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公开(公告)号:US5129654A
公开(公告)日:1992-07-14
申请号:US638471
申请日:1991-01-03
申请人: Bruce F. Bogner
发明人: Bruce F. Bogner
CPC分类号: A63F3/00643 , A63F2003/00034 , A63F2003/00662 , A63F2003/00665 , A63F2003/0426 , A63F3/00072 , A63F3/00075 , A63F3/00151
摘要: An electronic game apparatus which includes a playing board having a playing surface and playing areas and is capable of identifying game pieces and their position on the playing surface. First and second sets of parallel transmission lines are located beneath the playing surface of the playing board. The second set of parallel transmission lines is orthogonal to the first set of transmission lines. The first and second sets of transmission lines form intersecting points which are positioned proximate to a playing area of the playing surface. A source of electromagnetic energy has a plurality of predetermined different frequencies within a predetermined frequency range. A plurality of game pieces, each containing a resonant circuit having a predetermined resonant frequency, correspond to a frequency within a predetermined frequency range. A selector sequentially supplies electromagnetic energy at a selected frequency within the predetermined frequency range to the first set of transmission lines. A detector connected to the second set of transmission lines determines the presence of a game piece by detecting electromagnetic energy at a frequency within the predetermined frequency range on one of the transmission lines.
摘要翻译: 一种电子游戏装置,包括具有播放面和游戏区域的游戏板,能够识别游戏片及其在播放面上的位置。 第一组和第二组平行传输线位于游戏板的播放表面下方。 第二组并行传输线与第一组传输线正交。 第一组和第二组传输线形成相邻点,其位置靠近播放表面的游戏区域。 电磁能源在预定频率范围内具有多个预定的不同频率。 包含具有预定谐振频率的谐振电路的多个游戏件对应于预定频率范围内的频率。 选择器以预定频率范围内的选定频率向第一组传输线顺序提供电磁能量。 连接到第二组传输线的检测器通过检测传输线之一上的预定频率范围内的频率的电磁能来确定游戏件的存在。
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公开(公告)号:US20240149144A1
公开(公告)日:2024-05-09
申请号:US18527707
申请日:2023-12-04
申请人: Derek Webb LLC
发明人: Derek John WEBB
IPC分类号: A63F3/00
CPC分类号: A63F3/00151
摘要: A method of reducing an effect of known computer based skills in a backgammon game includes the steps of arranging the playing pieces from farthest from home to closest to home in stacks of 1, 2, 3, 4 and 5 playing pieces, respectively, for each of a first player and a second player, and using at least two dice for each roll such that each of the first player and the second player is enabled to make at least two moves after each roll of the dice.
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公开(公告)号:US20180140936A1
公开(公告)日:2018-05-24
申请号:US15358249
申请日:2016-11-22
申请人: Brian Hovey
发明人: Brian Hovey
CPC分类号: A63F3/00643 , A63F1/00 , A63F3/00006 , A63F3/00094 , A63F3/00151 , A63F3/00154 , A63F3/02 , A63F3/0421 , A63F3/0423 , A63F13/2145 , A63F13/24 , A63F13/323 , A63F13/332 , A63F2001/001 , A63F2001/003 , A63F2001/005 , A63F2001/006 , A63F2001/008 , A63F2003/0426 , A63F2009/2407 , A63F2009/241 , A63F2009/2485 , A63F2250/52
摘要: An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.
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公开(公告)号:US20140197597A1
公开(公告)日:2014-07-17
申请号:US13743958
申请日:2013-01-17
IPC分类号: A63F3/00
CPC分类号: A63F3/00151 , A63F2009/0431
摘要: An improved gammon game and method of play using unique game pieces is envisioned. The addition of unique playing pieces which are adapted to be used by players to designate movements throughout a game with rules similar to that of historic Takhteh complicates and makes for a more challenging and mentally stimulating gaming experience. Players both young and old will have their mental agility tested by the new rules created specifically for the improved gammon game and method of play.
摘要翻译: 设想使用独特的游戏件改进的gammon游戏和玩法。 添加适合玩家使用的独特游戏,通过与历史Takhteh类似的规则,整个游戏中的运动指定运动,并使其具有更具挑战性和精神上更有弹性的游戏体验。 年轻和老年的玩家将通过专门为改进的gammon游戏和游戏方式创建的新规则来测试他们的心理敏捷度。
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公开(公告)号:US20050269771A1
公开(公告)日:2005-12-08
申请号:US10859043
申请日:2004-06-02
申请人: Michael Weinberger
发明人: Michael Weinberger
CPC分类号: A63F3/0023 , A63F3/00151 , A63F2003/00258
摘要: In accordance with the present invention, an improved portable and lightweight backgammon board that can be “rolled up” for carrying purposes, but which also provides a relatively rigid and flat playing surface when it is assembled, and which also provides a raised full perimeter frame around the board and a raised “bar” in the middle thereof.
摘要翻译: 根据本发明,一种改进的便携式和轻量级的步步高板,其可以“卷起”用于承载目的,但是当组装时也提供相对刚性和平坦的演奏表面,并且还提供了凸起的全周边框架 围绕板和在其中间的一个凸起的“酒吧”。
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公开(公告)号:US20130161907A1
公开(公告)日:2013-06-27
申请号:US13337847
申请日:2011-12-27
IPC分类号: A63F3/00
CPC分类号: A63F9/0415 , A63F3/00151 , A63F2009/0431
摘要: An improved gammon game and method of play using unique game pieces is envisioned. The addition of unique playing pieces which are adapted to be used by players to designate movements throughout a game with rules similar to that of historic Takhteh complicates and makes for a more challenging and mentally stimulating gaming experience. Players both young and old will have their mental agility tested by the new rules created specifically for the improved gammon game and method of play.
