Cache-influenced video games
    91.
    发明授权
    Cache-influenced video games 有权
    缓存影响的视频游戏

    公开(公告)号:US09079108B2

    公开(公告)日:2015-07-14

    申请号:US14119171

    申请日:2013-05-31

    Inventor: Ezekiel Kruglick

    Abstract: Technologies related to cache-influenced video games are generally described. In some examples, the content of video game outputs as experienced by players of a video game may be adaptively modified to make more effective use of digital assets that are loaded in a computing system cache. Cache-influenced video games may increase cache use by increasing use, within a video game, of digital assets in a cache relative to assets not in the cache, e.g., assets that are on disk or in database storage. Cached digital assets can be retrieved more efficiently than assets stored elsewhere, and therefore video game performance may be improved.

    Abstract translation: 通常描述与缓存影响的视频游戏相关的技术。 在一些示例中,可以自适应地修改视频游戏的玩家体验的视频游戏输出的内容,以便更有效地使用加载在计算系统高速缓存中的数字资产。 缓存影响的视频游戏可以通过在视频游戏中增加缓存中相对于不在高速缓存中的资产的数字资产(例如,在磁盘上或在数据库存储中的资产)来增加高速缓存的使用。 可以比存储在其他地方的资产更有效地检索缓存的数字资产,因此视频游戏性能可能会得到改善。

    Shared secret identification for secure communication
    92.
    发明授权
    Shared secret identification for secure communication 有权
    共享秘密识别用于安全通信

    公开(公告)号:US08997179B2

    公开(公告)日:2015-03-31

    申请号:US13816717

    申请日:2012-09-26

    Inventor: Ezekiel Kruglick

    CPC classification number: H04L63/08 H04W12/02

    Abstract: Technologies related to shared secret identification for secure communication are generally described. In some examples, devices may exchange hashes, such as file deduplication hashes, to identify a matching hash. The identified matching hash represents a shared data item which may be used as a shared secret to encrypt and/or decrypt subsequent secure communications between the devices. Each device retrieves the shared data item from its respective secure memory and may use the shared data item to encrypt and/or decrypt subsequent secure communications. An eavesdropper may observe the hash exchange, but will not be able to decrypt the secure communications without access to the shared data item, because hashes may be effectively non-invertible.

    Abstract translation: 通常描述与用于安全通信的共享秘密识别相关的技术。 在一些示例中,设备可以交换散列,例如文件重复数据消除散列,以识别匹配的散列。 所识别的匹配散列表示可以用作共享秘密以对设备之间的后续安全通信进行加密和/或解密的共享数据项。 每个设备从其相应的安全存储器检索共享数据项,并且可以使用共享数据项来加密和/或解密后续的安全通信。 窃听者可以观察哈希交换,但是不能在不访问共享数据项的情况下解密安全通信,因为散列可能是非可逆的。

    CO-LOCATING REMOTELY-SERVED APPLICATION PROGRAMMING INTERFACE INSTANCES
    93.
    发明申请
    CO-LOCATING REMOTELY-SERVED APPLICATION PROGRAMMING INTERFACE INSTANCES 有权
    定位远程服务应用编程接口实验

    公开(公告)号:US20150089492A1

    公开(公告)日:2015-03-26

    申请号:US14351829

    申请日:2013-04-17

    Inventor: Ezekiel Kruglick

    CPC classification number: G06F8/61 G06F8/36 G06F9/5072 G06F9/542

    Abstract: Technologies are provided for locally installing remotely-served API instances. In some examples, a scale-out service may receive a request to provide an installation of a remotely-served API at a particular datacenter. In response to a determination by the scale-out service that a local instance of the remotely-served API can be installed at that datacenter, the scale-out service may install the local instance and route requests to that API from the datacenter to the local instance instead of the remotely-served API.

