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公开(公告)号:US10228901B1
公开(公告)日:2019-03-12
申请号:US15716915
申请日:2017-09-27
IPC分类号: G06F3/16 , A63F13/352 , A63F13/40 , A63F13/335 , A63F13/424
摘要: A cloud audio recording engine running on a server computer receives one or more game parameters from a game application. The one or more game parameters correspond to one or more events occurring within the game application. The cloud audio recording engine controls at least one music parameter of one or more music tracks of a musical composition according to the one or more game parameters in a resulting audio mix and delivers a data stream comprising the audio mix to the game application, wherein the audio mix is to be used in conjunction with the one or more events.
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公开(公告)号:US09876836B1
公开(公告)日:2018-01-23
申请号:US14673786
申请日:2015-03-30
IPC分类号: G06F15/16 , H04L29/06 , A63F13/335 , H04L12/26
CPC分类号: H04L65/602 , A63F13/335 , H04L43/0852 , H04L65/4084
摘要: Techniques described and suggested herein include systems and methods for generating and/or substituting application-local audiovisual data, such as audio, for analogous application-remote audiovisual data when remote resources upon which the executing application depends become unavailable. For example, an executing application may, nominally, be partially or fully dependent on remote resources. If audiovisual data, such as audio resources used by the application, are ordinarily accessed by the application from a remote resource, but that remote resource (or some or all of the audiovisual data associated therewith) is/are unavailable to the application, the techniques described herein may be used to generate and/or select application-local substitute audiovisual data, so as to provide a user of the application a more consistent user experience, as well as to reduce reliance by the application on the stability and/or availability of the remote resource.
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公开(公告)号:US09609383B1
公开(公告)日:2017-03-28
申请号:US14666236
申请日:2015-03-23
IPC分类号: H04N21/439 , H04S3/00 , H04N21/81 , H04N21/233 , A63F13/25 , A63F13/35 , G06F3/16 , H04N21/23
CPC分类号: H04N21/4394 , A63F13/215 , A63F13/352 , A63F13/54 , G06F3/165 , G10H2210/301 , G10H2210/305 , H04N21/23 , H04N21/233 , H04N21/439 , H04N21/8106 , H04R2227/003 , H04S3/008 , H04S7/30 , H04S2400/11
摘要: Technology is described for providing audio for digital content. The digital content may be provided to a plurality of devices. Each device may be associated with a profile. At least one group of profiles may be identified from the plurality of devices that share an affiliation. The group of profiles may be represented as a group of environment objects in the digital content. A location may be identified within the digital content that corresponds to the group of environment objects. Audio may be received for the devices. The audio may be received while the digital content is being transmitted to the plurality of devices. The audio may be transmitted to the plurality of devices for directional audio playback. The audio may be directed to correspond with the virtual location of the at least one group of environment objects in the digital content.
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公开(公告)号:US10987596B2
公开(公告)日:2021-04-27
申请号:US16415919
申请日:2019-05-17
发明人: Ethan Zane Evans , Michael Martin George , Michael Anthony Frazzini , Alistair Robert Hirst , Matthew James Van Gorder
IPC分类号: A63F13/86 , G06F3/048 , G06F3/16 , A63F13/79 , A63F13/215
摘要: An audio analysis system that may analyze participant audio input in a game spectating environment. The audio analysis system may receive audio input for participants (broadcasters and/or spectators) in a game spectating system. The audio analysis system may analyze the audio input to generate audio analysis information for broadcasts, and provide the information to the game spectating system. The audio analysis information may be applied in the game spectating system in various ways. For example, the information may be used to determine active or popular broadcasts, broadcasters, games, and/or recordings of broadcasts, and the active or popular content may be indicated to spectators via a game spectating user interface. The audio analysis system may provide an application programming interface (API) to receive the audio input and to provide audio analysis information.
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公开(公告)号:US10300394B1
公开(公告)日:2019-05-28
申请号:US14732582
申请日:2015-06-05
发明人: Ethan Zane Evans , Michael Martin George , Michael Anthony Frazzini , Alistair Robert Hirst , Matthew James Van Gorder
摘要: An audio analysis system that may analyze participant audio input in a game spectating environment. The audio analysis system may receive audio input for participants (broadcasters and/or spectators) in a game spectating system. The audio analysis system may analyze the audio input to generate audio analysis information for broadcasts, and provide the information to the game spectating system. The audio analysis information may be applied in the game spectating system in various ways. For example, the information may be used to determine active or popular broadcasts, broadcasters, games, and/or recordings of broadcasts, and the active or popular content may be indicated to spectators via a game spectating user interface. The audio analysis system may provide an application programming interface (API) to receive the audio input and to provide audio analysis information.
