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公开(公告)号:US20110223995A1
公开(公告)日:2011-09-15
申请号:US12722594
申请日:2010-03-12
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
IPC分类号: A63F9/24
CPC分类号: G06F3/011 , A63F2300/10 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/8023 , A63F2300/8088 , G06F3/017
摘要: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
摘要翻译: 计算系统运行与一个或多个积极参与的用户交互的应用(例如,视频游戏)。 检测组的一个或多个物理属性。 该组可以包括一个或多个积极参与的用户和/或不积极地与应用程序接合的一个或多个实体。 计算系统将确定组(或一个或多个未主动与应用接合的实体)已经执行了预定的动作。 响应于确定组(或一个或多个未与基于计算机的应用程序主动接合的实体)已经执行了预定动作而改变应用的运行时间条件。 改变运行时间条件的例子包括移动对象,改变分数或改变视频游戏的环境状况。
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公开(公告)号:US09069381B2
公开(公告)日:2015-06-30
申请号:US13410561
申请日:2012-03-02
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
CPC分类号: G06F3/011 , A63F2300/10 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/8023 , A63F2300/8088 , G06F3/017
摘要: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
摘要翻译: 计算系统运行与一个或多个积极参与的用户交互的应用(例如,视频游戏)。 检测组的一个或多个物理属性。 该组可以包括一个或多个积极参与的用户和/或不积极地与应用程序接合的一个或多个实体。 计算系统将确定组(或一个或多个未主动与应用接合的实体)已经执行了预定的动作。 响应于确定组(或一个或多个未主动与基于计算机的应用接合的实体)已经执行了预定动作而改变应用的运行时间条件。 改变运行时间条件的例子包括移动对象,改变分数或改变视频游戏的环境状况。
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公开(公告)号:US20120165096A1
公开(公告)日:2012-06-28
申请号:US13410561
申请日:2012-03-02
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
CPC分类号: G06F3/011 , A63F2300/10 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/8023 , A63F2300/8088 , G06F3/017
摘要: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
摘要翻译: 计算系统运行与一个或多个积极参与的用户交互的应用(例如,视频游戏)。 检测组的一个或多个物理属性。 该组可以包括一个或多个积极参与的用户和/或不积极地与应用程序接合的一个或多个实体。 计算系统将确定组(或一个或多个未主动与应用接合的实体)已经执行了预定的动作。 响应于确定组(或一个或多个未与基于计算机的应用程序主动接合的实体)已经执行了预定动作而改变应用的运行时间条件。 改变运行时间条件的例子包括移动对象,改变分数或改变视频游戏的环境状况。
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公开(公告)号:US20110221755A1
公开(公告)日:2011-09-15
申请号:US12722587
申请日:2010-03-12
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Brian James Mount , Zachary T. Middleton , Joel Deaguero , Christopher Willoughby , Dan Osborn , Darren Bennett , Gregory N. Snook
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Brian James Mount , Zachary T. Middleton , Joel Deaguero , Christopher Willoughby , Dan Osborn , Darren Bennett , Gregory N. Snook
CPC分类号: A63F13/42 , A63F13/213 , A63F2300/1006 , A63F2300/1093 , A63F2300/6045 , A63F2300/8029 , G06F3/011 , G06K9/00335 , G06T7/251 , G06T13/20 , G06T2207/10016 , G06T2207/10028 , G06T2207/30196
摘要: A camera that can sense motion of a user is connected to a computing system (e.g., video game apparatus or other type of computer). The computing system determines an action corresponding to the sensed motion of the user and determines a magnitude of the sensed motion of the user. The computing system creates and displays an animation of an object (e.g., an avatar in a video game) performing the action in a manner that is amplified in comparison to the sensed motion by a factor that is proportional to the determined magnitude. The computing system also creates and outputs audio/visual feedback in proportion to a magnitude of the sensed motion of the user.
摘要翻译: 可以感测用户的运动的相机连接到计算系统(例如,视频游戏装置或其他类型的计算机)。 计算系统确定与用户所感测到的运动相对应的动作,并且确定所感测到的用户运动的大小。 计算系统以与所检测到的运动相比放大的方式创建并显示对象(例如,视频游戏中的化身)的动画,以与所确定的大小成比例的因子进行放大的方式。 计算系统还根据感测到的用户的运动的大小成比例地产生和输出音频/视觉反馈。
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5.
