VARIABLE ACUITY RENDERING USING MULTISAMPLE ANTI-ALIASING
    1.
    发明申请
    VARIABLE ACUITY RENDERING USING MULTISAMPLE ANTI-ALIASING 有权
    使用多重防反缩功能实现可变性能的渲染

    公开(公告)号:US20140327696A1

    公开(公告)日:2014-11-06

    申请号:US13887092

    申请日:2013-05-03

    CPC classification number: G06T1/60 G06T11/40

    Abstract: Embodiments are described for a method for using anti-aliasing hardware to generate a higher resolution image at the processing of a lower resolution image with anti-aliasing. A graphics image comprising allocating a buffer used in a multisample anti-aliasing process, wherein the allocated buffer has a dimension comprising a reduction in at least one of the width or height of an original dimension of an original buffer provided by the anti-aliasing hardware; rendering sampled image data to the allocated buffer at a sampling rate proportional to the reduction; and expanding the allocated buffer back to the dimension of the original buffer.

    Abstract translation: 描述了用于在使用抗混叠硬件在具有抗锯齿的较低分辨率图像的处理中生成较高分辨率图像的方法的实施例。 一种图形图像,包括分配在多采样抗锯齿过程中使用的缓冲器,其中所分配的缓冲器具有包括减少由抗混叠硬件提供的原始缓冲器的原始维度的宽度或高度中的至少一个的维度 ; 以与缩小成比例的采样速率将采样图像数据呈现给分配的缓冲器; 并将分配的缓冲区扩展回原始缓冲区的维度。

    Forward rendering pipeline with light culling

    公开(公告)号:US10803655B2

    公开(公告)日:2020-10-13

    申请号:US13892712

    申请日:2013-05-13

    Abstract: A method for enhanced forward rendering is disclosed which includes a depth pre-pass, light culling and a final shading. The depth pre-pass minimizes the cost of final shading by avoiding high pixel overdraw. The light culling stage calculates a list of light indices overlapping a pixel. The light indices are calculated on a per-tile basis, where the screen has been split into units of tiles. The final shading evaluates materials using information stored for each light. The forward rendering method may be executed on a processor, such as a single graphics processing unit (GPU) for example.

    SYSTEM FOR PARALLEL INTRA-PREDICTION DECODING OF VIDEO DATA
    3.
    发明申请
    SYSTEM FOR PARALLEL INTRA-PREDICTION DECODING OF VIDEO DATA 有权
    并行预测系统解码视频数据

    公开(公告)号:US20130114711A1

    公开(公告)日:2013-05-09

    申请号:US13729914

    申请日:2012-12-28

    Abstract: A system for decoding video data includes a processing unit. The processing unit includes a plurality of processing pipelines and a driver. The driver includes a decoder configured to generate a plurality of intermediate control maps containing control information including an indication of which macro blocks or portions of macro blocks may be processed in parallel in the plurality of processing pipelines.

    Abstract translation: 视频数据解码系统包括处理单元。 处理单元包括多个处理管线和驱动器。 驱动器包括:解码器,被配置为生成包含控制信息的多个中间控制图,所述控制信息包括可以在多个处理流水线中并行处理哪些宏块或宏块的一部分的指示。

    FORWARD RENDERING PIPELINE WITH LIGHT CULLING

    公开(公告)号:US20210027525A1

    公开(公告)日:2021-01-28

    申请号:US17068342

    申请日:2020-10-12

    Abstract: A method for enhanced forward rendering is disclosed which includes a depth pre-pass, light culling and a final shading. The depth pre-pass minimizes the cost of final shading by avoiding high pixel overdraw. The light culling stage calculates a list of light indices overlapping a pixel. The light indices are calculated on a per-tile basis, where the screen has been split into units of tiles. The final shading evaluates materials using information stored for each light. The forward rendering method may be executed on a processor, such as a single graphics processing unit (GPU) for example.

    Filtering method and apparatus for anti-aliasing
    5.
    发明授权
    Filtering method and apparatus for anti-aliasing 有权
    用于抗锯齿的滤波方法和装置

    公开(公告)号:US09019299B2

    公开(公告)日:2015-04-28

    申请号:US13724129

    申请日:2012-12-21

    CPC classification number: G06T5/00 G06T5/002 G06T2200/12 G06T2207/20192

    Abstract: A filtering method and apparatus for anti-aliasing takes advantage of improved existing hardware by using as input the data stored in the multisampling anti-aliasing (MSAA) buffers after rendering. The standard hardware box-filter is then replaced with a more intelligent resolve implemented using shader programs. Embodiments find scene edges using existing samples generated by Graphics Processing Unit (GPU) hardware. Using samples from a footprint larger than a single pixel, a gradient is calculated matching the direction of an edge. A non-linear filter over contributing samples in the direction of the gradient gives the final result.

