Recording medium storing volume control program, volume control method, video game machine, and volume control program
    5.
    发明公开
    Recording medium storing volume control program, volume control method, video game machine, and volume control program 有权
    记录介质存储音量控制程序,音量控制方法,视频游戏机和音量控制程序

    公开(公告)号:EP1279423A2

    公开(公告)日:2003-01-29

    申请号:EP02015581.8

    申请日:2002-07-12

    IPC分类号: A63F13/10

    摘要: The present invention provides a volume control program, a volume control method, and a video game machine by which the player can easily hear two sounds which are output simultaneously. Cheering sound is output from the speaker 23 according to the game progress status, the output instructing section 102 instructs output so as to output the sound data of broadcasting sound which is read from the broadcasting sound data storing section 512 by the sound data reading section 101 according to the game progress status as sound, and the volume controlling section 111 drops the volume of the cheering sound to be lower than the volume of the broadcasting sound with the output instruction as a trigger.

    摘要翻译: 本发明提供了一种音量控制程序,音量控制方法和视频游戏机,通过该机器,玩家可以容易地听到同时输出的两个声音。 根据游戏进行状态从扬声器23输出欢呼声,输出指示部102指示输出以便输出由声音数据读取部101从广播声音数据存储部512读取的广播声音的声音数据 根据作为声音的游戏进行状况,并且音量控制部111以输出指令为触发,使欢呼声的音量降低到低于广播声音的音量。

    Server for network game, network game progress control method, network game progress control program and recording medium storing network game progress control program
    6.
    发明公开
    Server for network game, network game progress control method, network game progress control program and recording medium storing network game progress control program 有权
    用于网络游戏的服务器,网络游戏进度控制方法,网络游戏进度控制程序和存储网络游戏进度控制程序的记录介质

    公开(公告)号:EP1273329A2

    公开(公告)日:2003-01-08

    申请号:EP02014865.6

    申请日:2002-07-04

    IPC分类号: A63F13/12

    CPC分类号: A63F13/335 A63F13/35

    摘要: In order to enable a user to play a game continuously and to facilitate acquisition of valuable data by the user, the present invention provides a network game server device 1 that conducts a game in which a user is enabled to acquire valuable data having a prescribed value while performing transmission/reception of data with a terminal device employed by the user through a network 2 enables the user to play a single game of a plurality of games; awards prescribed points to this user in accordance with the results of the game played by the user; and provides to this user valuable data having a prescribed value in accordance with the points awarded to the user.

    摘要翻译: 为了使用户连续玩游戏并且便于用户获取有价值的数据,本发明提供了一种网络游戏服务器装置1,其进行游戏,其中用户能够获取具有规定值的有价值数据 同时通过网络2与用户使用的终端设备执行数据的发送/接收使用户能够玩多个游戏中的单个游戏; 根据用户所玩游戏的结果向该用户奖励规定的点数; 并且根据授予用户的积分向该用户提供具有规定值的有价值的数据。

    Video game apparatus, game progress method and game progress program
    8.
    发明公开
    Video game apparatus, game progress method and game progress program 有权
    视频游戏装置,游戏进展方法和游戏进展计划

    公开(公告)号:EP1270049A2

    公开(公告)日:2003-01-02

    申请号:EP02013936.6

    申请日:2002-06-24

    发明人: Okubo, Satoru

    IPC分类号: A63F13/10

    摘要: A game progress program is provided that allows a player to play an interesting secondary game while the main program and associated data are being loaded, without increasing the amount of data to be stored. While the main program and associated data are being loaded into the RAM, the background sound output controller reads the background sound data from the background sound data storage unit and outputs background sounds from the speaker, and the operation sound output controller receives player operations via the first key, second key and fourth key located on the controller, reads out from the operation sound data storage unit the operation sound data associated with each key, and outputs operation sounds from the speaker.

    摘要翻译: 提供游戏进程程序,其允许玩家在加载主程序和相关数据的同时玩有趣的次级游戏,而不增加要存储的数据量。 当主程序和相关数据被加载到RAM中时,背景声音输出控制器从背景声音数据存储单元读取背景声音数据,并从扬声器输出背景声音,并且操作声音输出控制器通过 位于控制器上的第一键,第二键和第四键从操作声音数据存储单元读出与每个键相关联的操作声音数据,并且从扬声器输出操作声音。