摘要翻译: 设想使用独特的游戏件改进的gammon游戏和玩法。 添加适合玩家使用的独特游戏,通过与历史Takhteh类似的规则,整个游戏中的运动指定运动,并使其具有更具挑战性和精神上更有弹性的游戏体验。 年轻和老年的玩家将通过专门为改进的gammon游戏和游戏方式创建的新规则来测试他们的心理敏捷度。
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公开(公告)号:US20100001464A1
公开(公告)日:2010-01-07
申请号:US12166515
申请日:2008-07-02
申请人: JOHN WESLEY WALKER
发明人: JOHN WESLEY WALKER
IPC分类号: A63F3/00
CPC分类号: A63F3/02 , A63F3/00151 , A63F2003/00287 , A63F2003/00343 , A63F2003/00646
摘要: A board game 100 comprising an enclosure 110 wherein one portion of the enclosure 110 includes a panel 114 wherein the panel 114 further includes a board game design 120 with the panel 114; a means for black light illumination 140; and a means for providing substantially even illumination 150 from the means for black light illumination for the panel 114 with the board game design 120.
摘要翻译: 包括外壳110的棋盘游戏100,其中外壳110的一部分包括面板114,其中面板114还包括具有面板114的棋盘游戏设计120; 黑光照明装置140; 以及用于通过棋盘游戏设计120从面板114的黑光照明装置提供基本均匀的照明150的装置。
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公开(公告)号:US4244578A
公开(公告)日:1981-01-13
申请号:US653529
申请日:1976-01-29
申请人: Walter L. Rosenzweig
发明人: Walter L. Rosenzweig
CPC分类号: A63F3/00643 , A63F3/00151
摘要: A game of backgammon played electronically in which movement of men by the players is limited to switch controls exclusively. A memory stores signals representing the number of men of each player at each of the game positions and these signals are used to energize light emitting diodes on a console to display the positions of the men. The memory is updated each time a player moves a man to store signals representing the changed positions. Control circuitry in the console, in accordance with the rules of the game, (1) moves a man of one player from an initial game position to a final game position, (2) moves a man of the other player on the final position to the 0 position of this other player if this other player has only one man on the final position, and (3) prevents the one player from moving a man to the final position if the other player has at least two men on the final position. The console includes additional light emitting diodes which are controlled by the circuitry to be sequentially energized to display movement of a man from the initial position to the final position. Electronic dice are activated by push buttons and display on the console the number of positions a player may move his men. The game also includes a points doubling logic circuit which includes a numeric display on the console as the multiplier of the number of points being played for and push buttons enabling each player to double the number displayed each time a button is depressed, thereby doubling the points.
摘要翻译: 一个以西洋双陆棋玩的电子游戏,其中玩家的男人运动仅限于专门切换控制。 存储器存储表示每个游戏位置处的每个玩家的男性人数的信号,并且这些信号用于激励控制台上的发光二极管以显示男人的位置。 每当玩家移动人物以存储表示改变的位置的信号时,存储器被更新。 控制台中的控制电路根据游戏规则,(1)将一个玩家的人从初始游戏位置移动到最终的游戏位置,(2)将另一个玩家的男人移动到最终位置, 这个其他玩家的0位置,如果另一个玩家只有一个人在最终位置,和(3)如果另一个玩家在最终位置上至少有两个男人,则防止一个玩家移动一个人到最终位置。 控制台包括附加的发光二极管,其由电路控制以被依次通电以显示人从初始位置到最终位置的移动。 电子骰子由按钮激活,并在控制台上显示玩家可能移动他的男人的位置数量。 该游戏还包括点加倍逻辑电路,其包括控制台上的数字显示器作为正在播放的点数的乘数,并且按钮使得每个玩家能够使每次按下按钮时显示的数量加倍,从而将点数加倍 。
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公开(公告)号:US4181308A
公开(公告)日:1980-01-01
申请号:US927457
申请日:1978-07-24
申请人: Elinor Fox , William Rubinstein , William Hamilton
发明人: Elinor Fox , William Rubinstein , William Hamilton
CPC分类号: A63F9/0468 , A63F3/00643 , A63F3/00151
摘要: An electronic backgammon game is disclosed. A memory stores m unique sets of dice rolls, each of the m sets of dice rolls includes n sequential rolls and defines a unique game to be played. A game select input is provided for enabling a player to select a desired one of the m sets of dice rolls and thereby to select a unique game to be played. A human actuatable dice roll switch controls the operation of the game. Each time the dice roll switch is reactivated, the next sequential roll in the selected set of dice rolls is displayed on a display board.
摘要翻译: 公开了一种电子西洋双陆棋游戏。 存储器存储独特的一组骰子卷,每组m个骰子卷包括n个连续卷,并且定义要播放的独特游戏。 提供游戏选择输入用于使玩家能够选择m组骰子卷中所需的一个,从而选择要播放的唯一游戏。 一个可人工激活的骰子滚动开关控制游戏的操作。 每次重新激活骰子滚动开关时,所选择的骰子卷组中的下一个顺序滚动显示在显示板上。
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公开(公告)号:US2306939A
公开(公告)日:1942-12-29
申请号:US35548040
申请日:1940-09-05
申请人: FERRIS WARREN B
发明人: FERRIS WARREN B
CPC分类号: A63F9/0613 , A63F3/00006 , A63F3/00072 , A63F3/00151 , A63F9/0413 , A63F9/20 , A63F2009/0491 , A63F2250/423 , Y10S273/24
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