MULTI-SEGMENT PROTECTIVE SHEATH FOR EXPANDABLE MEDICAL DEVICES
    91.
    发明申请
    MULTI-SEGMENT PROTECTIVE SHEATH FOR EXPANDABLE MEDICAL DEVICES 审中-公开
    用于可扩展医疗设备的多部分保护性护理

    公开(公告)号:US20120136367A1

    公开(公告)日:2012-05-31

    申请号:US12955132

    申请日:2010-11-29

    Abstract: A protective sheath for covering an elongated medical device includes two or more sheath segments. Each sheath segment has a lumen extending the length of the segment with an inner diameter sufficient to receive the elongated medical device within the lumen. Each sheath segment also has a first end and a second end, with the first end of each sheath segment being configured to engage the second end of an adjacent sheath segment in an interlocking engagement. The first end of each sheath segment has a first coupling portion and the second end of each sheath segment has a second coupling portion, which are complementary of one another and configured to couple adjacent sheath segments to one another when the first end of one sheath segment is engaged with the second end of an adjacent sheath segment.

    Abstract translation: 用于覆盖细长医疗装置的护套包括两个或更多个鞘段。 每个鞘段具有延伸段的长度的内腔,其内径足以容纳管腔内的细长医疗装置。 每个鞘段还具有第一端和第二端,每个鞘段的第一端构造成以互锁接合方式接合相邻护套段的第二端。 每个鞘段的第一端具有第一联接部分,并且每个鞘段的第二端具有第二联接部分,第二联接部分彼此互补并且被配置为当一个鞘段的第一端部将相邻的鞘段彼此耦合时 与相邻鞘段的第二端接合。

    TENSIONING PROCESS FOR COATING BALLOON
    92.
    发明申请
    TENSIONING PROCESS FOR COATING BALLOON 有权
    用于涂层气泡的拉伸过程

    公开(公告)号:US20120128863A1

    公开(公告)日:2012-05-24

    申请号:US13280067

    申请日:2011-10-24

    Abstract: Method of coating an expandable member includes providing an expandable member having a proximal and a distal end with a guidewire lumen extending therebetween, the expandable member having a deflated and fully expanded configurations, and inflating the expandable member to an initial inflation pressure; positioning a mandrel within the guidewire lumen; tensioning the mandrel to straighten the guidewire lumen within the expandable member; and disposing a therapeutic agent on at least a portion of the expandable member. Method further includes partially deflating the expandable member to an intermediate pressure, and drying the therapeutic agent on the expandable member, and, if a folded expandable member is used, at least partially refolding the expandable member.

    Abstract translation: 涂覆可膨胀构件的方法包括提供具有近端和远端的可扩张构件,其中在其间延伸的导丝腔,所述可膨胀构件具有放气和完全膨胀的构造,并且将可膨胀构件充气至初始充气压力; 将心轴定位在导丝管腔内; 张紧心轴以拉直可扩张构件内的导丝腔; 以及在所述可扩张构件的至少一部分上设置治疗剂。 方法还包括将可膨胀构件部分地排气至中间压力,以及干燥可膨胀构件上的治疗剂,并且如果使用折叠的可膨胀构件,至少部分地重新折叠可膨胀构件。

    MULTI-FUNCTIONAL PERIPHERAL DEVICE
    93.
    发明申请
    MULTI-FUNCTIONAL PERIPHERAL DEVICE 审中-公开
    多功能外围设备

    公开(公告)号:US20120122584A1

    公开(公告)日:2012-05-17

    申请号:US12945888

    申请日:2010-11-14

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: A system, apparatus, and method for communicating information between a gaming device and a portable electronic device using a multi-functional peripheral device associated with the gaming device are disclosed. The multi-functional peripheral device may include a sensor to detect sensory input from the user and/or the portable electronic device associated with the user to play a game of chance on the gaming device.

    Abstract translation: 公开了一种使用与游戏设备相关联的多功能外围设备在游戏设备和便携式电子设备之间传送信息的系统,设备和方法。 多功能外围设备可以包括用于检测来自用户和/或与用户相关联的便携式电子设备的感觉输入以在游戏设备上玩游戏的传感器。

    METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE
    94.
    发明申请
    METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE 失效
    下载游戏的方法和设备

    公开(公告)号:US20110218038A1

    公开(公告)日:2011-09-08

    申请号:US13101939

    申请日:2011-05-05

    CPC classification number: G07F17/32 G07F17/323 G07F17/3232

    Abstract: The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required.

