DATA TRANSMISSION AND RECEPTION SYSTEM
    5.
    发明授权
    DATA TRANSMISSION AND RECEPTION SYSTEM 有权
    数据传输和接收系统

    公开(公告)号:EP2735972B1

    公开(公告)日:2017-11-22

    申请号:EP12846892.3

    申请日:2012-06-11

    IPC分类号: G06F13/00 H04L29/08

    摘要: [Problem] The problem to be solved by the present invention is increasing speed of data transmission while resolving the problem of bottlenecks that occur when content data is distributed to client terminals in a server-client system. [Solution] The present invention is based on the knowledge that, when content data is split into multiple pieces of data and there is a request from a client terminal to download the content data, in addition to a transfer to the client terminal from a server that has the content data, the split-up data of the content data is transferred via a P2P communications network from other client terminals that have in a cache region the split-up data of the content data, and the content data is reconstructed within the client terminal, thereby enabling the realization of higher speed data transfer rates by means of multiple paths while resolving bottlenecks where traffic is concentrated on the server.

    Application of visual effects to rendered 3-D scenes
    6.
    发明授权
    Application of visual effects to rendered 3-D scenes 有权
    合成3D场景的视觉效果应用

    公开(公告)号:EP1217584B1

    公开(公告)日:2015-09-16

    申请号:EP01110336.3

    申请日:2001-04-26

    IPC分类号: G06T15/00

    摘要: A scene in a virtual three-dimensional space is divided into multiple regions in accordance with the depth from a prescribed viewing point. Filtering levels are set for the respective divisional regions. Filtering processing is performed that imparts visual effects such as blurring to the respective regions of the scene in degrees corresponding to the respective filtering levels. A resulting scene is displayed on a display device. Since a single filtering level is determined for each of the regions obtained by dividing the scene in accordance with the depth and calculations are performed under common conditions on the pixels belonging to each region, the processing is relatively simple.

    Scrolling screen apparatus, method for scrolling screen, and game apparatus
    7.
    发明公开
    Scrolling screen apparatus, method for scrolling screen, and game apparatus 审中-公开
    用于滚动方法滚动装置,以及游戏装置

    公开(公告)号:EP2626853A3

    公开(公告)日:2014-08-27

    申请号:EP12186672.7

    申请日:2012-09-28

    IPC分类号: G09G5/34 G06F3/0485

    摘要: [Problem] The present invention intends to provide a scrolling screen apparatus, a method for scrolling screen, and a game apparatus, which prevent from scrolling display screen by user's misoperation and scroll display screen with intuitive operation.
    [Method of solution] A control device 5 of the present invention scrolls the display screen by the amount of displacement corresponding to the displacement vector of each input coordinate, in a displacement scroll mode between the input of the touch coordinates and the input of the release coordinates to the coordinate input device 3 and, meanwhile the control device 5 scrolls the display screen by the amount of displacement corresponding to the scroll distance which is the sum total of the distances between the touch coordinates, each sampling coordinate and release coordinates read from the coordinate storage device 4, in an inertia scroll mode after the input of release coordinates. For example, the present invention scrolls the display screen by the amount of displacement corresponding to the sliding distance of the user's finger on the display.

    INFORMATION PROCESSOR, ACOUSTIC PROCESSOR, ACOUSTIC PROCESSING SYSTEM, PROGRAM, AND GAME PROGRAM
    9.
    发明公开
    INFORMATION PROCESSOR, ACOUSTIC PROCESSOR, ACOUSTIC PROCESSING SYSTEM, PROGRAM, AND GAME PROGRAM 有权
    信息处理器,声处理器声音处理系统和相应的处理方法

    公开(公告)号:EP2613570A1

    公开(公告)日:2013-07-10

    申请号:EP11821822.1

    申请日:2011-08-30

    IPC分类号: H04S5/02 A63F13/00

    摘要: The present invention aims at individually processing and emitting a sound at a destination at which original sound data indicating original sound is output. A video game progression unit (110) interprets an operation signal received by an operation unit (13) to progress a video game, displays video on a display unit (14) in accordance with the progress of a video game, and reads pieces of sound data from a storage unit (12). An original sound data generation unit (111) generates pieces of original sound data based on the pieces of read sound data. An output unit (15) packetizes the pieces of original sound data generated by the original sound data generation unit (111), and outputs packets to an audio processor (2) by using an individual channel for each packet. A control signal generation unit (112) generates a control signal which describes each attribute of each piece of original sound data in association with each communication path in an output unit (15) for each original sound data generated by the original sound data generation unit (111). The audio processor searches for each original sound data reconstructed from a packet corresponding to a time stamp of the control signal, and processes each original sound data based on the control signal.

    摘要翻译: 本发明的目的是单独处理和在目的地在哪个原始声音数据指示原始声音输出发出声音。 一种视频游戏进程单元(110)解释通过在操作单元(13)接收的操作信号取得进展的视频游戏,在与视频游戏的进展雅舞蹈的显示单元(14)上显示视频,并且读取声音的片 从存储单元(12)的数据。 原始声音数据生成单元(111)基因率根据读出的声音数据段的原始声音数据的块。 输出单元(15)进行分组由原始声音数据生成单元(111)生成的原始声音数据的块,并在音频处理器(2)通过使用用于每个数据包个别信道的输出数据包。 控制信号生成单元(112)基因速率,其与每个通信路径在用于由原始声音数据生成单元生成的各原始声音数据输出单元(15)介绍每一块原始声音数据中的每个属性相关联的控制信号( 111)。 对于每个原始声音数据的音频处理器搜索从对应于控制信号的时间戳的分组重建,并且处理基于所述控制信号中的每个原始声音数据。

    Character input device
    10.
    发明公开
    Character input device 审中-公开
    文字输入装置

    公开(公告)号:EP2482169A3

    公开(公告)日:2013-06-26

    申请号:EP12152526.5

    申请日:2012-01-25

    IPC分类号: G06F3/023

    CPC分类号: G06F3/0236 G06F3/0234

    摘要: The present invention provides a character input device that can display character input information on a display screen with a small area and allows a user to input a desired character by a simple operation even in a case where it is necessary to select the desired character from plural characters to input the desired characters.
    In a character selection area shown in FIG. 6A, at the upper side of a cross of a cross-shaped figure, a circle is added to a character of "NA" and characters of "NA" series are selected. A ∇ mark is added to a lower part of the circle added to the character of "NA" and a Δ mark is added to an upper part of the circle. By pressing any one of an upward direction and a downward direction of a cross key, the characters can be selected. If the upward direction of the cross key is pressed, the character of "NI" is selected. In this case, the character of "NI" is displayed, instead of the character of "NA" as shown in FIG 6B.