SYSTEM AND METHOD FOR PROVIDING CONTROL OVER VIDEOGAME CONTENT TO USERS DISCOVERING THE CONTENT
    3.
    发明申请
    SYSTEM AND METHOD FOR PROVIDING CONTROL OVER VIDEOGAME CONTENT TO USERS DISCOVERING THE CONTENT 审中-公开
    用于向使用者发现内容的视频内容提供控制的系统和方法

    公开(公告)号:US20120289328A1

    公开(公告)日:2012-11-15

    申请号:US13103825

    申请日:2011-05-09

    IPC分类号: A63F13/00

    摘要: Discovery rights to discoverable in-game content is provided to players of a videogame. The discovery rights to a given set of discoverable content in the videogame provide a player or group of players to which they are assigned control over one or more aspects of the given set of discoverable content. This control may be observable by other players or groups of players of the videogame, and may be exclusive to the assigned user or user group. The provision of discovery rights may encourage a more complete exploration of a videogame by players or groups in an effort to obtain more discovery rights. The discovery rights may provide discovering players or groups with status within the videogame, an opportunity to reward friends and/or impede the progress of rivals, an opportunity to obtain value within the videogame, and/or provide other advantages to discovering players. Discovery rights may be transferable between players or groups.

    摘要翻译: 向游戏玩家提供发现游戏内容的发现权。 视频游戏中给定的一组可发现内容的发现权利提供了一个玩家或一组玩家,他们被分配给玩家或玩家组,该玩家或玩家组被分配到给定的一组可发现内容的一个或多个方面。 该控制可以由其他玩家或视频游戏玩家组观察,并且可以被分配给用户或用户组。 发现权利的提供可能会鼓励玩家或团体更全面地探索视频游戏,以获得更多的发现权。 发现权利可以提供发现在视频游戏中具有地位的玩家或组织,奖励朋友的机会和/或妨碍对手的进步,在电子游戏中获得价值的机会和/或为发现玩家提供其他优点。 发现权可能在玩家或团体之间转移。

    System And Method For Dynamically Determining Paths Between Destinations In A Virtual Space
    4.
    发明申请
    System And Method For Dynamically Determining Paths Between Destinations In A Virtual Space 有权
    用于动态确定虚拟空间中目的地之间的路径的系统和方法

    公开(公告)号:US20120252569A1

    公开(公告)日:2012-10-04

    申请号:US13079471

    申请日:2011-04-04

    IPC分类号: A63F9/24

    摘要: A system may be configured to host a virtual space for access by users. The virtual space may be a game space in which users control one or more characters (or sets of characters) to achieve game objectives. The system may be configured such that the travel paths within the virtual world are determined dynamically. This may provide for travel which may have dynamic aspects at a lower cost than providing full interactivity between destinations.

    摘要翻译: 系统可以被配置为托管虚拟空间以供用户访问。 虚拟空间可以是用户控制一个或多个字符(或一组字符)来实现游戏目标的游戏空间。 系统可以被配置为使得虚拟世界内的行进路径被动态地确定。 这可能提供可能具有比在目的地之间提供完全交互性更低成本的动态方面的旅行。

    SYSTEM AND METHOD FOR PROVIDING OPTIONAL COMMITMENTS TO PLAYERS WITHIN A VIDEOGAME
    5.
    发明申请
    SYSTEM AND METHOD FOR PROVIDING OPTIONAL COMMITMENTS TO PLAYERS WITHIN A VIDEOGAME 有权
    提供视频内容播放器的可行承诺的系统和方法

    公开(公告)号:US20120034971A1

    公开(公告)日:2012-02-09

    申请号:US12851788

    申请日:2010-08-06

    IPC分类号: A63F9/24

    摘要: Optional commitments may be provided to players within a videogame. The optional commitments commit players to perform and/or abstain from certain actions within the videogame. The players may be rewarded for accepting commitments. The players may be penalized for failing to fulfill commitments. This model for rewarding optional behaviors may provide an alternative for incenting actions within a videogame to conventional models in which players are rewarded and/or penalized only after attempting an activity or activities.

