 upon receiving the password as a response from the video game device 200. The video game device 200 includes a password storage means for receiving the authentication information and the password from the data delivery server 100 and saving the password.

    摘要翻译: 在利用网络400的数据传送系统中,数据传送服务器100从视频游戏装置200接收指定存储在记录介质300中的信息的记录介质,生成并管理用于允许传送 将事件信息发送到视频游戏装置200,同时将它们与视频游戏装置200相关联,将生成的认证信息和密码发送到视频游戏装置200,并且在接收到密码作为响应时将事件信息传送到视频游戏装置200 视频游戏装置200包括密码存储装置,用于从数据传送服务器100接收认证信息和密码,并保存密码。