    Abstract translation: 本发明提供了用于下载游戏软件的方法,设备和系统。 根据本发明的一些实施方式,游戏软件例如由一个或多个服务器在多个信道上连续发送。 在一些这样的实现中,每个频道专用于不同的投注游戏的软件。 在其他实现中,游戏软件组件在多个通道上传输,每个通道专用于特定的游戏软件组件。 一些实施方案响应于来自游戏机的请求而提供游戏软件。 提供专用和/或公共网络的实现。 本发明的优选实现允许以安全的方式将游戏软件下载到游戏机,以自动确保满足许可和监管要求。 一些这样的实现确定游戏软件是否需要支付,并且如果需要,则提供自动支付。

    Method and System for Instant-On Game Dowload
    95.
    发明申请
    Method and System for Instant-On Game Dowload 有权
    即时游戏下载的方法和系统

    公开(公告)号:US20110105234A1

    公开(公告)日:2011-05-05

    申请号:US12986861

    申请日:2011-01-07

    CPC classification number: G07F17/3225 G07F17/32 G07F17/323

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.

    Abstract translation: 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。

    Method and system for instant-on game download
    96.
    发明授权
    Method and system for instant-on game download 有权
    即时游戏下载的方法和系统

    公开(公告)号:US07887420B2

    公开(公告)日:2011-02-15

    申请号:US11224814

    申请日:2005-09-12

    CPC classification number: G07F17/3225 G07F17/32 G07F17/323

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.

    Abstract translation: 公开了一种方法,装置和系统,包括计算机程序产品,在游戏机中实现和使用用于在数据网络上按需提供游戏的方法的技术。 游戏机通过数据网络发送用于游戏应用的请求消息。 在网络模式中,游戏机通过用于基于网络的游戏的数据网络的流媒体信道从被执行的游戏应用接收输出的结果。 在基于网络的游戏过程中,通过数据网络的下载频道下载游戏应用程序。 在本地模式中,游戏机独立于基于网络的游戏进行下载的游戏应用。 游戏机从网络模式瞬间切换到用于基于机器的游戏的本地模式,包括维持基于网络的游戏的状态。

    Universal system mediation within gaming environments
    97.
    发明授权
    Universal system mediation within gaming environments 有权
    游戏环境中的通用系统调解

    公开(公告)号:US07780526B2

    公开(公告)日:2010-08-24

    申请号:US11155052

    申请日:2005-06-17

    CPC classification number: G07F17/3206 G07F17/32 G07F17/3239 G07F17/3255

    Abstract: Gaming machines and networks capable of providing universal mediation between multiple disparate gaming systems are disclosed. In particular, multiple disparate gaming systems providing different services and features can be accessed by a player throughout a gaming session at a gaming device as a result of a single player transaction using a universal indicia of identification by the player. Such an indicia can include a card, token, PIN, biometric identifier and/or other identification source. A player identification device at the gaming device can accept such indicia, and can also facilitate protocol mediation and hardware mediation between the gaming device and each of the multiple disparate gaming systems. Enhanced DCUs may also be used to facilitate such mediations, and also to provide redundant communication paths between a LAN containing the gaming device and a WAN including the multiple disparate gaming systems.

    Abstract translation: 公开了能够在多个不同的游戏系统之间提供通用中介的游戏机和网络。 特别地,提供不同服务和特征的多个不同的游戏系统可以由玩家在游戏设备的整个游戏会话期间作为使用玩家识别的通用标记的单个玩家交易的结果来访问。 这样的标记可以包括卡,令牌,PIN,生物识别标识符和/或其他识别源。 游戏设备上的玩家识别装置可以接受这样的标记,并且还可以促进游戏装置与多个不同游戏系统中的每一个之间的协议中介和硬件中介。 还可以使用增强的DCU来促进这种中介,并且还可以在包含游戏设备的LAN和包括多个不同游戏系统的WAN之间提供冗余通信路径。

    FLEXIBLE DETERMINATION OF GAMING AND SERVICES
    98.
    发明申请
    FLEXIBLE DETERMINATION OF GAMING AND SERVICES 审中-公开
    灵活确定游戏和服务

    公开(公告)号:US20100062838A1

    公开(公告)日:2010-03-11

    申请号:US12209160

    申请日:2008-09-11

    Abstract: According to some implementations, when a patron requests unavailable goods and/or services, at least one alternative option may be offered to that patron. The alternative option(s) may be determined in a variety of ways. For example, the patron's preferences may be compared to a database of available options. However, casino preferences and/or third party preferences may also be considered when determining an alternative option. In some instances, casino preferences and/or third party preferences may be accorded more weight than the preferences of at least some patrons. In some such implementations, however, third party preferences will be accorded less weight than the preferences of certain patrons, e.g., those patrons having a relatively high expected economic value to the gaming establishment.

