Abstract:
The present invention relates to the architecture and use of a computer system optimized for the efficient modeling of graphics. The computer system has a primary processor and a graphics processor. The primary processor has two vector processor units within it, one which is closely connected to central processor unit. Simultaneously performing complex modeling calculations on the first vector processor and CPU, and geometry transformation calculations on the second vector processor, allows for efficient modeling of graphics. Furthermore, the graphics processor is optimized to rapidly switch between data flows from the two vector processors. In addition, the graphics processor is able to render many pixels simultaneously, and has a local memory on the graphics processor chip that acts as a frame buffer, texture buffer, and z buffer. This allows a high fill rate to the frame buffer.
Abstract:
Methods and apparatus for perspective transforming a plurality of objects in a three-dimensional space into a two-dimensional space, each object having a plurality of vertexes, the methods and apparatus determining whether the plurality of vertexes for each of the objects are localized within the three-dimensional space; performing a first perspective transformation process on the respective plurality of vertexes of the objects when the plurality of vertexes for each of the objects are not localized within the three-dimensional space; and performing a second perspective transformation process on the respective plurality of vertexes of the objects when the plurality of vertexes for each of the objects are localized within the three-dimensional space, wherein the second perspective transformation process requires less calculating power than the first perspective transformation process.
Abstract:
An image processing apparatus includes an auxiliary storage device 19 stored first data of a given object image higher in LOD level, a main memory 11 stored second data of the given object image lower in the LOD level than the first data, a CPU 10, and a GPU 18. The CPU 10 calculates an apparent speed of the object image on a screen, and determines data to be used in the geometry processing of the object image to one of the first data and the second data in accordance with the apparent speed. The GPU 18 takes in the first data (or the second data) from the auxiliary storage device 19 (or the main memory 11) to conduct the rendering process in the case where the geometry processing is conducted by using the first data (or the second data).
Abstract:
The objective is to facilitate leasing of excess computing resources of a processor when computing resources of other processors are deficient, thereby making distributed computing more efficient. A computing resource of a processor is clustered into sub processors, and the operating status of each of the sub processors is monitored by a management processor, so that a task is assigned to a sub processor that is operated according to the magnitude of the load of information processing requested. When a request for resource leasing is made from another computer via I/O interface, a computing resource of a idle sub processor is leased.
Abstract:
At a site on a moving object image, one or more units, i.e., image components combinable with or separable from the image, are placed. The motion of each unit is determined by a geometry processor along with the motion of object images. The geometry processor sequentially writes, in a unit management table, coordinates of central points and vertices of each unit, the velocity of the central points, textures and color. A unit controller reads the location and velocity of each unit from the unit management table, calculates the distance and relative velocity between the units, and combines the units with or separates the units from each other according to the distance and relative velocity. The unit controller then writes the coordinates of the units in the unit management table. A rendering processor draws an object image including the units according to the information written in the unit management table.
Abstract:
A system performs refraction mapping for an image having an object, the object being viewed along at least one line of sight and at least partially through a boundary of first and second at least semi-transparent media. The boundary defines at least one normal vector at one or more intersections of the line of sight and the boundary. The system includes: a perspective transformation unit operable to project a three-dimensional version of the object on a two-dimensional texture plane using a perspective view transformation algorithm to obtain texture addresses of the object, the texture plane being perpendicular to the line of sight and the transformation being performed without regard to refraction; and a refraction determination unit operable to obtain at least one refraction vector for at least one of the texture addresses, a given refraction vector being a function of a component of the at least one normal vector that is parallel to the texture plane.
Abstract:
An electronic device is provided on which semiconductor packages can be mounted efficiently. The electronic device includes a board that can receive a plurality of first semiconductor packages each carrying a processor device and a plurality of second semiconductor packages each carrying a memory device. Mount regions where the packages are to be mounted and non-mount regions are alternately arranged in rows and columns on the board. This ensures approximately equal wiring distances between the packages, allowing processor devices to access associated memory devices at the same time.