MEDIA CONTENT PROVISION
    3.
    发明申请

    公开(公告)号:US20180108040A1

    公开(公告)日:2018-04-19

    申请号:US15843067

    申请日:2017-12-15

    CPC classification number: G06Q30/0261

    Abstract: Technologies are generally described for a media content provision scheme. In some examples, a method to provide audience-centric content may include identifying a targeted user from among one or more users proximate to an electronic device based, at least in part, on information regarding previous media selections by each of the one or more users; and providing the one or more users with media content directed to the targeted user.

    Game item auction
    4.
    发明授权
    Game item auction 有权
    游戏项目拍卖

    公开(公告)号:US09033790B2

    公开(公告)日:2015-05-19

    申请号:US13882493

    申请日:2012-12-07

    CPC classification number: A63F13/12 A63F13/10 A63F13/58 A63F13/67 A63F2300/575

    Abstract: Technologies are generally described for an auction in a game. In some examples, an item auction system may include a playing pattern analysis unit configured to analyze a playing pattern of a player of a particular game, a character level prediction unit configured to predict level advancement for a game character of the player based at least in part on the analyzed playing pattern, and an item recommendation unit configured to recommend one or more game items to the player from among multiple game items in one or more auctions based at least in part on the predicted level advancement and time remaining in respective ones of the one or more auctions.

    Abstract translation: 技术通常描述为在游戏中进行拍卖。 在一些示例中,项目拍卖系统可以包括被配置为分析特定游戏的玩家的游戏模式的玩家模式分析单元,被配置为预测游戏者的游戏角色的级别提升的角色级别预测单元, 部分分析的播放模式,以及项目推荐单元,被配置为至少部分地基于预测的级别提升和在各个游戏中的相应时间剩余时间,在一个或多个拍卖中从多个游戏项目中向玩家推荐一个或多个游戏项目 一个或多个拍卖。

    INVITATION MANAGEMENT BASED ON INVITEE'S BEHAVIOR
    5.
    发明申请
    INVITATION MANAGEMENT BASED ON INVITEE'S BEHAVIOR 有权
    基于INVITEE行为的邀请管理

    公开(公告)号:US20140317026A1

    公开(公告)日:2014-10-23

    申请号:US14118090

    申请日:2013-04-17

    CPC classification number: G06Q50/01 G06N5/02

    Abstract: Technologies are generally described for an invitation management scheme. In some examples, an application provider server may include an invitation request receiver unit configured to receive, from an account of a first user, a request to invite a second user to use an application; an interest determination unit configured to determine whether the second user is inclined to use the application based at least in part on behavior information regarding activity in an account of the second user that includes a number of invitations sent to the account of the second user that remain pending; a notification generation unit configured to generate an invitation to be sent to the account of the second user after the interest determination unit determines that the second user is inclined to use the application; and a notification transmitter unit configured to transmit the generated invitation to the account of the second user.

    Abstract translation: 技术通常被描述为邀请管理方案。 在一些示例中,应用提供商服务器可以包括被配置为从第一用户的帐户接收邀请第二用户使用应用的请求的邀请请求接收器单元; 兴趣确定单元,被配置为至少部分地基于与第二用户的帐户中的活动有关的行为信息来确定第二用户是否倾向于使用该应用,所述行为信息包括发送给保留的第二用户的帐户的邀请数量 待定 通知生成单元,其被配置为在所述兴趣确定单元确定所述第二用户倾向于使用所述应用程序之后生成要发送到所述第二用户的帐户的邀请; 以及通知发送单元,被配置为将生成的邀请发送到第二用户的帐户。

    Invitation management based on invitee's behavior
    6.
    发明授权
    Invitation management based on invitee's behavior 有权
    基于被邀请者行为的邀请管理

    公开(公告)号:US09569802B2

    公开(公告)日:2017-02-14

    申请号:US14118090

    申请日:2013-04-17

    CPC classification number: G06Q50/01 G06N5/02

    Abstract: Technologies are generally described for an invitation management scheme. In some examples, an application provider server may include an invitation request receiver unit configured to receive, from an account of a first user, a request to invite a second user to use an application; an interest determination unit configured to determine whether the second user is inclined to use the application based at least in part on behavior information regarding activity in an account of the second user that includes a number of invitations sent to the account of the second user that remain pending; a notification generation unit configured to generate an invitation to be sent to the account of the second user after the interest determination unit determines that the second user is inclined to use the application; and a notification transmitter unit configured to transmit the generated invitation to the account of the second user.

    Abstract translation: 技术通常被描述为邀请管理方案。 在一些示例中,应用提供商服务器可以包括被配置为从第一用户的帐户接收邀请第二用户使用应用的请求的邀请请求接收器单元; 兴趣确定单元,被配置为至少部分地基于与第二用户的帐户中的活动有关的行为信息来确定第二用户是否倾向于使用该应用,所述行为信息包括发送给保留的第二用户的帐户的邀请数量 待定 通知生成单元,被配置为在所述兴趣确定单元确定所述第二用户倾向于使用所述应用之后生成要发送到所述第二用户的帐户的邀请; 以及通知发送单元,被配置为将生成的邀请发送到第二用户的帐户。

    Pause and resume schemes for gesture-based game
    8.
    发明授权
    Pause and resume schemes for gesture-based game 有权
    暂停和恢复基于手势的游戏计划

    公开(公告)号:US09220980B2

    公开(公告)日:2015-12-29

    申请号:US14175232

    申请日:2014-02-07

    Abstract: Technologies are generally described for pausing and resuming a gesture-based game. In some examples, a method performed under control of a gesture-based game system includes receiving a pause command that indicates pausing play of a gesture-based game and in response to the receipt of the pause command, capturing a first image of a player currently playing the gesture-based game, the first image being associated with a first posture of the player substantially at the time of the pause command and generating an outline of the player corresponding to the first image of the player.

    Abstract translation: 技术通常被描述为暂停和恢复基于手势的游戏。 在一些示例中,在基于手势的游戏系统的控制下执行的方法包括接收指示暂停播放基于手势的游戏的暂停命令,并且响应于接收到暂停命令,捕获当前玩家的第一图像 演奏基于手势的游戏,第一图像基本上在暂停命令时与玩家的第一姿态相关联,并且生成与玩家的第一图像对应的玩家的轮廓。

    Media content provision
    9.
    发明授权

    公开(公告)号:US09852445B2

    公开(公告)日:2017-12-26

    申请号:US14295936

    申请日:2014-06-04

    CPC classification number: G06Q30/0261

    Abstract: Technologies are generally described for a media content provision scheme. In some examples, a method to provide audience-centric content may include identifying a targeted user from among one or more users proximate to an electronic device based, at least in part, on information regarding previous media selections by each of the one or more users; and providing the one or more users with media content directed to the targeted user.

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