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公开(公告)号:US08296684B2
公开(公告)日:2012-10-23
申请号:US12126145
申请日:2008-05-23
申请人: Matias Gonzalo Duarte , Daniel Marc Gatan Shiplacoff , Jeremy Godfrey Lyon , Paul Mercer , Ralph Thomas
发明人: Matias Gonzalo Duarte , Daniel Marc Gatan Shiplacoff , Jeremy Godfrey Lyon , Paul Mercer , Ralph Thomas
IPC分类号: G06F3/048
CPC分类号: G06F3/0482 , G06F3/017 , G06F3/0481 , G06F3/0483 , G06F3/0485 , G06F3/0488 , G06F9/451 , H04L41/22
摘要: A computing device runs multiple activities concurrently and provides at least two modes for interacting with the activities. The user may toggle between the modes as desired. In a full-screen mode, one activity occupies substantially an entire display screen. In a windowed mode, the activity is visible within a window, and a portion of at least one other window is also visible. In the windowed mode, the user can cause windows to move, thereby changing focus from one activity to another. For example, the window having focus can be moved off the screen, to be replaced by a new window that is then given focus. The windows are ordered in a sequence and move in concert with one another; pushing one window off one edge of the screen causes a new window to appear at the opposite edge. A persistent positional relationship can be established among windows.
摘要翻译: 计算设备同时运行多个活动,并提供至少两种与活动交互的模式。 用户可以根据需要在模式之间切换。 在全屏模式下,一个活动大部分占据整个显示屏幕。 在窗口模式中,活动在窗口内可见,并且至少一个其他窗口的一部分也是可见的。 在窗口模式下,用户可以导致窗口移动,从而将焦点从一个活动更改为另一个活动。 例如,具有焦点的窗口可以从屏幕移开,被替换为新的窗口,然后被给予焦点。 窗户按顺序排列并相互协调移动; 将一个窗口从屏幕的一个边缘推开会导致新窗口出现在相对的边缘。 可以在窗口之间建立持久的位置关系。
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公开(公告)号:US08159469B2
公开(公告)日:2012-04-17
申请号:US12505543
申请日:2009-07-20
IPC分类号: G06F3/041
CPC分类号: G06F3/0416 , G06F3/04883 , G06F3/04886 , G06F2203/04804
摘要: In one embodiment, a user interface is presented for initiating activities in an electronic device. The user interface includes an element referred to as a “launch wave”, which can be activated at substantially any time, even if the user is engaged with an activity, without requiring the user to first return to a home screen. In various embodiments, the user can activate the launch wave by performing a gesture, or by pressing a physical button, or by tapping at a particular location on a touchscreen, or by activating a keyboard command. In one embodiment, activation of the launch wave and selection of an item from the launch wave can be performed in one continuous operation on a touch-sensitive screen, so as to improve the expediency and convenience of launching applications and other items.
摘要翻译: 在一个实施例中,呈现用于在电子设备中启动活动的用户界面。 用户接口包括被称为“发射波”的元件,其可以在几乎任何时间被激活,即使用户参与活动,而不需要用户首先返回到主屏幕。 在各种实施例中,用户可以通过执行手势,或通过按压物理按钮,或者通过点击触摸屏上的特定位置,或者通过激活键盘命令来激活发射波。 在一个实施例中,可以在触敏屏幕上的一个连续操作中执行发射波的激活和来自发射波的项目的选择,以便提高启动应用和其他项目的便利性和便利性。
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公开(公告)号:US20100312838A1
公开(公告)日:2010-12-09
申请号:US12572146
申请日:2009-10-01
CPC分类号: G06Q10/109
摘要: A system and a method are disclosed for dynamically generating a contextually desirable message ready for a user to send out to other participants of a scheduled event. A user context is determined for a scheduled calendar event and then logic rules applicable to the user context are identified and used to identify contextually desirable messages. Options for dynamically generating the contextually desirable messages are provided to the user along with information about the scheduled event. Upon a user selection of one of the options, the corresponding contextually desirable message is generated and its content is pre-populated according to the applicable logic rule.
摘要翻译: 公开了一种系统和方法,用于动态生成上下文期望的消息,准备好用于向预定事件的其他参与者发送。 确定用于调度的日历事件的用户上下文,然后识别适用于用户上下文的逻辑规则,并用于识别上下文期望的消息。 用于动态生成上下文期望消息的选项被提供给用户以及关于调度事件的信息。 在用户选择其中一个选项时,生成相应的上下文期望的消息,并根据适用的逻辑规则预先填充其内容。
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4.
