System and method for using indirect texturing to efficiently simulate and image surface coatings and other effects
    1.
    发明授权
    System and method for using indirect texturing to efficiently simulate and image surface coatings and other effects 有权
    使用间接纹理的系统和方法有效地模拟和成像表面涂层和其他效果

    公开(公告)号:US08972230B2

    公开(公告)日:2015-03-03

    申请号:US12198217

    申请日:2008-08-26

    IPC分类号: G06G7/50 G06T17/20 G06T13/60

    摘要: Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces are modeled using multiple independent layers can be dynamically adjusted in response to real time events. The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world to provide automatic level of detailing and generating a minimal number of polygons. The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.

    摘要翻译: 水面和其他效果被有效地模拟,以在低容量计算机图形计算平台上提供实时或近实时成像。 水和其他表面使用多个独立层进行建模,可以根据实时事件进行动态调整。 可以调整给定区域中使用的层数,以减少所需的计算负荷。 可以在不同的层上使用不同的算法来产生不同的效果。 优选地,使用基于3D世界中的相机位置和方向的自适应多边形网格生成器将多层建模转换为多边形以提供自动的细节水平并生成最小数量的多边形。 水滴和其他涂层在透明表面上的视觉效果可以用间接纹理来建模和提供。

    Multi-Solver Physics Engine
    2.
    发明申请
    Multi-Solver Physics Engine 有权
    多解析物理引擎

    公开(公告)号:US20140354694A1

    公开(公告)日:2014-12-04

    申请号:US13905989

    申请日:2013-05-30

    IPC分类号: G06T3/00

    摘要: A method has steps tracking states for objects in a virtual world by software (SW) executed by a processor from a non-transitory physical medium, noting that physics simulation is necessary to determine a change in display for a particular object, noting characteristics of the particular object, selecting from a plurality of modules, a specific physics simulation module optimized for objects having the characteristics of the particular object, and applying the physics simulation module selected to determine display change for the particular object.

    摘要翻译: 一种方法具有通过处理器从非暂时物理介质执行的软件(SW)跟踪虚拟世界中的对象的状态的步骤,注意到需要物理模拟来确定特定对象的显示变化,注意到 特定对象,从多个模块中选择针对具有特定对象的特征的对象优化的特定物理模拟模块,以及应用所选择的物理模拟模块以确定特定对象的显示改变。

    Detecting an object in an image using edge detection and morphological processing
    5.
    发明授权
    Detecting an object in an image using edge detection and morphological processing 有权
    使用边缘检测和形态处理检测图像中的对象

    公开(公告)号:US08401304B2

    公开(公告)日:2013-03-19

    申请号:US11960565

    申请日:2007-12-19

    IPC分类号: G06K9/48

    摘要: A representation of an object in a live event is detected in an image of the event. A location of the object in the live event is translated to an estimated location in the image based on camera sensor and/or registration data. A search area is determined around the estimated location in the image. A direction of motion of the object in the image is also determined. A representation of the object is identified in the search area by detecting edges of the object, e.g., perpendicular to the direction of motion and parallel to the direction of motion, performing morphological processing, and matching against a model or other template of the object. Based on the position of the representation of the object, the camera sensor and/or registration data can be updated, and a graphic can be located in the image substantially in real time.

    摘要翻译: 在事件的图像中检测到活动中的对象的表示。 基于相机传感器和/或注册数据,在直播活动中的对象的位置被转换为图像中的估计位置。 围绕图像中的估计位置确定搜索区域。 图像中物体的运动方向也被确定。 通过检测对象的边缘,例如垂直于运动方向并平行于运动方向,执行形态处理,以及与对象的模型或其他模板匹配,在搜索区域中识别对象的表示。 基于对象的表示的位置,可以更新相机传感器和/或注册数据,并且可以基本上实时地在图像中定位图形。

    System and method for efficiently simulating and imaging realistic water surface and other effects
    7.
    发明授权
    System and method for efficiently simulating and imaging realistic water surface and other effects 有权
    有效地模拟和成像现实水面等效果的系统和方法

    公开(公告)号:US07539606B2

    公开(公告)日:2009-05-26

    申请号:US10292489

    申请日:2002-11-13

    IPC分类号: G06G7/50

    摘要: Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces are modeled using multiple independent layers can be dynamically adjusted in response to real time events. The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world to provide automatic level of detailing and generating a minimal number of polygons. The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.

