Abstract:
A hybrid rendering apparatus includes: a tile classification unit configured to classify a plurality of tiles included in a two-dimensional (2D) frame into first tiles and second tiles; a rendering unit comprising a first rendering unit configured to render the first tiles and the second tiles by using a first method and a second rendering unit configured to render the first tiles by using a second method; a tile fetcher configured to fetch one of the plurality of tiles, determine whether the fetched tile is a first tile or a second tile, and output the fetched tile to the rendering unit; and a power controller configured to control power of the second rendering unit according to a result of the determining.
Abstract:
A ray tracing apparatus includes a traversal (TRV) core configured to traverse an acceleration structure (AS) to detect a first node and a second node, which intersect with a generated ray and have a determined same parent node, and to determine whether the ray intersects with an overlap region where a first bounding box corresponding to the first node overlaps a second bounding box corresponding to the second node; and, an intersection test (IST) determiner configured to calculate a first hit point where the ray intersects with a primitive belonging to the first node, which is a closer node to a view point of the ray among the first node and the second node, and to determine a final hit point of the ray based on a result of the determining of whether the ray intersects with respect to an overlap region, by the TRV core.
Abstract:
According to a method of processing an image, respective sampling rates of each tile included in a second frame is determined based on a corresponding rendering result of a first frame, and a pixel rendering process to implement rendering of pixels included in the second frame is selected by using geometric information of reference pixels of the second frame. The reference pixels of the second frame may be selected based on the respectively determined sampling rates.
Abstract:
A ray tracing apparatus includes a ray generator and a traversal (TRV)/intersection test (IST) integrator. The ray generator is configured to generate a ray. The TRV/IST integrator is configured to receive the ray, determine one of a ray-node intersection test, an intersection distance test, and a hit point test to be performed based on a state of the ray input thereto, and perform the determined test with respect to the ray. The ray-node intersection test, the intersection distance test, and the hit point test are performed with respect to the ray through same pipeline.
Abstract:
Provided are a method and apparatus for representing coordinate values of a bounding box of an object. The apparatus and corresponding method receive a minimum value and a maximum value of coordinate values of a bounding box as floating point values. A difference value is determined between the minimum and maximum values, and the difference value is converted to an exponent and a mantissa.
Abstract:
A method of processing ray tracing comprising acquiring information about a light source and a bounding box that are located in a three-dimensional graphics (3D) graphics environment, the bounding box containing an object; testing whether a ray generated by the light source intersects the bounding box along each of first to third coordinate axes that define the 3D graphics environment based on the acquired information; and rendering the object in response to a result of the testing being that the ray intersects the bounding box along all of the first through third coordinate axes.
Abstract:
A method of compensating for a movement of a head-mounted display (HMD) includes sensing the movement of the HMD, predicting a movement of the HMD based on the sensed movement, projecting and rendering an image based on the predicted movement, re-sensing the movement of the HMD, re-predicting the movement of the HMD based on the re-sensed movement, determining an error value based on a comparison between the predicted movement of the HMD and the re-predicted movement of the HMD, and re-projecting and rendering the image based on the determined error value.
Abstract:
A method of traversing an acceleration structure (AS) in a ray tracing system includes obtaining information about child nodes of a target node included in the AS; determining whether each of the child nodes intersects a ray based on the obtained information; determining a next target node among at least one child node that intersects the ray; and performing an operation corresponding to a type of the determined next target node.
Abstract:
Methods and apparatus for ray tracing, and methods and apparatus for generating acceleration structure or traversing acceleration structure are provided. A method of generating an acceleration structure includes assigning objects into bounding boxes, generating an acceleration structure comprising nodes and indicating inclusion relationships between the bounding boxes, and marking overlapping nodes among the nodes.
Abstract:
A method of traversing an acceleration structure (AS) in a ray tracing system includes obtaining information about child nodes of a target node included in the AS; determining whether each of the child nodes intersects a ray based on the obtained information; determining a next target node among at least one child node that intersects the ray; and performing an operation corresponding to a type of the determined next target node.