公开(公告)号:US20100156813A1
公开(公告)日:2010-06-24
申请号:US12341497
申请日:2008-12-22
IPC分类号: G06F3/041
CPC分类号: G06F3/0488
摘要: A touch-sensitive display screen has at least two input modes for touch input. In an absolute input mode, positional information is interpreted in an absolute sense: an on-screen object or cursor can be moved, selected or activated by tapping or touching the screen at the location of the object itself or at a desired location for the object. In a relative input mode, touch input provided on the display screen is interpreted in a manner similar to a virtual joystick or a virtual touchpad. In the virtual joystick relative mode, input is interpreted relative to a reference point on the screen. In the virtual touchpad relative mode, input is interpreted according to a direction of motion of a contact point.
摘要翻译: 触敏显示屏具有至少两种用于触摸输入的输入模式。 在绝对输入模式下,绝对意义上解释位置信息:通过在对象本身的位置或对象的所需位置点击或触摸屏幕可以移动,选择或激活屏幕上的对象或光标 。 在相对输入模式中,以与虚拟操纵杆或虚拟触摸板相似的方式来解释显示屏幕上提供的触摸输入。 在虚拟操纵杆相对模式下,输入将相对于屏幕上的参考点进行解释。 在虚拟触摸板相对模式中,根据接触点的运动方向来解释输入。
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公开(公告)号:US09274807B2
公开(公告)日:2016-03-01
申请号:US12505541
申请日:2009-07-20
IPC分类号: G06F9/44 , G06F3/0481 , G09G5/14 , G06F1/32 , G06F3/0483 , H04W52/02 , H04M1/725
CPC分类号: G06F3/0485 , G06F1/3225 , G06F1/3228 , G06F1/3243 , G06F1/3275 , G06F1/3287 , G06F3/0481 , G06F3/0482 , G06F3/0483 , G06F3/04842 , G06F9/4418 , G09G5/14 , H04M1/72522 , H04W52/0264 , Y02D10/14 , Y02D50/20 , Y02D70/122 , Y02D70/144
摘要: In an electronic device capable of running multiple software applications concurrently, applications, documents, cards, or other activities can be selected for hibernation so as to free up system resources for other activities that are in active use. A determination is made as to which activities should hibernate, for example based on a determination as to which activities have not been used recently or based on relative resource usage. When an activity is to hibernate, its state is preserved on a storage medium such as a disk, so that the activity can later be revived in the same state and the user can continue with the same task that was being performed before the activity entered hibernation.
摘要翻译: 在能够同时运行多个软件应用程序的电子设备中,可以选择应用程序,文档,卡或其他活动进行休眠,以便为正在使用的其他活动释放系统资源。 确定哪些活动应该休眠,例如基于关于哪些活动最近还没有被使用或基于相对资源使用的确定。 当一个活动要休眠时,它的状态被保存在诸如磁盘的存储介质上,以便活动可以稍后在相同的状态下恢复,并且用户可以在活动进入休眠之前继续进行相同的任务 。
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公开(公告)号:US08972892B2
公开(公告)日:2015-03-03
申请号:US12984401
申请日:2011-01-04
IPC分类号: G06F9/44
CPC分类号: G06F9/4443 , G06F9/451
摘要: A notification framework delivers notifications in a manner that is appropriate for a user's current experience. An API is implemented in the notification framework and provided to developers to develop applications utilizing such API to communicate with the framework. A display mode of an active application is determined by the framework. A notification generated by an alerting application is captured by the framework. The framework determines a mode of delivery based on the display mode and the notification, and delivers the notification accordingly.
摘要翻译: 通知框架以适合用户当前体验的方式提供通知。 在通知框架中实现了API,并向开发人员提供了利用这种API来开发与框架通信的应用程序。 活动应用程序的显示模式由框架确定。 由告警应用程序生成的通知由框架捕获。 该框架基于显示模式和通知来确定传送模式,并相应地传送通知。
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公开(公告)号:US20110167383A1
公开(公告)日:2011-07-07
申请号:US12984401
申请日:2011-01-04
CPC分类号: G06F9/4443 , G06F9/451
摘要: A notification framework delivers notifications in a manner that is appropriate for a user's current experience. An API is implemented in the notification framework and provided to developers to develop applications utilizing such API to communicate with the framework. A display mode of an active application is determined by the framework. A notification generated by an alerting application is captured by the framework. The framework determines a mode of delivery based on the display mode and the notification, and delivers the notification accordingly.
摘要翻译: 通知框架以适合用户当前体验的方式提供通知。 在通知框架中实现了API,并向开发人员提供了利用这种API来开发与框架通信的应用程序。 活动应用程序的显示模式由框架确定。 由告警应用程序生成的通知由框架捕获。 该框架基于显示模式和通知来确定传送模式,并相应地传送通知。
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8.