    Abstract translation: 根据一些实施方案,当顾客请求不可​​用的商品和/或服务时,可以向该顾客提供至少一个替代选项。 替代选项可以以各种方式确定。 例如,可以将顾客的偏好与可用选项的数据库进行比较。 然而,当确定替代选项时,也可以考虑赌场偏好和/或第三方偏好。 在某些情况下,娱乐场偏好和/或第三方偏好可能比至少一些顾客的偏好更重。 然而,在一些这样的实现中,第三方偏好将比某些顾客的偏好(例如,具有对游戏机构具有相对较高的预期经济价值的那些顾客)的重量轻。

    GAME PRODUCTION AND REGULATORY APPROVAL SYSTEMS
    99.
    发明申请
    GAME PRODUCTION AND REGULATORY APPROVAL SYSTEMS 有权
    游戏生产和监管批准系统

    公开(公告)号:US20090298576A1

    公开(公告)日:2009-12-03

    申请号:US12131737

    申请日:2008-06-02

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/323 G07F17/32 G07F17/3223

    Abstract: Methods and systems for creating, producing, and submitting new wager game packages for approval from regulatory bodies are described. With the increasing need for game providers/publishers to create more games due to factors in the gaming industry, such as the advent of server-based gaming, game publishers are finding ways to leverage the creative pool of independent game developers. A game development system consists of a creative environment, a production environment, and a submission environment. In the creative workspace, new wager game code is developed using pre-approved game components and other components provided by the game provider/publisher. In the production environment, the game code is tested, converted to operate in multiple platforms, to meet the requirements of various jurisdictions, and the like. Once the game code is ready for submission to regulatory bodies, in the submission environment, certain required and some voluntary documents are produced, such as a differences report, game description report, and a compliance certificate, all intended to facilitate the game approval process by the regulatory body. In this manner, a greater number of new games may be created and the approval process of new games is made more efficient.

    Abstract translation: 描述了制定,生产和提交新的下注游戏包以供监管机构批准的方法和系统。 随着游戏机/出版商由于游戏行业的因素而创造更多的游戏,例如基于服务器的游戏的出现,游戏发行商正在寻找利用独立游戏开发者创意池的方法。 游戏开发系统由创意环境,生产环境和投放环境组成。 在创意工作区中,使用预先认可的游戏组件和游戏提供商/发行商提供的其他组件开发新的赌注游戏代码。 在生产环境中,游戏代码经过测试,转换为在多个平台上运行,以满足各个司法管辖区的要求等。 一旦游戏代码准备好提交给监管机构,在提交环境中,产生了某些必需的和一些自愿文件,例如差异报告,游戏描述报告和合规证书,所有这些都旨在通过以下方式进行游戏审批过程: 监管机构。 以这种方式,可以创建更多的新游戏,并且使新游戏的批准过程更有效率。

    Automated Techniques for Table Game State Tracking
    100.
    发明申请
    Automated Techniques for Table Game State Tracking 审中-公开
    桌面游戏状态跟踪的自动化技术

    公开(公告)号:US20090131151A1

    公开(公告)日:2009-05-21

    申请号:US12249771

    申请日:2008-10-10

    Abstract: Techniques are disclosed for facilitating game state tracking of gaming activity conducted at a gaming system including a first live casino gaming table. In at least one embodiment, the system may be operable to: control a wager-based game played at the first gaming table; enable a first active game session to be conducted at the first gaming table; automatically detect a first table game state change event for triggering a change of state of the first active game session; and automatically update the state of the first game session using at least a portion of information relating to the first table game state change event. According to specific embodiments, the first table game state change event may include (or may correspond to) at least of the following events: an event relating to a first player's physical gestures or movements; an event relating to a first casino employee's physical gestures or movements; an event relating to the first player's verbal instructions; an event relating to a casino employee's verbal instructions; and/or an event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table. In at least one embodiment, the first table game state change event may be analyzed and/or interpreted with respect to selected criteria, and the state of the first game session may be automatically advanced (and/or updated) in response to the analysis and/or interpretation of the first table game state change event.

    Abstract translation: 公开了用于促进在包括第一实况赌场游戏桌的游戏系统中进行的游戏活动的游戏状态跟踪的技术。 在至少一个实施例中,该系统可操作用于:控制在第一游戏桌上玩的基于赌注的游戏; 使得能够在第一游戏桌上进行第一活动游戏会话; 自动检测用于触发第一活动游戏会话的状态改变的第一表游戏状态改变事件; 并且使用与第一表游戏状态改变事件相关的信息的至少一部分来自动更新第一游戏会话的状态。 根据具体实施例,第一表游戏状态改变事件可以包括(或可能对应于)至少以下事件:与第一玩家的身体手势或运动有关的事件; 与第一个赌场雇员的身体姿势或运动有关的事件; 与第一名玩家的口头指示有关的事件; 与赌场员工口头说明有关的事件; 和/或与游戏桌上官方指定的投注区之外发生的投注活动有关的事件。 在至少一个实施例中,可以针对所选择的标准来分析和/或解释第一表游戏状态改变事件,并且响应于分析可以自动地提前(和/或更新)第一游戏会话的状态,并且 /或第一个桌面游戏状态改变事件的解释。

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