Game Device
    1.
    发明申请
    Game Device 有权
    游戏设备

    公开(公告)号:US20150119135A1

    公开(公告)日:2015-04-30

    申请号:US14174938

    申请日:2014-02-07

    IPC分类号: A63F13/69 A63F13/798

    摘要: A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.

    摘要翻译: 游戏装置包括:第一要求成就确定单元,用于基于游戏的进度状态来确定游戏中预定义的玩游戏的需求是否实现; 第二需求成就确定单元,用于确定第一需求成就确定单元的确定结果是否满足预定条件; 显示处理单元,用于显示与由所述第一要求成就确定单元确定的玩游戏需求相关的信息,以及与由所述第二需求成就确定单元确定的所述预定条件相关的信息,其中所述第一要求成就 确定单元由游戏软件实现,第二需求成就确定单元由系统软件实现。

    Game device
    2.
    发明授权
    Game device 有权
    游戏设备

    公开(公告)号:US09440150B2

    公开(公告)日:2016-09-13

    申请号:US14174938

    申请日:2014-02-07

    摘要: A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.

    摘要翻译: 游戏装置包括:第一要求成就确定单元,用于基于游戏的进度状态来确定游戏中预定义的玩游戏的需求是否实现; 第二需求成就确定单元,用于确定第一需求成就确定单元的确定结果是否满足预定条件; 显示处理单元,用于显示与由所述第一要求成就确定单元确定的玩游戏需求相关的信息,以及与由所述第二需求成就确定单元确定的所述预定条件相关的信息,其中所述第一要求成就 确定单元由游戏软件实现,第二需求成就确定单元由系统软件实现。

    INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    3.
    发明申请
    INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    信息处理设备,信息处理方法,程序和信息存储介质

    公开(公告)号:US20140337588A1

    公开(公告)日:2014-11-13

    申请号:US14362211

    申请日:2012-08-13

    发明人: Masaharu Sakai

    IPC分类号: G06F3/06

    摘要: An object of the present invention is to, when execution of a program is started, in a case where a memory region used by the program when the execution of the program was stopped is usable, enable the past execution conditions of the program to be reproduced without reading in data disposed in the memory region used by the program, which data was stored when the execution of the program was stopped. When the execution of the program is stopped, a stop and end managing section (52) performs control to store at least a part of the data disposed in the memory region used by the program in association with the program while retaining the data.

    摘要翻译: 本发明的目的在于,当开始执行程序时,在程序执行停止时使用的存储区域可用的情况下,能够使程序的过去执行条件被再现 而不读取设置在程序使用的存储器区域中的数据,当程序的执行停止时存储哪些数据。 当程序的执行停止时,停止和结束管理部分(52)执行控制以在保留数据的同时存储与节目相关联的程序所使用的存储区域中的数据的至少一部分。