公开(公告)号:US20130044130A1
公开(公告)日:2013-02-21
申请号:US13361923
申请日:2012-01-30
申请人: Kevin A. Geisner , Darren Bennett , Relja Markovic , Stephen G. Latta , Daniel J. McCulloch , Jason Scott , Ryan L. Hastings , Alex Aben-Athar Kipman , Andrew John Fuller , Jeffrey Neil Margolis , Kathryn Stone Perez , Sheridan Martin Small
发明人: Kevin A. Geisner , Darren Bennett , Relja Markovic , Stephen G. Latta , Daniel J. McCulloch , Jason Scott , Ryan L. Hastings , Alex Aben-Athar Kipman , Andrew John Fuller , Jeffrey Neil Margolis , Kathryn Stone Perez , Sheridan Martin Small
IPC分类号: G09G5/00
CPC分类号: G06T19/006 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G06F3/002 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/04842 , G06Q50/01 , G09G5/00
摘要: The technology provides contextual personal information by a mixed reality display device system being worn by a user. A user inputs person selection criteria, and the display system sends a request for data identifying at least one person in a location of the user who satisfy the person selection criteria to a cloud based application with access to user profile data for multiple users. Upon receiving data identifying the at least one person, the display system outputs data identifying the person if he or she is within the field of view. An identifier and a position indicator of the person in the location is output if not. Directional sensors on the display device may also be used for determining a position of the person. Cloud based executing software can identify and track the positions of people based on image and non-image data from display devices in the location.
摘要翻译: 该技术通过由用户佩戴的混合现实显示设备系统来提供上下文的个人信息。 用户输入人物选择标准,并且显示系统向满足用户选择标准的用户的位置的至少一个人发送数据请求,该用户可以访问多个用户的用户简档数据。 在接收到识别至少一个人的数据时,如果他或她在视野内,则显示系统输出识别该人的数据。 如果不是,则输出该位置的人的标识符和位置指示符。 显示装置上的定向传感器也可以用于确定人的位置。 基于云的执行软件可以根据位置上的显示设备的图像和非图像数据来识别和跟踪人员的位置。
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公开(公告)号:US09288468B2
公开(公告)日:2016-03-15
申请号:US13172633
申请日:2011-06-29
申请人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
发明人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
IPC分类号: H04N13/00 , H04N13/04 , G09G5/00 , H04N21/2187 , H04N21/274
CPC分类号: H04N13/161 , H04N13/194 , H04N13/344 , H04N13/383 , H04N21/2187 , H04N21/274
摘要: Techniques are provided for viewing windows for video streams. A video stream from a video capture device is accessed. Data that describes movement or position of a person is accessed. A viewing window is placed in the video stream based on the data that describes movement or position of the person. The viewing window is provided to a display device in accordance with the placement of the viewing window in the video stream. Motion sensors can detect motion of the person carrying the video capture device in order to dampen the motion such that the video on the remote display does not suffer from motion artifacts. Sensors can also track the eye gaze of either the person carrying the mobile video capture device or the remote display device to enable control of the spatial region of the video stream shown at the display device.
摘要翻译: 提供技术来查看视频流的窗口。 来自视频采集设备的视频流被访问。 访问描述人的移动或位置的数据。 基于描述人的移动或位置的数据将观看窗口放置在视频流中。 根据观看窗口在视频流中的放置,将观看窗口提供给显示设备。 运动传感器可以检测携带视频捕获设备的人的运动,以便抑制运动,使得远程显示器上的视频不会受到运动伪像的影响。 传感器还可以跟踪携带移动视频捕获设备或远程显示设备的人的眼睛注视,以便能够控制显示设备上显示的视频流的空间区域。
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7.
公开(公告)号:US09153195B2
公开(公告)日:2015-10-06
申请号:US13361923
申请日:2012-01-30
申请人: Kevin A. Geisner , Darren Bennett , Relja Markovic , Stephen G. Latta , Daniel J. McCulloch , Jason Scott , Ryan L. Hastings , Alex Aben-Athar Kipman , Andrew John Fuller , Jeffrey Neil Margolis , Kathryn Stone Perez , Sheridan Martin Small
发明人: Kevin A. Geisner , Darren Bennett , Relja Markovic , Stephen G. Latta , Daniel J. McCulloch , Jason Scott , Ryan L. Hastings , Alex Aben-Athar Kipman , Andrew John Fuller , Jeffrey Neil Margolis , Kathryn Stone Perez , Sheridan Martin Small
CPC分类号: G06T19/006 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G06F3/002 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/04842 , G06Q50/01 , G09G5/00
摘要: The technology provides contextual personal information by a mixed reality display device system being worn by a user. A user inputs person selection criteria, and the display system sends a request for data identifying at least one person in a location of the user who satisfy the person selection criteria to a cloud based application with access to user profile data for multiple users. Upon receiving data identifying the at least one person, the display system outputs data identifying the person if he or she is within the field of view. An identifier and a position indicator of the person in the location is output if not. Directional sensors on the display device may also be used for determining a position of the person. Cloud based executing software can identify and track the positions of people based on image and non-image data from display devices in the location.
