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公开(公告)号:US08665479B2
公开(公告)日:2014-03-04
申请号:US13401227
申请日:2012-02-21
申请人: Desney S. Tan , Hrvoje Benko , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Kenneth P. Hinckley
发明人: Desney S. Tan , Hrvoje Benko , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Kenneth P. Hinckley
IPC分类号: G06F15/00
CPC分类号: B29C64/386 , B29C64/106 , B33Y50/00 , B33Y50/02
摘要: Three-dimensional printing techniques are described. In one or more implementations, a system includes a three-dimensional printer and a computing device. The three-dimensional printer has a three-dimensional printing mechanism that is configured to form a physical object in three dimensions. The computing device is communicatively coupled to the three-dimensional printer and includes a three-dimensional printing module implemented at least partially in hardware to cause the three-dimensional printer to form the physical object in three dimensions as having functionality configured to communicate with a computing device.
摘要翻译: 描述三维打印技术。 在一个或多个实现中,系统包括三维打印机和计算设备。 三维打印机具有三维打印机构,其被配置为在三维中形成物理对象。 计算设备通信地耦合到三维打印机,并且包括至少部分地以硬件实现的三维打印模块,以使得三维打印机在三维上形成物理对象,因为具有配置成与计算机通信的功能 设备。
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公开(公告)号:US20130215454A1
公开(公告)日:2013-08-22
申请号:US13401227
申请日:2012-02-21
申请人: Desney S. Tan , Hrvoje Benko , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Kenneth P. Hinckley
发明人: Desney S. Tan , Hrvoje Benko , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Kenneth P. Hinckley
IPC分类号: G06K15/02
CPC分类号: B29C64/386 , B29C64/106 , B33Y50/00 , B33Y50/02
摘要: Three-dimensional printing techniques are described. In one or more implementations, a system includes a three-dimensional printer and a computing device. The three-dimensional printer has a three-dimensional printing mechanism that is configured to form a physical object in three dimensions. The computing device is communicatively coupled to the three-dimensional printer and includes a three-dimensional printing module implemented at least partially in hardware to cause the three-dimensional printer to form the physical object in three dimensions as having functionality configured to communicate with a computing device.
摘要翻译: 描述三维打印技术。 在一个或多个实现中,系统包括三维打印机和计算设备。 三维打印机具有三维打印机构,其被配置为在三维中形成物理对象。 计算设备通信地耦合到三维打印机,并且包括至少部分地以硬件实现的三维打印模块,以使得三维打印机在三维上形成物理对象,因为具有配置成与计算机通信的功能 设备。
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公开(公告)号:US20130286223A1
公开(公告)日:2013-10-31
申请号:US13455797
申请日:2012-04-25
申请人: Stephen G. Latta , Kenneth P. Hinckley , Kevin Geisner , Steven Nabil Bathiche , Hrvoje Benko , Vivek Pradeep
发明人: Stephen G. Latta , Kenneth P. Hinckley , Kevin Geisner , Steven Nabil Bathiche , Hrvoje Benko , Vivek Pradeep
IPC分类号: H04N5/225
CPC分类号: H04N1/00347 , H04N1/00137 , H04N1/00151 , H04N1/444 , H04N2201/0036 , H04N2201/0041
摘要: Photos are shared among devices that are in close proximity to one another and for which there is a connection among the devices. The photos can be shared automatically, or alternatively based on various user inputs. Various different controls can also be placed on sharing photos to restrict the other devices with which photos can be shared, the manner in which photos can be shared, and/or how the photos are shared.
摘要翻译: 照片在彼此靠近的设备之间共享,并且设备之间存在连接。 这些照片可以自动共享,或者基于各种用户输入。 各种不同的控件也可以分享照片以限制可以共享哪些照片的其他设备,可以共享照片的方式和/或如何共享照片。
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公开(公告)号:US09179021B2
公开(公告)日:2015-11-03
申请号:US13455797
申请日:2012-04-25
申请人: Stephen G. Latta , Kenneth P. Hinckley , Kevin Geisner , Steven Nabil Bathiche , Hrvoje Benko , Vivek Pradeep
发明人: Stephen G. Latta , Kenneth P. Hinckley , Kevin Geisner , Steven Nabil Bathiche , Hrvoje Benko , Vivek Pradeep
CPC分类号: H04N1/00347 , H04N1/00137 , H04N1/00151 , H04N1/444 , H04N2201/0036 , H04N2201/0041
摘要: Photos are shared among devices that are in close proximity to one another and for which there is a connection among the devices. The photos can be shared automatically, or alternatively based on various user inputs. Various different controls can also be placed on sharing photos to restrict the other devices with which photos can be shared, the manner in which photos can be shared, and/or how the photos are shared.
摘要翻译: 照片在彼此靠近的设备之间共享,并且设备之间存在连接。 这些照片可以自动共享,或者基于各种用户输入。 各种不同的控件也可以分享照片以限制可以共享哪些照片的其他设备,可以共享照片的方式和/或如何共享照片。
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公开(公告)号:US20130335594A1
公开(公告)日:2013-12-19
申请号:US13526033
申请日:2012-06-18
IPC分类号: H04N5/225
摘要: Captured data is obtained, including various types of captured or recorded data (e.g., image data, audio data, video data, etc.) and/or metadata describing various aspects of the capture device and/or the manner in which the data is captured. One or more elements of the captured data that can be replaced by one or more substitute elements are determined, the replaceable elements are removed from the captured data, and links to the substitute elements are associated with the captured data. Links to additional elements to enhance the captured data are also associated with the captured data. Enhanced content can subsequently be constructed based on the captured data as well as the links to the substitute elements and additional elements.
