Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
    2.
    发明申请
    Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play 有权
    基于云的游戏片段生成和无摩擦的社交共享与即时播放

    公开(公告)号:US20150072786A1

    公开(公告)日:2015-03-12

    申请号:US14526472

    申请日:2014-10-28

    IPC分类号: A63F13/537

    摘要: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.

    摘要翻译: 方法可以从游戏中创建游戏片段。 提供多种游戏用于在显示设备上呈现。 每个游戏由图像识别。 在其中一个游戏的图像上检测到选择活动。 响应于选择,执行所选择的游戏的游戏代码以使游戏能够进行解锁游戏。 所选择的游戏被流式传输到显示设备。 接收与游戏相关的用户交互。 检查游戏的记录,以识别用于生成游戏片段的游戏片段,这些游戏片段返回到建议的列表中进行选择。 从列表中为选定的部分生成游戏切片。 游戏片段的游戏记录被记录为主视频片段。 提供游戏片段和主要视频片段以通过网络共享。

    Cloud-based game slice generation and frictionless social sharing with instant play
    3.
    发明授权
    Cloud-based game slice generation and frictionless social sharing with instant play 有权
    基于云的游戏切片生成和无摩擦的社交共享与即时播放

    公开(公告)号:US08870661B2

    公开(公告)日:2014-10-28

    申请号:US13797900

    申请日:2013-03-12

    IPC分类号: A63F9/24 G06F3/048 A63F13/00

    摘要: Methods and system for processing a game slice of a game includes presenting a plurality of games on a display. Each game is associated with a plurality of game slices and each game slice is a pre-selected portion of the game. Passive selection activity is detected proximate to an initial image of a game. In response, a primary video segment of a game slice of the game is rendered. During the rendering of the primary video segment, active selection activity is detected for the primary video segment. The active selection activity causes executable code of the game slice to be loaded to allow playing of an unlocked subset of the game within the game slice. The plays of the unlocked subset of the game within the game slice are recorded to define secondary video segments. The secondary video segments are posted for sharing with users of a social network.

    摘要翻译: 用于处理游戏棋盘的方法和系统包括在显示器上呈现多个游戏。 每个游戏与多个游戏片段相关联,并且每个游戏片段是游戏的预先选择的部分。 在游戏的初始图像附近检测被动选择活动。 作为响应,呈现游戏的游戏切片的主要视频段。 在主视频片段的呈现期间,检测主视频片段的主动选择活动。 活动选择活动导致游戏切片的可执行代码被加载以允许在游戏切片内播放游戏的解锁子集。 记录游戏片内游戏解锁子集的播放,以定义次要视频段。 张贴次要视频片段以与社交网络的用户共享。

    Systems and Methods for Enabling Shadow Play for Video Games Based on Prior User Plays
    4.
    发明申请
    Systems and Methods for Enabling Shadow Play for Video Games Based on Prior User Plays 有权
    基于先前用户播放的视频游戏影音播放系统和方法

    公开(公告)号:US20140187318A1

    公开(公告)日:2014-07-03

    申请号:US13779737

    申请日:2013-02-27

    IPC分类号: A63F13/12

    摘要: Methods for playing a video game executed by a game cloud system are provided. One method includes generating a user interface for displaying game interactivity for playing the video game. The user interface includes controls for selecting a mode of play that includes a shadow mode. The method further includes detecting game play of the video game by a current user and identifying one or more previous plays of the video game by other users. After one of the other users is selected to be used in the shadow mode, for a set period of time, the shadow mode is enabled for the selected other user such that an image of the object controlled by the other user along a game sequence that is to be played by the current user of the video game is displayed.

    摘要翻译: 提供了用于玩游戏云系统执行的视频游戏的方法。 一种方法包括生成用于显示用于播放视频游戏的游戏交互性的用户界面。 用户界面包括用于选择包括阴影模式的游戏模式的控件。 该方法还包括检测当前用户的视频游戏的游戏和识别其他用户的视频游戏的一个或多个先前的播放。 在其他用户中的一个被选择为在阴影模式中使用之后,在设定的时间段内,对所选择的其他用户启用阴影模式,使得由另一用户沿着游戏顺序控制的对象的图像, 是由当前用户播放的视频游戏显示。

    Systems and methods for enabling shadow play for video games based on prior user plays
    5.
    发明授权
    Systems and methods for enabling shadow play for video games based on prior user plays 有权
    基于先前的用户播放功能,实现视频游戏的阴影播放的系统和方法

    公开(公告)号:US09233309B2

    公开(公告)日:2016-01-12

    申请号:US13779737

    申请日:2013-02-27

    摘要: Methods for playing a video game executed by a game cloud system are provided. One method includes generating a user interface for displaying game interactivity for playing the video game. The user interface includes controls for selecting a mode of play that includes a shadow mode. The method further includes detecting game play of the video game by a current user and identifying one or more previous plays of the video game by other users. After one of the other users is selected to be used in the shadow mode, for a set period of time, the shadow mode is enabled for the selected other user such that an image of the object controlled by the other user along a game sequence that is to be played by the current user of the video game is displayed.

    摘要翻译: 提供了用于玩游戏云系统执行的视频游戏的方法。 一种方法包括生成用于显示用于播放视频游戏的游戏交互性的用户界面。 用户界面包括用于选择包括阴影模式的游戏模式的控件。 该方法还包括检测当前用户的视频游戏的游戏和识别其他用户的视频游戏的一个或多个先前的播放。 在其他用户中的一个被选择为在阴影模式中使用之后,在设定的时间段内,对所选择的其他用户启用阴影模式,使得由另一用户沿着游戏顺序控制的对象的图像, 是由当前用户播放的视频游戏显示。

    Systems and Methods for Tagging Content of Shared Cloud Executed Mini-Games and Tag Sharing Controls
    6.
    发明申请
    Systems and Methods for Tagging Content of Shared Cloud Executed Mini-Games and Tag Sharing Controls 审中-公开
    用于标记共享云执行的小型游戏和标签共享控件的内容的系统和方法

    公开(公告)号:US20140179424A1

    公开(公告)日:2014-06-26

    申请号:US13779730

    申请日:2013-02-27

    IPC分类号: A63F13/12

    摘要: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.

    摘要翻译: 在游戏云系统中执行的游戏过程中标记视频游戏标题中的内容的方法以及社交共享方法。 一种方法包括在游戏过程中接收暂停指示并暂停游戏,将视频游戏标题保存在当前帧图像中,存储游戏状态,以及接收与当前帧图像中的位置相关联的标签数据,以及 到当前帧图像的用户标识符。 该方法还包括生成具有标签数据的游戏的视频记录,并从视频游戏标题的一部分生成小型游戏。 迷你游戏包括可播放部分,以便观看迷你游戏的视频记录的一部分和可执行部分,以便能够播放作为视频游戏标题的一部分的小型游戏的游戏代码。