Abstract:
A method and corresponding apparatus to perform path rendering include selecting a pixel through which a path passes from among pixels included in a frame, using geometric information of the pixels in the frame. The method and corresponding apparatus include setting sub-samples for the selected pixel, and calculating a winding number of the selected pixel using the sub-samples.
Abstract:
A rendering method includes determining frames. The rendering method further includes successively rendering same regions of the frames. In another general aspect, rendering device includes an inter-frame determining unit configured to determine frames. The rendering device further includes a rendering unit configured to successively render same regions of the frames.
Abstract:
Provided are a method and apparatus for representing coordinate values of a bounding box of an object. The apparatus and corresponding method receive a minimum value and a maximum value of coordinate values of a bounding box as floating point values. A difference value is determined between the minimum and maximum values, and the difference value is converted to an exponent and a mantissa.
Abstract:
A method of removing an intersection test error in ray tracing includes obtaining an intersection by performing an intersection test on a ray and a primitive; determining location information of the intersection indicating whether the intersection is located inside or outside an object; determining an intersection error based on comparing the location information of the intersection to path information of the ray.
Abstract:
A method of processing ray tracing comprising acquiring information about a light source and a bounding box that are located in a three-dimensional graphics (3D) graphics environment, the bounding box containing an object; testing whether a ray generated by the light source intersects the bounding box along each of first to third coordinate axes that define the 3D graphics environment based on the acquired information; and rendering the object in response to a result of the testing being that the ray intersects the bounding box along all of the first through third coordinate axes.
Abstract:
Provided are an apparatus and method for generating an acceleration structure in a ray tracing system. The method of generating an acceleration structure includes splitting, at an acceleration structure generator, a space comprising a three-dimensional (3D) object into a plurality of sub spaces, calculating costs for traversing the plurality of sub spaces based on occlusion information of primitives in the plurality of sub spaces, selecting the plurality of sub spaces that minimize the costs for traversing, and generating an acceleration structure based on setting the selected plurality of sub spaces as nodes.
Abstract:
A method and apparatus to perform a ray-node intersection test are provided. The method includes receiving an input representing coordinates of a bounding box and an origin coordinate of a ray as fixed-point numbers, obtaining difference values between the input coordinates of the bounding box and the origin coordinate, and obtaining multiplication values between the obtained difference values and a reciprocal number of a direction vector of the ray, where the reciprocal number is a floating-point number.
Abstract:
A hybrid rendering method includes subdividing a two-dimensional (2D) frame into virtual tiles (hereinafter, referred to as ‘tiles’); classifying the tiles into first tiles which include an object having reflective or transparent properties and second tiles which do not include the object having reflective or transparent properties; storing geometric information of a primitive in the first tiles in a graphics processing unit (GPU) internal memory; and generating a first image by rendering one or more of the first tiles via ray tracing using the geometric information, generating a second image by rendering one or more of the second tiles via rasterization, and outputting a final image by merging the first and second images.
Abstract:
A method of processing ray tracing comprising acquiring information about a light source and a bounding box that are located in a three-dimensional graphics (3D) graphics environment, the bounding box containing an object; testing whether a ray generated by the light source intersects the bounding box along each of first to third coordinate axes that define the 3D graphics environment based on the acquired information; and rendering the object in response to a result of the testing being that the ray intersects the bounding box along all of the first through third coordinate axes.
Abstract:
A data processing method and a data processing apparatus are provided. The data processing method includes storing ray data in an input buffer, requesting shape data that is used in ray tracing of the ray data, acquiring additional information corresponding to the shape data in response to the request and storing the additional information in a storage space allocated to the ray data, and determining an output order of pieces of ray data stored in the input buffer, based on the additional information.