SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY
    2.
    发明申请
    SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY 有权
    用于在透明模式和非安全模式之间转换的系统和方法

    公开(公告)号:US20140364212A1

    公开(公告)日:2014-12-11

    申请号:US14254881

    申请日:2014-04-16

    Abstract: Systems and methods for executing a game presented on a screen of a head mounted display include executing a game. The execution of the game renders interactive scenes of the game on the screen of the HMD. Images identifying a shift in gaze direction of the user wearing the HMD, are received. The gaze shift is detected during viewing of the interactive scenes presented on the HMD screen. Real-world images that are in line with the gaze direction of the user, are captured from a forward-facing camera of the HMD. A portion of the screen is transitioned from a non-transparent mode to a semi-transparent mode in response to the shift in the gaze direction such that at least part of the real world images are presented in the portion of the screen rendering the interactive scenes of the game. The transparent mode is discontinued after a period of time.

    Abstract translation: 用于执行呈现在头戴式显示器的屏幕上的游戏的系统和方法包括执行游戏。 游戏的执行在HMD的屏幕上呈现游戏的交互式场景。 接收识别穿戴HMD的用户的注视方向偏移的图像。 在HMD屏幕上呈现的交互式场景的观看期间检测到注视偏移。 符合用户视线方向的真实世界图像从HMD的前置摄像头捕获。 响应于注视方向的移动,屏幕的一部分从不透明模式转变为半透明模式,使得至少部分真实世界图像呈现在屏幕的部分中,呈现交互场景 的游戏。 透明模式在一段时间后停止。

    SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY
    3.
    发明申请
    SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY 有权
    在头戴式显示器中切换操作模式

    公开(公告)号:US20140361976A1

    公开(公告)日:2014-12-11

    申请号:US14206219

    申请日:2014-03-12

    Abstract: Methods, systems, and computer programs are presented for managing the display of images on a head mounted device (HMD). One method includes an operation for tracking the gaze of a user wearing the HMD, where the HMD is displaying a scene of a virtual world. In addition, the method includes an operation for detecting that the gaze of the user is fixed on a predetermined area for a predetermined amount of time. In response to the detecting, the method fades out a region of the display in the HMD, while maintaining the scene of the virtual world in an area of the display outside the region. Additionally, the method includes an operation for fading in a view of the real world in the region as if the HMD were transparent to the user while the user is looking through the region. The fading in of the view of the real world includes maintaining the scene of the virtual world outside the region.

    Abstract translation: 呈现了用于管理头戴式装置(HMD)上的图像显示的方法,系统和计算机程序。 一种方法包括用于跟踪穿戴HMD的用户的目视的操作,其中HMD正在显示虚拟世界的场景。 此外,该方法包括用于检测用户的凝视在预定区域上固定预定时间量的操作。 响应于该检测,该方法使HMD中的显示区域淡出,同时将虚拟世界的场景保持在区域外的显示区域。 此外,该方法包括在该区域中的现实世界的视图中衰落的操作,如同HMD在用户正在通过该区域查看时对于用户是透明的。 现实世界的褪色包括维护该地区之外的虚拟世界的场景。

    TRANSITIONING GAMEPLAY ON A HEAD-MOUNTED DISPLAY
    5.
    发明申请
    TRANSITIONING GAMEPLAY ON A HEAD-MOUNTED DISPLAY 有权
    在头戴式显示器上转换游戏机

    公开(公告)号:US20140364197A1

    公开(公告)日:2014-12-11

    申请号:US14231609

    申请日:2014-03-31

    Abstract: A method for transitioning gameplay is provided, the method including: receiving a signal to interrupt gameplay of a video game, the gameplay being presented on a head-mounted display; in response to receiving the signal, transitioning the gameplay from an active state to a paused state; wherein transitioning the gameplay includes identifying an intensity of a gameplay aspect, and progressively reducing the intensity of the gameplay aspect before entering the paused state.

    Abstract translation: 提供了一种用于转换游戏的方法,所述方法包括:接收信号以中断视频游戏的游戏,所述游戏呈现在头戴式显示器上; 响应于接收到信号,将游戏从活动状态转换到暂停状态; 其中转换游戏包括识别游戏方面的强度,并且在进入暂停状态之前逐渐降低游戏方面的强度。

    SOUND LOCALIZATION FOR USER IN MOTION
    7.
    发明申请
    SOUND LOCALIZATION FOR USER IN MOTION 有权
    用于运动的声音本地化

    公开(公告)号:US20150245159A1

    公开(公告)日:2015-08-27

    申请号:US14706575

    申请日:2015-05-07

    Inventor: Steven Osman

    CPC classification number: H04S7/302 H04S7/304 H04S2420/01

    Abstract: Methods, apparatus, and computer programs for simulating the source of sound are provided. One method includes operations for determining a location in space of the head of a user utilizing face recognition of images of the user. Further, the method includes an operation for determining a sound for two speakers, and an operation for determining an emanating location in space for the sound, each speaker being associated with one ear of the user. The acoustic signals for each speaker are established based on the location in space of the head, the sound, the emanating location in space, and the auditory characteristics of the user. In addition, the acoustic signals are transmitted to the two speakers. When the acoustic signals are played by the two speakers, the acoustic signals simulate that the sound originated at the emanating location in space.

