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公开(公告)号:US11628356B2
公开(公告)日:2023-04-18
申请号:US17584238
申请日:2022-01-25
发明人: Kelvin Yong
IPC分类号: A63F13/352 , A63F13/358 , G06F9/50 , A63F13/847 , A63F13/795
摘要: Methods and systems for managing processing resources of an online game include executing the online game for one or more users. Each user is provided access to virtual locations in a gaming world of the online game. A compute is assigned for processing gaming interactivity of the one or more users in the gaming world. A number of users accessing a region within a virtual location are determined. When the number of users exceeds a predefined limit for the compute assigned to the users in the region, the region is divided into a plurality of sub-regions and additional compute is assigned for the region so that the compute and the additional compute can process gaming interactivity for the users in each of the sub-regions defined in the gaming world.
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公开(公告)号:US11596860B2
公开(公告)日:2023-03-07
申请号:US16457211
申请日:2019-06-28
申请人: GREE, Inc.
发明人: Kensuke Umehara
IPC分类号: G06F15/16 , A63F13/35 , A63F13/795 , A63F13/847 , H04L67/01 , H04L67/104 , A63F13/87
摘要: The server device according to the invention includes: a storage unit that associates and stores multiple first characteristic data sets for each user and associates and stores second characteristic data for each group to which the multiple first characteristic data sets belong; a different-user-selecting unit that selects a different user when a predetermined event occurs while a game is being played; a group formation-assessing unit that determines whether or not all of the first characteristic data sets belonging to a group are included in the first characteristic data sets associated with the user and the different user; and an action-executing unit that executes predetermined actions using, in addition to the first characteristic data sets associated with the user and the different user, the second characteristic data associated with the group for which it has been determined that all of the pertinent first characteristic data sets are included.
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公开(公告)号:US11587106B2
公开(公告)日:2023-02-21
申请号:US17749937
申请日:2022-05-20
申请人: Kabam, Inc.
IPC分类号: G06Q30/02 , G06T19/00 , G06F3/048 , A63F13/847 , A63F13/87 , G06Q30/0207 , G06Q30/0214
摘要: Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.
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公开(公告)号:US20230022864A1
公开(公告)日:2023-01-26
申请号:US17957226
申请日:2022-09-30
发明人: Makoto KIKUCHI , Kentaro HOMMA , Ayami YASUMOTO , Matthew DATUM , Akio ONDA
IPC分类号: A63F13/69 , A63F13/5378 , A63F13/48 , A63F13/44 , A63F13/216 , A63F13/847
摘要: A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.
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公开(公告)号:US20220401842A1
公开(公告)日:2022-12-22
申请号:US17836682
申请日:2022-06-09
发明人: Sohrob FARUDI , Steven ADLER
IPC分类号: A63F13/65 , A63F13/847 , A63F13/798 , A63F13/335 , A63B71/06
摘要: A system and method for managing tokens used in an interactive sports management system enabling remote participation in decisions affecting activity in a sporting event. The interactive system includes a server platform in communication with a blockchain processing network in which are recorded player tokens corresponding to the players. The tokens are respectively implemented by player smart contracts instantiated within the blockchain processing network and executed by a blockchain virtual machine. Results information relating to performances of the players is received by the server platform and stored within a database. A value factor corresponding to an achievement occurrence within the results information associated with a first player is provided to a first player smart contract implementing a first player token associated with the first player. The first player smart contract updates a value of the first player token within the blockchain processing network based upon the first value factor.
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公开(公告)号:US11465038B2
公开(公告)日:2022-10-11
申请号:US15697138
申请日:2017-09-06
发明人: Seong Hyeon Kim
IPC分类号: A63F9/06 , A63F13/30 , A63F13/73 , G06F3/0484 , A63F13/80 , A63F13/92 , A63F13/847 , G06F3/04842
摘要: A method for providing a puzzle game performed by a game server connected to a user terminal via a network includes the steps of: performing a user login process in response to receiving login information from the user terminal; and executing the puzzle game on the user terminal in response to receiving a game execution signal from the user terminal. Game action is performed in conjunction with player object groups if it is determined that a puzzle block elimination condition is satisfied according to a cumulative result of eliminating the puzzle blocks.
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公开(公告)号:US20220308654A1
公开(公告)日:2022-09-29
申请号:US17212017
申请日:2021-03-25
发明人: Michael Chen
IPC分类号: G06F3/01 , G06T7/73 , A63F13/40 , A63F13/847 , A63F13/21
摘要: Methods, systems, and apparatuses are described for providing XR experiences to multiple users. A plurality of XR devices might participate in a group XR experience. Physical environment data may be determined for each XR device. Virtual play areas for each of the XR devices may be determined. The different virtual play areas may be fit into different areas of a predefined virtual play area, and/or may be combined to form a combined virtual play area. Each XR device might be provided a different portion of the virtual play area. The XR devices may be sent different virtual map positioning data to provide the group XR experience.
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公开(公告)号:US11412016B2
公开(公告)日:2022-08-09
申请号:US16915727
申请日:2020-06-29
申请人: Fortinet, Inc.
发明人: Robert A. May , Jordan E. Thompson , Jamie Pate
IPC分类号: H04L65/4053 , H04L65/1089 , H04L65/401 , A63F13/847 , H04L9/40 , A63F13/822 , G06F3/04815
摘要: Systems and methods for demonstrating network security products in a virtual conference and providing training to attendees of a network security training session in the virtual conference through the use of gamification are provided. A server generates a dedicated virtual environment for a particular attendee. A three-dimensional (3D) user interface for the virtual conference is presented on a display of the particular attendee, which represents a simulated conference environment with each network security product being demonstrated as a virtual booth represented in the conference environment. A game client causes the particular attendee to navigate in the 3D user interface to a first virtual booth to access a first learning objective relating to demonstration of a first network security product corresponding to the first booth. A progress report, which is maintained by the server, is used to notify regarding other learning objectives that are of potential interest to the particular attendee.
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公开(公告)号:US20220168652A1
公开(公告)日:2022-06-02
申请号:US17107713
申请日:2020-11-30
发明人: George Weising , Ernesto Corvi , David Thach
IPC分类号: A63F13/822 , A63F13/847 , G06N20/00
摘要: Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The method includes examining the player gaming metrics to identify a game region along the golden path where the player is determined to need assistance to advance in the video game. The method includes generating a dynamic quest for the player. The dynamic quest is generated with one or more sub-parts to enable acquisition of a reward that is useful for assisting the player to make advancement in said video game along the golden path. The method includes inserting the dynamic quest along the golden path, the inserting presents the dynamic quest to the player and enables said acquisition of said reward
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公开(公告)号:US20220126209A1
公开(公告)日:2022-04-28
申请号:US17466175
申请日:2021-09-03
申请人: Nintendo Co., Ltd.
IPC分类号: A63F13/69 , A63F13/46 , A63F13/798 , A63F13/847 , A63F13/803
摘要: During a predetermined period, a team competition event is held. If a game regarding the team competition event is performed using a character belonging to a user team to which a user belongs, the user can acquire team medals, and the team medals are added to the user team. If, on the other hand, the game is performed using a character belonging to a team other than the user team to which the user belongs, the team medals are not added to the user team. After the lapse of the predetermined period, in accordance with team medals of each team, the result of the team competition event is displayed.
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