Client-generated content within a media universe

    公开(公告)号:US10719192B1

    公开(公告)日:2020-07-21

    申请号:US14500580

    申请日:2014-09-29

    Abstract: A media universe (MU) system may leverage network-based resources to store and maintain a database of content for a world encompassed by the media universe. One or more layers of content including a client layer may be overlaid on a base or canonical layer of content in the MU database to enable an immersive client experience within the media universe. Clients may participate within the media universe via the MU system, for example to create customized digital assets. Client-generated content or other content may be dynamically integrated into digital media based within the media universe, for example by leveraging the repository to store and access the client-generated content, and network-based computing resources to dynamically insert the content into digital media for streaming to the clients. Client-generated content may be promoted to intermediate layers and/or to canon within the MU database, for example by community voting, popularity, and so on.

    Customizing client experiences within a media universe

    公开(公告)号:US10217185B1

    公开(公告)日:2019-02-26

    申请号:US14500593

    申请日:2014-09-29

    Abstract: Methods and apparatus for providing interactive and customized experiences to clients of a media universe (MU) system. The MU system may leverage network-based computation resources and services, for example a streaming service, and a digital asset repository or repository service to dynamically provide customized and customizable experiences to clients. Clients may create or modify digital assets (e.g., 3D models of characters, objects, etc.), which may be stored to the asset repository. The MU system may dynamically render digital media content of the media universe (e.g., movies, games, etc.) that includes the clients' custom digital assets (characters, objects, backgrounds, etc.) inserted into appropriate locations, and stream the dynamically customized content to respective client devices. Effectively, a client layer of content is overlaid on a base or canonical layer of content within digital media of the media universe.

    Contextual generation and substitution of audiovisual application resources

    公开(公告)号:US09876836B1

    公开(公告)日:2018-01-23

    申请号:US14673786

    申请日:2015-03-30

    CPC classification number: H04L65/602 A63F13/335 H04L43/0852 H04L65/4084

    Abstract: Techniques described and suggested herein include systems and methods for generating and/or substituting application-local audiovisual data, such as audio, for analogous application-remote audiovisual data when remote resources upon which the executing application depends become unavailable. For example, an executing application may, nominally, be partially or fully dependent on remote resources. If audiovisual data, such as audio resources used by the application, are ordinarily accessed by the application from a remote resource, but that remote resource (or some or all of the audiovisual data associated therewith) is/are unavailable to the application, the techniques described herein may be used to generate and/or select application-local substitute audiovisual data, so as to provide a user of the application a more consistent user experience, as well as to reduce reliance by the application on the stability and/or availability of the remote resource.

    Active content in digital media within a media universe

    公开(公告)号:US10564820B1

    公开(公告)日:2020-02-18

    申请号:US14500600

    申请日:2014-09-29

    Abstract: A media universe system may leverage network-based computation resources and services, for example a streaming service, and a digital asset repository or repository service to dynamically provide active content in digital media of the media universe streamed to the client. An asset repository may contain digital assets including 3D models of objects and characters used in the digital media. Client interactions with digital media via a client interface may be mapped to particular objects, characters, locations, etc. within the media universe according to the digital assets from the repository. Most or all content within a rendered scene streamed to a client device may be rendered as active content. Clients may interact with the active content to, for example, obtain contextual information about the corresponding objects, manipulate and explore objects, discover hidden content, reveal hidden storylines, order merchandise (e.g., via 3D printing) related to the content, etc.

    SPECTATOR AUDIO ANALYSIS IN ONLINE GAMING ENVIRONMENTS

    公开(公告)号:US20190270018A1

    公开(公告)日:2019-09-05

    申请号:US16415919

    申请日:2019-05-17

    Abstract: An audio analysis system that may analyze participant audio input in a game spectating environment. The audio analysis system may receive audio input for participants (broadcasters and/or spectators) in a game spectating system. The audio analysis system may analyze the audio input to generate audio analysis information for broadcasts, and provide the information to the game spectating system. The audio analysis information may be applied in the game spectating system in various ways. For example, the information may be used to determine active or popular broadcasts, broadcasters, games, and/or recordings of broadcasts, and the active or popular content may be indicated to spectators via a game spectating user interface. The audio analysis system may provide an application programming interface (API) to receive the audio input and to provide audio analysis information.

    Task-based content management
    9.
    发明授权
    Task-based content management 有权
    基于任务的内容管理

    公开(公告)号:US09358464B1

    公开(公告)日:2016-06-07

    申请号:US14299793

    申请日:2014-06-09

    Abstract: In some cases, one or more tasks may be selected for inclusion within a content item or portions of a content item such as different story arcs. Each such task may be completed based, at least in part, on an associated set of one or more actions and an associated set of one or more parameters. Also, in some cases, one or more node layouts may be generated in association with a content item or portions of a content item. Each node within a node layout may, for example, have at least one associated task within a respective content item or content item portion.

    Abstract translation: 在一些情况下,可以选择一个或多个任务来包含在内容项目或诸如不同故事弧的内容项目的部分内。 每个这样的任务可以至少部分地基于一个或多个动作的关联集合以及相关联的一个或多个参数组来完成。 此外,在一些情况下,可以与内容项或内容项的一部分相关联地生成一个或多个节点布局。 节点布局内的每个节点可以例如在相应的内容项目或内容项目部分内具有至少一个相关联的任务。

    Spectator audio analysis in online gaming environments

    公开(公告)号:US10987596B2

    公开(公告)日:2021-04-27

    申请号:US16415919

    申请日:2019-05-17

    Abstract: An audio analysis system that may analyze participant audio input in a game spectating environment. The audio analysis system may receive audio input for participants (broadcasters and/or spectators) in a game spectating system. The audio analysis system may analyze the audio input to generate audio analysis information for broadcasts, and provide the information to the game spectating system. The audio analysis information may be applied in the game spectating system in various ways. For example, the information may be used to determine active or popular broadcasts, broadcasters, games, and/or recordings of broadcasts, and the active or popular content may be indicated to spectators via a game spectating user interface. The audio analysis system may provide an application programming interface (API) to receive the audio input and to provide audio analysis information.

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