    摘要翻译: 可以向视频游戏中的玩家提供可选承诺。 可选承诺让玩家在视频游戏中执行和/或放弃某些操作。 玩家可以获得奖励以接受承诺。 玩家可能因未履行承诺而受到惩罚。 用于奖励可选行为的模式可以为传统模式的视频游戏中的激励动作提供替代方案,其中玩家仅在尝试活动或活动之后被奖励和/或惩罚。

    System and method for presenting a game space with discoverable items to be prospected
    7.
    发明授权
    System and method for presenting a game space with discoverable items to be prospected 有权
    用于展示具有可检测项目的游戏空间的系统和方法

    公开(公告)号:US08540566B2

    公开(公告)日:2013-09-24

    申请号:US13115867

    申请日:2011-05-25

    IPC分类号: G06F17/00

    CPC分类号: A63F13/822 A63F2300/807

    摘要: A game space may be provided to a user in which the user attempts to obtain discoverable items that have been associated with individual zones in the game space. The user may attempt to obtain the items through strategically employing one of a plurality of selectable actions that are associated with different costs in the game space. The costs of the actions may be balanced to create a prospecting mechanic within the game. The game space may be provided to the user as a discrete game, or as one or more mini-game(s) within a larger game or virtual space.

    摘要翻译: 可以向用户尝试获取已经与游戏空间中的各个区域相关联的可发现项目的用户提供游戏空间。 用户可以尝试通过策略性地使用与游戏空间中的不同成本相关联的多个可选择动作中的一个来获得项目。 行动的成本可能是平衡的,以在游戏中创造一个探矿机械师。 可以将游戏空间作为离散游戏提供给用户,或者作为在较大游戏或虚拟空间内的一个或多个迷你游戏。

    SYSTEM AND METHOD FOR PRESENTING A GAME SPACE WITH DISCOVERABLE ITEMS TO BE PROSPECTED
    8.
    发明申请
    SYSTEM AND METHOD FOR PRESENTING A GAME SPACE WITH DISCOVERABLE ITEMS TO BE PROSPECTED 有权
    用于展示具有待发现物品的游戏空间的系统和方法

    公开(公告)号:US20120302335A1

    公开(公告)日:2012-11-29

    申请号:US13115867

    申请日:2011-05-25

    IPC分类号: A63F13/00

    CPC分类号: A63F13/822 A63F2300/807

    摘要: A game space may be provided to a user in which the user attempts to obtain discoverable items that have been associated with individual zones in the game space. The user may attempt to obtain the items through strategically employing one of a plurality of selectable actions that are associated with different costs in the game space. The costs of the actions may be balanced to create a prospecting mechanic within the game. The game space may be provided to the user as a discrete game, or as one or more mini-game(s) within a larger game or virtual space.

    摘要翻译: 可以向用户尝试获取已经与游戏空间中的各个区域相关联的可发现项目的用户提供游戏空间。 用户可以尝试通过策略性地使用与游戏空间中的不同成本相关联的多个可选择动作中的一个来获得项目。 行动的成本可能是平衡的,以在游戏中创造一个探矿机械师。 可以将游戏空间作为离散游戏提供给用户,或者作为在较大游戏或虚拟空间内的一个或多个迷你游戏。

    System and method for providing optional commitments to players within a videogame
    9.
    发明授权
    System and method for providing optional commitments to players within a videogame 有权
    为视频游戏中的玩家提供可选承诺的系统和方法

    公开(公告)号:US09358458B2

    公开(公告)日:2016-06-07

    申请号:US12851788

    申请日:2010-08-06

    IPC分类号: A63F13/55 A63F13/40 G06Q30/02

    摘要: Optional commitments may be provided to players within a videogame. The optional commitments commit players to perform and/or abstain from certain actions within the videogame. The players may be rewarded for accepting commitments. The players may be penalized for failing to fulfill commitments. This model for rewarding optional behaviors may provide an alternative for incenting actions within a videogame to conventional models in which players are rewarded and/or penalized only after attempting an activity or activities.

    摘要翻译: 可以向视频游戏中的玩家提供可选承诺。 可选承诺让玩家在视频游戏中执行和/或放弃某些操作。 玩家可以获得奖励以接受承诺。 玩家可能因未履行承诺而受到惩罚。 用于奖励可选行为的模式可以为传统模式的视频游戏中的激励动作提供替代方案,其中玩家仅在尝试活动或活动之后被奖励和/或惩罚。