SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS
    1.
    发明公开
    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS 审中-公开
    系统和方法用于管理音视频通道为视频游戏播放器和-ZUSCHAUER

    公开(公告)号:EP2720766A2

    公开(公告)日:2014-04-23

    申请号:EP12769190.5

    申请日:2012-06-14

    申请人: Onlive, Inc.

    IPC分类号: A63F13/12

    摘要: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

    摘要翻译: 一种计算机实现的系统和方法描述了在在线视频游戏或应用程序管理音频聊天了。 对于实施例,一种系统雅丁到一个实施例包括:在线视频游戏或应用执行引擎,以响应于输入从视频游戏或应用程序的一个或多个用户对在线视频游戏或应用程序中执行,并作为响应而生成的音频和视频 视频游戏或应用程序; 和聊天子系统建立与一个或多个用户和一个或更多的观众到视频游戏或应用程序,聊天子系统建立语音聊天频道,包括在其上的观众参与音频聊天和观众通道的多个音频聊天会话 在其上的用户参与音频聊天用户通道。