    Abstract translation: 用于抗锯齿的滤波方法和装置通过在渲染之后使用存储在多采样抗混叠(MSAA)缓冲器中的数据作为输入来利用改进的现有硬件。 然后,标准硬件盒式过滤器将使用着色器程序实现更智能的解决方案。 实施例使用由图形处理单元(GPU)硬件生成的现有样本来找到场景边缘。 使用来自大于单个像素的足迹的样本,计算与边缘方向匹配的梯度。 在梯度方向上提供样本的非线性滤波器给出最终结果。

    FORWARD RENDERING PIPELINE WITH LIGHT CULLING
    6.
    发明申请
    FORWARD RENDERING PIPELINE WITH LIGHT CULLING 审中-公开
    带光束的前向渲染管道

    公开(公告)号:US20130328873A1

    公开(公告)日:2013-12-12

    申请号:US13892712

    申请日:2013-05-13

    CPC classification number: G06T15/405 G06T15/40 G06T15/506 G06T15/80

    Abstract: A method for enhanced forward rendering is disclosed which includes a depth pre-pass, light culling and a final shading. The depth pre-pass minimizes the cost of final shading by avoiding high pixel overdraw. The light culling stage calculates a list of light indices overlapping a pixel. The light indices are calculated on a per-tile basis, where the screen has been split into units of tiles. The final shading evaluates materials using information stored for each light. The forward rendering method may be executed on a processor, such as a single graphics processing unit (GPU) for example.

    Abstract translation: 公开了一种用于增强前向渲染的方法,其包括深度预通,光剔除和最终阴影。 通过避免高像素过度抽取,深度预通行最小化最终着色的成本。 光剔除阶段计算与像素重叠的光指数的列表。 光指数以每瓦片为基础计算,其中屏幕已经被分割成瓦片的单位。 最终的阴影使用为每个灯存储的信息来评估材料。 前向渲染方法可以在诸如单个图形处理单元(GPU)的处理器上执行。

    Forward rendering pipeline with light culling

    公开(公告)号:US12136165B2

    公开(公告)日:2024-11-05

    申请号:US17068342

    申请日:2020-10-12

    Abstract: A method for enhanced forward rendering is disclosed which includes a depth pre-pass, light culling and a final shading. The depth pre-pass minimizes the cost of final shading by avoiding high pixel overdraw. The light culling stage calculates a list of light indices overlapping a pixel. The light indices are calculated on a per-tile basis, where the screen has been split into units of tiles. The final shading evaluates materials using information stored for each light. The forward rendering method may be executed on a processor, such as a single graphics processing unit (GPU) for example.

    Variable acuity rendering using multisample anti-aliasing
    8.
    发明授权
    Variable acuity rendering using multisample anti-aliasing 有权
    使用多采样抗锯齿的可变锐度渲染

    公开(公告)号:US09299125B2

    公开(公告)日:2016-03-29

    申请号:US13887092

    申请日:2013-05-03

    CPC classification number: G06T1/60 G06T11/40

    Abstract: Embodiments are described for a method for using anti-aliasing hardware to generate a higher resolution image at the processing of a lower resolution image with anti-aliasing. A graphics image comprising allocating a buffer used in a multisample anti-aliasing process, wherein the allocated buffer has a dimension comprising a reduction in at least one of the width or height of an original dimension of an original buffer provided by the anti-aliasing hardware; rendering sampled image data to the allocated buffer at a sampling rate proportional to the reduction; and expanding the allocated buffer back to the dimension of the original buffer.

    Abstract translation: 描述了用于在使用抗混叠硬件在具有抗锯齿的较低分辨率图像的处理中生成较高分辨率图像的方法的实施例。 一种图形图像,包括分配在多采样抗锯齿过程中使用的缓冲器,其中所分配的缓冲器具有包括减少由抗混叠硬件提供的原始缓冲器的原始维度的宽度或高度中的至少一个的维度 ; 以与缩小成比例的采样速率将采样图像数据呈现给分配的缓冲器; 并将分配的缓冲区扩展回原始缓冲区的维度。

    FILTERING METHOD AND APPARATUS FOR ANTI-ALIASING
    9.
    发明申请
    FILTERING METHOD AND APPARATUS FOR ANTI-ALIASING 审中-公开
    过滤方法和装置

    公开(公告)号:US20130106902A1

    公开(公告)日:2013-05-02

    申请号:US13724129

    申请日:2012-12-21

    CPC classification number: G06T5/00 G06T5/002 G06T2200/12 G06T2207/20192

    Abstract: A filtering method and apparatus for anti-aliasing takes advantage of improved existing hardware by using as input the data stored in the multisampling anti-aliasing (MSAA) buffers after rendering. The standard hardware box-filter is then replaced with a more intelligent resolve implemented using shader programs. Embodiments find scene edges using existing samples generated by Graphics Processing Unit (GPU) hardware. Using samples from a footprint larger than a single pixel, a gradient is calculated matching the direction of an edge. A non-linear filter over contributing samples in the direction of the gradient gives the final result.

    Abstract translation: 用于抗锯齿的滤波方法和装置通过在渲染之后使用存储在多采样抗混叠(MSAA)缓冲器中的数据作为输入来利用改进的现有硬件。 然后,标准硬件盒式过滤器将使用着色器程序实现更智能的解决方案。 实施例使用由图形处理单元(GPU)硬件生成的现有样本来找到场景边缘。 使用来自大于单个像素的足迹的样本,计算与边缘方向匹配的梯度。 在梯度方向上提供样本的非线性滤波器给出最终结果。

Patent Agency Ranking