    Abstract translation: 提供了用于模拟声源的方法,装置和计算机程序。 一种方法包括利用用户的图像的脸部识别来确定用户的头部的空间中的位置的操作。 此外,该方法包括用于确定两个扬声器的声音的操作以及用于确定用于声音的空间中的发射位置的操作,每个扬声器与用户的一个耳朵相关联。 每个扬声器的声信号基于头部空间中的位置,声音,空间中的发射位置以及用户的听觉特性来建立。 此外,声信号被传送到两个扬声器。 当声信号由两个扬声器播放时,声信号模拟声音起源于太空中的发射位置。

    HANDHELD DEVICE FOR SPECTATOR VIEWING OF AN INTERACTIVE APPLICATION
    8.
    发明申请
    HANDHELD DEVICE FOR SPECTATOR VIEWING OF AN INTERACTIVE APPLICATION 有权
    用于监视器交互应用程序的手持设备

    公开(公告)号:US20150015486A1

    公开(公告)日:2015-01-15

    申请号:US14503218

    申请日:2014-09-30

    Abstract: A handheld device is provided, comprising: a sensor configured to generate sensor data for determining and tracking a position and orientation of the handheld device during an interactive session of an interactive application presented on a main display, the interactive session being defined for interactivity between a user and the interactive application; a communications module configured to send the sensor data to a computing device, the communications module being further configured to receive from the computing device a spectator video stream of the interactive session that is generated based on a state of the interactive application and the tracked position and orientation of the handheld device, the state of the interactive application being determined based on the interactivity between the user and the interactive application; a display configured to render the spectator video stream.

    Abstract translation: 提供了一种手持设备,包括:传感器,被配置为在呈现在主显示器上的交互式应用的交互式会话期间生成用于确定和跟踪手持设备的位置和姿态的传感器数据,所述交互式会话被定义为 用户和交互式应用程序; 通信模块,被配置为将所述传感器数据发送到计算设备,所述通信模块还被配置为从所述计算设备接收基于所述交互式应用的状态和所述跟踪位置生成的所述交互式会话的观众视频流,以及 基于用户和交互式应用之间的交互性来确定交互应用的状态; 被配置为呈现观众视频流的显示器。

    Server-based sound mixing for multiuser voice chat system

    公开(公告)号:US10530818B2

    公开(公告)日:2020-01-07

    申请号:US15084644

    申请日:2016-03-30

    Inventor: Steven Osman

    Abstract: One or more chat servers receives voice signals and pose (location and orientation) signals from devices such as VR headsets associated with respective chat participants. For each participant, the server renders a single stream representing the voices of the other participants, with the voice data in each stream being modified to account for the orientation of the head of the receiving participant. The server sends the streams to the participants for whom the streams are tailored. The voice information representing the chat of the other participants in a stream intended for a particular participant can also be modified to account for the distances between participants and orientations of speakers' heads relative to the particular participant for whom the stream is tailored.

    Tracking System for Head Mounted Display
    10.
    发明申请
    Tracking System for Head Mounted Display 审中-公开
    头戴式显示器跟踪系统

    公开(公告)号:US20160260251A1

    公开(公告)日:2016-09-08

    申请号:US14726341

    申请日:2015-05-29

    Abstract: A system and method of tracking a location of a head mounted display and generating additional virtual reality scene data to provide the user with a seamless virtual reality experience as the user interacts with and moves relative to the virtual reality scene. An initial position and pose of the HMD is determined using a camera or similar sensor mounted on or in the HMD. As the HMD is moved into a second position and pose, images of two or more fixed points are captured by the camera or sensor to determine a difference in position and pose of the HMD. The difference in position and pose of the HMD is used to predict corresponding movement in the virtual reality scene and generate corresponding additional virtual reality scene data for rendering on the HMD.

    Abstract translation: 跟踪头戴式显示器的位置并生成额外的虚拟现实场景数据的系统和方法,以在用户与虚拟现实场景相互作用并相对于虚拟现实场景移动时向用户提供无缝的虚拟现实体验。 使用安装在HMD上或HMD中的相机或类似传感器来确定HMD的初始位置和姿态。 当HMD移动到第二位置和姿势时,由相机或传感器捕获两个或更多个固定点的图像,以确定HMD的位置和姿态的差异。 HMD的位置和姿态的差异用于预测虚拟现实场景中的相应运动,并生成相应的附加虚拟现实场景数据以在HMD上呈现。

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