摘要翻译: 该技术通过由用户佩戴的混合现实显示设备系统来提供上下文的个人信息。 用户输入人物选择标准,并且显示系统向满足用户选择标准的用户的位置的至少一个人发送数据请求,该用户可以访问多个用户的用户简档数据。 在接收到识别至少一个人的数据时,如果他或她在视野内,则显示系统输出识别该人的数据。 如果不是,则输出该位置的人的标识符和位置指示符。 显示装置上的定向传感器也可以用于确定人的位置。 基于云的执行软件可以根据位置上的显示设备的图像和非图像数据来识别和跟踪人员的位置。
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公开(公告)号:US20110246329A1
公开(公告)日:2011-10-06
申请号:US12752917
申请日:2010-04-01
申请人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
发明人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
CPC分类号: G06Q30/0643 , G06F3/017 , G06Q30/02 , G06Q30/0641
摘要: An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen representation has a likeness of the user or another individual and movements of the user in the on-screen interface allows the user to interact with virtual articles that represent real-world articles. User movements which are recognized as article manipulation or transaction control gestures are translated into commands for the shopping application.
摘要翻译: 提供了一种针对人类目标用户的动作以向用户提供购物体验的屏幕上购物应用。 跟踪系统捕获用户动作并执行允许用户操纵用户的屏幕上表示的购物应用程序。 屏幕上的表示具有用户或其他个体的相似性,并且用户在屏幕界面中的移动允许用户与代表真实世界文章的虚拟文章进行交互。 识别为文章处理或事务控制手势的用户移动被转换为购物应用程序的命令。
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公开(公告)号:US20130002813A1
公开(公告)日:2013-01-03
申请号:US13172633
申请日:2011-06-29
申请人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
发明人: Benjamin I. Vaught , Alex Aben-Athar Kipman , Michael J. Scavezze , Arthur C. Tomlin , Relja Markovic , Darren Bennett , Stephen G. Latta
CPC分类号: H04N13/161 , H04N13/194 , H04N13/344 , H04N13/383 , H04N21/2187 , H04N21/274
摘要: Techniques are provided for viewing windows for video streams. A video stream from a video capture device is accessed. Data that describes movement or position of a person is accessed. A viewing window is placed in the video stream based on the data that describes movement or position of the person. The viewing window is provided to a display device in accordance with the placement of the viewing window in the video stream. Motion sensors can detect motion of the person carrying the video capture device in order to dampen the motion such that the video on the remote display does not suffer from motion artifacts. Sensors can also track the eye gaze of either the person carrying the mobile video capture device or the remote display device to enable control of the spatial region of the video stream shown at the display device.
摘要翻译: 提供技术来查看视频流的窗口。 来自视频采集设备的视频流被访问。 访问描述人的移动或位置的数据。 基于描述人的移动或位置的数据将观看窗口放置在视频流中。 根据观看窗口在视频流中的放置,将观看窗口提供给显示设备。 运动传感器可以检测携带视频捕获设备的人的运动,以便抑制运动,使得远程显示器上的视频不会受到运动伪像的影响。 传感器还可以跟踪携带移动视频捕获设备或远程显示设备的人的眼睛注视,以便能够控制显示设备上显示的视频流的空间区域。
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公开(公告)号:US09098873B2
公开(公告)日:2015-08-04
申请号:US12752917
申请日:2010-04-01
申请人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
发明人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
CPC分类号: G06Q30/0643 , G06F3/017 , G06Q30/02 , G06Q30/0641
摘要: An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen representation has a likeness of the user or another individual and movements of the user in the on-screen interface allows the user to interact with virtual articles that represent real-world articles. User movements which are recognized as article manipulation or transaction control gestures are translated into commands for the shopping application.
摘要翻译: 提供了一种针对人类目标用户的动作以向用户提供购物体验的屏幕上购物应用。 跟踪系统捕获用户动作并执行允许用户操纵用户的屏幕上表示的购物应用程序。 屏幕上的表示具有用户或其他个体的相似性,并且用户在屏幕界面中的移动允许用户与代表真实世界文章的虚拟文章进行交互。 识别为文章处理或事务控制手势的用户移动被转换为购物应用程序的命令。
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