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公开(公告)号:US20150119135A1
公开(公告)日:2015-04-30
申请号:US14174938
申请日:2014-02-07
Applicant: Sony Computer Entertainment Inc.
Inventor: Nobukazu Koyama , William Parks , Yasutaka Miwa , Masaharu Sakai , Shinichi Tanaka , Masaki Higuchi
IPC: A63F13/69 , A63F13/798
CPC classification number: A63F13/69 , A63F13/10 , A63F13/46 , A63F13/49 , A63F13/71 , A63F13/75 , A63F13/798 , A63F2300/201 , A63F2300/208 , A63F2300/5586 , A63F2300/61 , A63F2300/636
Abstract: A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.
Abstract translation: 游戏装置包括:第一要求成就确定单元,用于基于游戏的进度状态来确定游戏中预定义的玩游戏的需求是否实现; 第二需求成就确定单元,用于确定第一需求成就确定单元的确定结果是否满足预定条件; 显示处理单元,用于显示与由所述第一要求成就确定单元确定的玩游戏需求相关的信息,以及与由所述第二需求成就确定单元确定的所述预定条件相关的信息,其中所述第一要求成就 确定单元由游戏软件实现,第二需求成就确定单元由系统软件实现。
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公开(公告)号:US09440150B2
公开(公告)日:2016-09-13
申请号:US14174938
申请日:2014-02-07
Applicant: Sony Computer Entertainment Inc.
Inventor: Nobukazu Koyama , William Parks , Yasutaka Miwa , Masaharu Sakai , Shinichi Tanaka , Masaki Higuchi
CPC classification number: A63F13/69 , A63F13/10 , A63F13/46 , A63F13/49 , A63F13/71 , A63F13/75 , A63F13/798 , A63F2300/201 , A63F2300/208 , A63F2300/5586 , A63F2300/61 , A63F2300/636
Abstract: A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.
Abstract translation: 游戏装置包括:第一要求成就确定单元,用于基于游戏的进度状态来确定游戏中预定义的玩游戏的需求是否实现; 第二需求成就确定单元,用于确定第一需求成就确定单元的确定结果是否满足预定条件; 显示处理单元,用于显示与由所述第一要求成就确定单元确定的玩游戏需求相关的信息,以及与由所述第二需求成就确定单元确定的所述预定条件相关的信息,其中所述第一要求成就 确定单元由游戏软件实现,第二需求成就确定单元由系统软件实现。
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