Abstract:
A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.
Abstract:
A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.
Abstract:
An object of the present invention is to, when execution of a program is started, in a case where a memory region used by the program when the execution of the program was stopped is usable, enable the past execution conditions of the program to be reproduced without reading in data disposed in the memory region used by the program, which data was stored when the execution of the program was stopped. When the execution of the program is stopped, a stop and end managing section (52) performs control to store at least a part of the data disposed in the memory region used by the program in association with the program while retaining the data.