摘要:
To continue, in a communication game system configured of three or more terminal devices, a game with remaining terminal devices when a communication of a portion of the terminal devices has been cut off, without preparing a surplus terminal device. Four game machines implement a game by alternating one turn each. Each game machine, on its own turn, as well as implementing the game on the relevant turn based on an input thereof, transmits game progress information based on the relevant input, and turn determination information indicating a determination of the relevant turn, to other game machines. The game is implemented in accordance with the game progress information and turn determination information received from the other game machines. A host game machine among the four machines, on transmitting or receiving the turn determination information, transmits turn completion information to each participant game machine, and recognizes a participant game machine from which turn confirmation information is not returned, even after a prescribed time has elapsed, to have had a communication cut off. In the event that there is the participant game machine which is recognized to have had the communication cut off, the host game machine executes as a substitute a turn of the relevant cut off condition game machine.
摘要:
A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.
摘要:
A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player.
摘要:
[Problem] The problem to be solved by the present invention is increasing speed of data transmission while resolving the problem of bottlenecks that occur when content data is distributed to client terminals in a server-client system. [Solution] The present invention is based on the knowledge that, when content data is split into multiple pieces of data and there is a request from a client terminal to download the content data, in addition to a transfer to the client terminal from a server that has the content data, the split-up data of the content data is transferred via a P2P communications network from other client terminals that have in a cache region the split-up data of the content data, and the content data is reconstructed within the client terminal, thereby enabling the realization of higher speed data transfer rates by means of multiple paths while resolving bottlenecks where traffic is concentrated on the server.
摘要:
A scene in a virtual three-dimensional space is divided into multiple regions in accordance with the depth from a prescribed viewing point. Filtering levels are set for the respective divisional regions. Filtering processing is performed that imparts visual effects such as blurring to the respective regions of the scene in degrees corresponding to the respective filtering levels. A resulting scene is displayed on a display device. Since a single filtering level is determined for each of the regions obtained by dividing the scene in accordance with the depth and calculations are performed under common conditions on the pixels belonging to each region, the processing is relatively simple.
摘要:
[Problem] The present invention intends to provide a scrolling screen apparatus, a method for scrolling screen, and a game apparatus, which prevent from scrolling display screen by user's misoperation and scroll display screen with intuitive operation. [Method of solution] A control device 5 of the present invention scrolls the display screen by the amount of displacement corresponding to the displacement vector of each input coordinate, in a displacement scroll mode between the input of the touch coordinates and the input of the release coordinates to the coordinate input device 3 and, meanwhile the control device 5 scrolls the display screen by the amount of displacement corresponding to the scroll distance which is the sum total of the distances between the touch coordinates, each sampling coordinate and release coordinates read from the coordinate storage device 4, in an inertia scroll mode after the input of release coordinates. For example, the present invention scrolls the display screen by the amount of displacement corresponding to the sliding distance of the user's finger on the display.
摘要:
The present invention aims at individually processing and emitting a sound at a destination at which original sound data indicating original sound is output. A video game progression unit (110) interprets an operation signal received by an operation unit (13) to progress a video game, displays video on a display unit (14) in accordance with the progress of a video game, and reads pieces of sound data from a storage unit (12). An original sound data generation unit (111) generates pieces of original sound data based on the pieces of read sound data. An output unit (15) packetizes the pieces of original sound data generated by the original sound data generation unit (111), and outputs packets to an audio processor (2) by using an individual channel for each packet. A control signal generation unit (112) generates a control signal which describes each attribute of each piece of original sound data in association with each communication path in an output unit (15) for each original sound data generated by the original sound data generation unit (111). The audio processor searches for each original sound data reconstructed from a packet corresponding to a time stamp of the control signal, and processes each original sound data based on the control signal.
摘要:
The present invention provides a character input device that can display character input information on a display screen with a small area and allows a user to input a desired character by a simple operation even in a case where it is necessary to select the desired character from plural characters to input the desired characters. In a character selection area shown in FIG. 6A, at the upper side of a cross of a cross-shaped figure, a circle is added to a character of "NA" and characters of "NA" series are selected. A ∇ mark is added to a lower part of the circle added to the character of "NA" and a Δ mark is added to an upper part of the circle. By pressing any one of an upward direction and a downward direction of a cross key, the characters can be selected. If the upward direction of the cross key is pressed, the character of "NI" is selected. In this case, the character of "NI" is displayed, instead of the character of "NA" as shown in FIG 6B.