公开(公告)号:US20100257490A1
公开(公告)日:2010-10-07
申请号:US12417871
申请日:2009-04-03
申请人: Jeremy Godfrey Lyon , Matias Gonzalo Duarte , Daniel Marc Gatan Shiplacoff , Richard R. Dellinger
发明人: Jeremy Godfrey Lyon , Matias Gonzalo Duarte , Daniel Marc Gatan Shiplacoff , Richard R. Dellinger
IPC分类号: G06F3/033
CPC分类号: H04M1/72519 , G06F3/0488 , H04M1/57 , H04M1/67 , H04M2250/22
摘要: A system and method for preventing unintentional activation and/or input in an electronic device are provided. A movable on-screen user interface object is provided as an unlocking mechanism in a device having a touch-sensitive surface. The user moves the object in any desired direction from a starting point (or origin); if the object is moved a sufficient distance away from the starting point, the device is unlocked. The required amount of movement may be defined by a threshold which may or may not be made visible to the user. In various embodiments, the threshold may be defined by an arc, a circle, or by a straight line, or in some other arbitrary manner. In various embodiments, user authentication can be required before unlocking takes effect. In various embodiments, certain alerts can be displayed while the device is locked.
摘要翻译: 提供一种用于防止电子设备中的无意激活和/或输入的系统和方法。 在具有触敏表面的设备中提供可移动的屏幕上用户界面对象作为解锁机构。 使用者可以从起始点(或原点)以任何所需的方向移动物体; 如果物体距离起点足够的距离移动,则设备将被解锁。 所需的移动量可以由用户可以或不可以看出的阈值来定义。 在各种实施例中,阈值可以由弧,圆或直线或以其它任意方式限定。 在各种实施例中,在解锁生效之前可以要求用户认证。 在各种实施例中,可以在设备被锁定时显示某些警报。
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公开(公告)号:US20100185989A1
公开(公告)日:2010-07-22
申请号:US12505543
申请日:2009-07-20
CPC分类号: G06F3/0416 , G06F3/04883 , G06F3/04886 , G06F2203/04804
摘要: In one embodiment, a user interface is presented for initiating activities in an electronic device. The user interface includes an element referred to as a “launch wave”, which can be activated at substantially any time, even if the user is engaged with an activity, without requiring the user to first return to a home screen. In various embodiments, the user can activate the launch wave by performing a gesture, or by pressing a physical button, or by tapping at a particular location on a touchscreen, or by activating a keyboard command. In one embodiment, activation of the launch wave and selection of an item from the launch wave can be performed in one continuous operation on a touch-sensitive screen, so as to improve the expediency and convenience of launching applications and other items.
摘要翻译: 在一个实施例中,呈现用于在电子设备中启动活动的用户界面。 用户接口包括被称为“发射波”的元件,其可以在几乎任何时间被激活,即使用户参与活动,而不需要用户首先返回到主屏幕。 在各种实施例中,用户可以通过执行手势,或通过按压物理按钮,或者通过点击触摸屏上的特定位置,或者通过激活键盘命令来激活发射波。 在一个实施例中,可以在触敏屏幕上的一个连续操作中执行发射波的激活和来自发射波的项目的选择,以便提高启动应用和其他项目的便利性和便利性。
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公开(公告)号:US20090293007A1
公开(公告)日:2009-11-26
申请号:US12126145
申请日:2008-05-23
申请人: Matias Gonzalo Duarte , Daniel Marc Gatan Shiplacoff , Jeremy Godfrey Lyon , Paul Mercer , Ralph Thomas
发明人: Matias Gonzalo Duarte , Daniel Marc Gatan Shiplacoff , Jeremy Godfrey Lyon , Paul Mercer , Ralph Thomas
IPC分类号: G06F3/048
CPC分类号: G06F3/0482 , G06F3/017 , G06F3/0481 , G06F3/0483 , G06F3/0485 , G06F3/0488 , G06F9/451 , H04L41/22
摘要: A computing device runs multiple activities concurrently and provides at least two modes for interacting with the activities. The user may toggle between the modes as desired. In a full-screen mode, one activity occupies substantially an entire display screen. In a windowed mode, the activity is visible within a window, and a portion of at least one other window is also visible. In the windowed mode, the user can cause windows to move, thereby changing focus from one activity to another. For example, the window having focus can be moved off the screen, to be replaced by a new window that is then given focus. The windows are ordered in a sequence and move in concert with one another; pushing one window off one edge of the screen causes a new window to appear at the opposite edge. A persistent positional relationship can be established among windows.
摘要翻译: 计算设备同时运行多个活动,并提供至少两种与活动交互的模式。 用户可以根据需要在模式之间切换。 在全屏模式下,一个活动大部分占据整个显示屏幕。 在窗口模式中,活动在窗口内可见,并且至少一个其他窗口的一部分也是可见的。 在窗口模式下,用户可以导致窗口移动,从而将焦点从一个活动更改为另一个活动。 例如,具有焦点的窗口可以从屏幕移开,被替换为新的窗口,然后被给予焦点。 窗户按顺序排列并相互协调移动; 将一个窗口从屏幕的一个边缘推开会导致新窗口出现在相对的边缘。 可以在窗口之间建立持久的位置关系。
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