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公开(公告)号:US10656903B1
公开(公告)日:2020-05-19
申请号:US16101335
申请日:2018-08-10
摘要: Technology is described for providing audio for digital content. The digital content may be provided to a plurality of devices. The devices may be represented as environment objects in the digital content. A location may be identified within the digital content that corresponds to environment objects representing the devices. Audio may be received from the devices. The audio may be transmitted to the devices for directional audio playback. The audio may be directed to correspond with the virtual location of the environment objects in the digital content.
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公开(公告)号:US20190270018A1
公开(公告)日:2019-09-05
申请号:US16415919
申请日:2019-05-17
发明人: Ethan Zane Evans , Michael Martin George , Michael Anthony Frazzini , Alistair Robert Hirst , Matthew James Van Gorder
摘要: An audio analysis system that may analyze participant audio input in a game spectating environment. The audio analysis system may receive audio input for participants (broadcasters and/or spectators) in a game spectating system. The audio analysis system may analyze the audio input to generate audio analysis information for broadcasts, and provide the information to the game spectating system. The audio analysis information may be applied in the game spectating system in various ways. For example, the information may be used to determine active or popular broadcasts, broadcasters, games, and/or recordings of broadcasts, and the active or popular content may be indicated to spectators via a game spectating user interface. The audio analysis system may provide an application programming interface (API) to receive the audio input and to provide audio analysis information.
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公开(公告)号:US10293260B1
公开(公告)日:2019-05-21
申请号:US14732580
申请日:2015-06-05
发明人: Ethan Zane Evans , Michael Martin George , Michael Anthony Frazzini , Alistair Robert Hirst , Matthew James Van Gorder
IPC分类号: A63F13/00 , A63F9/24 , G10L25/63 , A63F13/67 , G10L21/10 , G10L25/48 , G10L15/22 , A63F13/215 , A63F13/35 , A63F13/86
摘要: An audio analysis system that may analyze participant audio input in an online game environment. The audio analysis system may receive audio input for participants (players or spectators) in a current game session of a game executing within an online game system. The audio analysis system may analyze the audio input to generate audio analysis information for the current game session, and provide the audio analysis information to the online game system. The audio analysis information may be applied within the online game system in various ways. For example, the information may be displayed to the players and/or spectators via a user interface provided by game clients executing on respective client devices. The audio analysis system may provide an application programming interface (API) to receive audio input and provide audio analysis information to one or more game systems.
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公开(公告)号:US09544706B1
公开(公告)日:2017-01-10
申请号:US14666253
申请日:2015-03-23
CPC分类号: H04S7/302 , H04S7/00 , H04S7/304 , H04S2420/01
摘要: A technology for creating head-related transfer functions that are customized for a pinna of a human is described. The method may include capturing a plurality of digital images of a human pinna using a camera. The method may also include generating a 3D (three-dimensional) digital model of the human pinna using the digital images. In addition, the method may also include determining a head related transfer function (HRTF) that is customized for the human pinna using the 3D digital model. The HRTF can be associated with a user profile and the user profile may include sound output customization information for a speaker arrangement capable of producing virtual surround sound. The customized HRTF may then be used by an application in association with a specific user profile to produce a virtual surround sound experience through headphones.
摘要翻译: 描述了一种用于创建针对人类针刺的头部相关传输功能的技术。 该方法可以包括使用相机捕获人类针刺的多个数字图像。 该方法还可以包括使用数字图像生成人类针刺的3D(三维)数字模型。 此外,该方法还可以包括使用3D数字模型确定针对人类针刺定制的头部相关传递函数(HRTF)。 HRTF可以与用户简档相关联,并且用户简档可以包括能够产生虚拟环绕声的扬声器装置的声音输出定制信息。 定制的HRTF然后可以由与特定用户简档相关联的应用使用,以通过耳机产生虚拟环绕声体验。
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