    摘要翻译: 水面和其他效果被有效地模拟,以在低容量计算机图形计算平台上提供实时或近实时成像。 水和其他表面使用多个独立层进行建模,可以根据实时事件进行动态调整。 可以调整给定区域中使用的层数,以减少所需的计算负荷。 可以在不同的层上使用不同的算法来产生不同的效果。 优选地,使用基于3D世界中的相机位置和方向的自适应多边形网格生成器将多层建模转换为多边形以提供自动的细节水平并生成最小数量的多边形。 水滴和其他涂层在透明表面上的视觉效果可以用间接纹理来建模和提供。

    PROVIDING VIRTUAL INSERTS USING IMAGE TRACKING WITH CAMERA AND POSITION SENSORS
    8.
    发明申请
    PROVIDING VIRTUAL INSERTS USING IMAGE TRACKING WITH CAMERA AND POSITION SENSORS 有权
    使用摄像机和位置传感器的图像跟踪提供虚拟插件

    公开(公告)号:US20090028439A1

    公开(公告)日:2009-01-29

    申请号:US11960586

    申请日:2007-12-19

    IPC分类号: G06K9/62

    摘要: Camera registration and/or sensor data is updated during a live event by determining a difference between an estimated position of an object in an image and an actual position of the object in the image. The estimated position of the object in the image can be based on an estimated position of the object in the live event, e.g., based on GPS or other location data. This position is transformed to the image space using current camera registration and/or sensor data. The actual position of the object in the image can be determined by template matching which accounts for an orientation of the object, a shape of the object, an estimated size of the representation of the object in the image, and the estimated position of the object in the image. The updated camera registration/sensor data can be used in detecting an object in a subsequent image.

    摘要翻译: 摄像机配准和/或传感器数据在实时事件期间通过确定图像中的对象的估计位置与图像中的对象的实际位置之间的差异来更新。 物体在图像中的估计位置可以基于例如基于GPS或其他位置数据的实时事件中对象的估计位置。 使用当前的照相机配准和/或传感器数据将该位置转换成图像空间。 对象在图像中的实际位置可以通过模板匹配来确定,该模板匹配考虑了对象的方向,对象的形状,图像中对象的表示的估计大小以及对象的估计位置 在图像中。 可以使用更新的相机登记/传感器数据来检测后续图像中的对象。

    Image generating device, image generating method, readable storage medium storing image generating program, and video game device
    9.
    发明授权
    Image generating device, image generating method, readable storage medium storing image generating program, and video game device 失效
    图像产生装置,图像生成方法,存储图像生成程序的可读存储介质和视频游戏装置

    公开(公告)号:US06781592B2

    公开(公告)日:2004-08-24

    申请号:US09842890

    申请日:2001-04-26

    IPC分类号: G09G500

    摘要: An image generating device for displaying a model comprised of a plurality of polygons set in a virtual 3D space and simulating an object having at least one flat plane, the image generating device comprises: polygon storage means for storing coordinates of uneven polygon set; texture storage means for storing object textures to be adhered to the respective polygons of the uneven polygon set; coordinate processing means for moving the uneven polygon set by a specified amount in a specified direction; and texture displacement control means for displacing the adhering coordinates of the object textures to the respective polygons by the specified amount in an opposite direction from the specified direction.

    摘要翻译: 一种图像生成装置,用于显示由设置在虚拟3D空间中的多个多边形构成的模型,并模拟具有至少一个平面的对象,所述图像生成装置包括:多边形存储装置,用于存储不均匀多边形集合的坐标; 纹理存储装置,用于存储要粘附到不均匀多边形集合的相应多边形的对象纹理; 坐标处理装置,用于沿指定方向移动不均匀多边形集合指定量; 以及纹理位移控制装置,用于将物体纹理的粘附坐标移动到相应的多边形在与指定方向相反的方向上指定的量。

    Method of controlling a character in a video game
    10.
    发明授权
    Method of controlling a character in a video game 失效
    控制视频游戏中的角色的方法

    公开(公告)号:US06666764B1

    公开(公告)日:2003-12-23

    申请号:US09559468

    申请日:2000-04-26

    申请人: Shinichi Kudo

    发明人: Shinichi Kudo

    IPC分类号: A63F1300

    摘要: A method and a video game device are provided which are capable of controlling enemy characters who are originally programmed to attack a main character, to injure each other for a predetermined time period when a user instructs a predetermined action to the main character. The predetermined action may be an action of throwing a smoke screen ball.

    摘要翻译: 提供了一种方法和视频游戏装置,其能够控制当用户指示对主角的预定动作时,原先被编程为攻击主角的敌人角色,以预定时间段彼此伤害。 预定动作可以是投掷烟丝球的动作。