摘要翻译: 获得捕获的数据,包括各种类型的捕获或记录的数据(例如,图像数据,音频数据,视频数据等)和/或描述捕获装置的各个方面的元数据和/或数据被捕获的方式 。 确定可以由一个或多个替代元素替代的所捕获数据的一个或多个元素,从所捕获的数据中移除可替换元素,并且与代替元素的链接与所捕获的数据相关联。 与附加元素的链接以增强捕获的数据也与捕获的数据相关联。 随后可以基于捕获的数据以及到替代元素和附加元素的链接来构建增强内容。
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公开(公告)号:US09077846B2
公开(公告)日:2015-07-07
申请号:US13366647
申请日:2012-02-06
申请人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
发明人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
摘要: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.
摘要翻译: 描述了实现一体化交互空间的技术。 在实现中,定位成在不同位置捕获视频的摄像机被同步,使得不同位置的方面可以用于生成集成的交互式空间。 集成的交互式空间可以使不同位置的用户进行交互,例如通过视频交互,音频交互等。 在至少一些实施例中,可以实现技术来在视频会话期间调整参与者的图像,使得参与者似乎与其他位置处的其他视频会话参与者保持目光接触。 还可以实现技术来提供可以使用户与空间交互的虚拟共享空间,还可以使用户能够彼此交互和/或虚拟共享空间中显示的对象。
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公开(公告)号:US20130201276A1
公开(公告)日:2013-08-08
申请号:US13366647
申请日:2012-02-06
申请人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
发明人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
IPC分类号: H04N7/14
摘要: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.
摘要翻译: 描述了实现一体化交互空间的技术。 在实现中,定位成在不同位置捕获视频的摄像机被同步,使得不同位置的方面可以用于生成集成的交互式空间。 集成的交互式空间可以使不同位置的用户进行交互,例如通过视频交互,音频交互等。 在至少一些实施例中,可以实现技术来在视频会话期间调整参与者的图像,使得参与者似乎与其他位置处的其他视频会话参与者保持目光接触。 还可以实现技术来提供可以使用户与空间交互的虚拟共享空间,还可以使用户能够彼此交互和/或虚拟共享空间中显示的对象。
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公开(公告)号:US20130201095A1
公开(公告)日:2013-08-08
申请号:US13368062
申请日:2012-02-07
申请人: Paul Henry Dietz , Vivek Pradeep , Stephen G. Latta , Kenneth P. Hinckley , Hrvoje Benko , Alice Jane Bernheim Brush
发明人: Paul Henry Dietz , Vivek Pradeep , Stephen G. Latta , Kenneth P. Hinckley , Hrvoje Benko , Alice Jane Bernheim Brush
CPC分类号: G06F3/1454 , G06F3/0488 , G09G3/003 , G09G2354/00
摘要: Techniques involving presentations are described. In one or more implementations, a user interface is output by a computing device that includes a slide of a presentation, the slide having an object that is output for display in three dimensions. Responsive to receipt of one or more inputs by the computing device, how the object in the slide is output for display in the three dimensions is altered.
摘要翻译: 描述涉及演示的技术。 在一个或多个实现中,由包括呈现的幻灯片的计算设备输出用户界面,该幻灯片具有输出以在三维中显示的对象。 响应于由计算设备接收一个或多个输入,改变幻灯片中的对象如何输出以在三维中显示。
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公开(公告)号:US20130181953A1
公开(公告)日:2013-07-18
申请号:US13350540
申请日:2012-01-13
IPC分类号: G06F3/033
CPC分类号: G06F3/0383 , G06F3/03545 , G06F3/04883 , G06F21/316 , G06F21/32
摘要: A stylus computing environment is described. In one or more implementations, one or more inputs are detected using one or more sensors of a stylus. A user that has grasped the stylus, using fingers of the user's hand, is identified from the received one or more inputs. One or more actions are performed based on the identification of the user that was performed using the one or more inputs received from the one or more sensors of the stylus
摘要翻译: 描述触笔计算环境。 在一个或多个实现中,使用触笔的一个或多个传感器来检测一个或多个输入。 从所接收的一个或多个输入中识别使用用户手的手掌抓住触控笔的用户。 基于使用从触针的一个或多个传感器接收到的一个或多个输入执行的用户的标识来执行一个或多个动作
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公开(公告)号:US09069381B2
公开(公告)日:2015-06-30
申请号:US13410561
申请日:2012-03-02
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
CPC分类号: G06F3/011 , A63F2300/10 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/8023 , A63F2300/8088 , G06F3/017
摘要: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
摘要翻译: 计算系统运行与一个或多个积极参与的用户交互的应用(例如,视频游戏)。 检测组的一个或多个物理属性。 该组可以包括一个或多个积极参与的用户和/或不积极地与应用程序接合的一个或多个实体。 计算系统将确定组(或一个或多个未主动与应用接合的实体)已经执行了预定的动作。 响应于确定组(或一个或多个未主动与基于计算机的应用接合的实体)已经执行了预定动作而改变应用的运行时间条件。 改变运行时间条件的例子包括移动对象,改变分数或改变视频游戏的环境状况。
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