Ray tracing apparatus and method
    2.
    发明授权

    公开(公告)号:US10026214B2

    公开(公告)日:2018-07-17

    申请号:US15335723

    申请日:2016-10-27

    Abstract: A ray tracing apparatus includes a traversal (TRV) core configured to traverse an acceleration structure (AS) to detect a first node and a second node, which intersect with a generated ray and have a determined same parent node, and to determine whether the ray intersects with an overlap region where a first bounding box corresponding to the first node overlaps a second bounding box corresponding to the second node; and, an intersection test (IST) determiner configured to calculate a first hit point where the ray intersects with a primitive belonging to the first node, which is a closer node to a view point of the ray among the first node and the second node, and to determine a final hit point of the ray based on a result of the determining of whether the ray intersects with respect to an overlap region, by the TRV core.

    Processor device collecting performance information through command-set-based replay

    公开(公告)号:US11010169B2

    公开(公告)日:2021-05-18

    申请号:US16132784

    申请日:2018-09-17

    Abstract: A processor device includes a scheduler and a performance counter. The scheduler schedules commands of a first command set and commands of a second command set for a functional unit. A performance counter counts numbers of times where events of interest respectively occur while the functional unit processes first operations directed by the first command set and second operations directed by the second command set. The commands of the first command set are repeatedly scheduled such that the numbers of times for all the events of interest are counted with regard to the first operations. The commands of the second command set are scheduled after the numbers of times for all the events of interest are counted with regard to the first operations.

    Method of generating and traversing acceleration structure

    公开(公告)号:US10019832B2

    公开(公告)日:2018-07-10

    申请号:US15197339

    申请日:2016-06-29

    CPC classification number: G06T15/06

    Abstract: A method of generating an acceleration structure for ray tracing, the method including, using a processor, dividing a three-dimensional (3D) space including primitives into bounding boxes, obtaining position information of where the bounding boxes overlapping each other, and generating an acceleration structure representing the position information and an inclusion relation between the bounding boxes. Also disclosed is a related method of traversing an acceleration structure.

    Method and apparatus for generating acceleration structure in ray tracing system
    8.
    发明授权
    Method and apparatus for generating acceleration structure in ray tracing system 有权
    用于在光线跟踪系统中产生加速度结构的方法和装置

    公开(公告)号:US09576389B2

    公开(公告)日:2017-02-21

    申请号:US14520538

    申请日:2014-10-22

    CPC classification number: G06T15/06

    Abstract: Provided are an apparatus and method for generating an acceleration structure in a ray tracing system. The method of generating an acceleration structure includes splitting, at an acceleration structure generator, a space comprising a three-dimensional (3D) object into a plurality of sub spaces, calculating costs for traversing the plurality of sub spaces based on occlusion information of primitives in the plurality of sub spaces, selecting the plurality of sub spaces that minimize the costs for traversing, and generating an acceleration structure based on setting the selected plurality of sub spaces as nodes.

    Abstract translation: 提供了一种用于在光线跟踪系统中产生加速度结构的装置和方法。 产生加速结构的方法包括:在加速度结构生成器处,将包含三维(3D)对象的空间分割成多个子空间,根据基本上的原语的遮挡信息计算穿过多个子空间的成本 所述多个子空间,选择最小化所述运行成本的所述多个子空间,以及基于将所选择的多个子空间设置为节点来生成加速结构。

    HYBRID RENDERING APPARATUS AND METHOD
    9.
    发明申请
    HYBRID RENDERING APPARATUS AND METHOD 审中-公开
    混合渲染装置和方法

    公开(公告)号:US20160116973A1

    公开(公告)日:2016-04-28

    申请号:US14884033

    申请日:2015-10-15

    Abstract: A hybrid rendering apparatus includes: a tile classification unit configured to classify a plurality of tiles included in a two-dimensional (2D) frame into first tiles and second tiles; a rendering unit comprising a first rendering unit configured to render the first tiles and the second tiles by using a first method and a second rendering unit configured to render the first tiles by using a second method; a tile fetcher configured to fetch one of the plurality of tiles, determine whether the fetched tile is a first tile or a second tile, and output the fetched tile to the rendering unit; and a power controller configured to control power of the second rendering unit according to a result of the determining.

    Abstract translation: 混合渲染装置包括:瓦片分类单元,被配置为将包括在二维(2D)帧中的多个瓦片分类成第一瓦片和第二瓦片; 渲染单元,包括:第一渲染单元,被配置为通过使用第一方法渲染所述第一片和所述第二片;以及第二渲染单元,被配置为通过使用第二方法渲染所述第一片; 配置为获取所述多个瓦片中的一个的瓦片取出器,确定所读取的瓦片是第一瓦片还是第二瓦片,并将所获取的瓦片输出到所述渲染单元; 以及功率控制器,被配置为根据所述确定的结果来控制所述第二渲染单元的功率。

    Apparatus and method with graphics processing

    公开(公告)号:US12175587B2

    公开(公告)日:2024-12-24

    申请号:US17572755

    申请日:2022-01-11

    Abstract: An apparatus with graphics processing includes: a memory configured to store therein acceleration structure data and primitive data for performing three-dimensional (3D) rendering; and a first processor implemented in the memory and configured to receive ray information, determine a first spatial box by performing a traversal on an acceleration structure in which scene objects are spatially partitioned based on the acceleration structure data and the ray information, and determine a first intersection point for performing the 3D rendering based on the primitive data, the ray information, and the first spatial box.

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