    Abstract translation: 提供了用于本地安装远程服务的API实例的技术。 在一些示例中,横向扩展服务可以接收在特定数据中心提供远程服务的API的安装的请求。 为了响应横向扩展服务的确定,可以在该数据中心安装远程服务的API的本地实例,横向扩展服务可以将本地实例和请求路由到该API,从数据中心到本地 而不是远程服务的API。

    DETERMINING USER KEY-VALUE STORAGE NEEDS FROM EXAMPLE QUERIES
    94.
    发明申请
    DETERMINING USER KEY-VALUE STORAGE NEEDS FROM EXAMPLE QUERIES 有权
    从示例查询中确定用户主要价值存储需求

    公开(公告)号:US20140372377A1

    公开(公告)日:2014-12-18

    申请号:US14470733

    申请日:2014-08-27

    Inventor: Ezekiel Kruglick

    Abstract: Technologies are generally provided for conveying tree and index needs of a database by collecting and forwarding a statistically representative set of data requests so that a new datacenter can use its existing auto-learning and adjustment techniques to create local indices before receiving its first real or live requests. In some examples, requests at an origin datacenter may be collected to provide a small population of queries that are representative of a larger population of queries. Filters anonymizers may be employed to adhere to data sharing rules and restrictions while still allowing a new datacenter to build indices and test performance. Thus, the new datacenter may be trained asynchronously from another site and without actual data changing hands. Training and testing of destination database services may be completed before committing to customer migration.

    Abstract translation: 通常通过收集和转发统计上具有代表性的一组数据请求来传送数据库的树和索引需求的技术,使得新的数据中心可以在接收其第一个真实或实时之前使用其现有的自动学习和调整技术来创建本地索引 要求。 在一些示例中,可以收集原始数据中心的请求以提供代表较大群查询的小量查询。 可以使用过滤器匿名器来遵守数据共享规则和限制,同时仍然允许新的数据中心构建索引并测试性能。 因此,可以从另一个站点异步地训练新的数据中心,而不需要实际的数据更换手。 目的地数据库服务的培训和测试可能在承诺客户迁移之前完成。

    CACHE-INFLUENCED VIDEO GAMES
    95.
    发明申请
    CACHE-INFLUENCED VIDEO GAMES 有权
    高速缓存的视频游戏

    公开(公告)号:US20140357379A1

    公开(公告)日:2014-12-04

    申请号:US14119171

    申请日:2013-05-31

    Inventor: Ezekiel Kruglick

    Abstract: Technologies related to cache-influenced video games are generally described. In some examples, the content of video game outputs as experienced by players of a video game may be adaptively modified to make more effective use of digital assets that are loaded in a computing system cache. Cache-influenced video games may increase cache use by increasing use, within a video game, of digital assets in a cache relative to assets not in the cache, e.g., assets that are on disk or in database storage. Cached digital assets can be retrieved more efficiently than assets stored elsewhere, and therefore video game performance may be improved.

    Abstract translation: 通常描述与缓存影响的视频游戏相关的技术。 在一些示例中,可以自适应地修改视频游戏的玩家体验的视频游戏输出的内容,以便更有效地使用加载在计算系统高速缓存中的数字资产。 缓存影响的视频游戏可以通过在视频游戏中增加缓存中相对于不在高速缓存中的资产的数字资产(例如,在磁盘上或在数据库存储中的资产)来增加高速缓存的使用。 可以比存储在其他地方的资产更有效地检索缓存的数字资产,因此视频游戏性能可能会得到改善。

    CORE AFFINITY BITMASK TRANSLATION
    96.
    发明申请
    CORE AFFINITY BITMASK TRANSLATION 有权
    核心利益BITMASK翻译

    公开(公告)号:US20140344550A1

    公开(公告)日:2014-11-20

    申请号:US14124569

    申请日:2013-05-15

    Inventor: Ezekiel Kruglick

    CPC classification number: G06F9/5044 G06F2209/502

    Abstract: Technologies are generally described for systems methods, and devices related to core affinity bitmask translation. An example system may include first, second, third and fourth cores, and a dispatcher. The dispatcher may be configured to receive a first request where the first request include a core affinity bitmask and instructions. The core affinity bitmask can identify at least the first core and the second core. The dispatcher may be configured to determine a first affinity between the first core and the second core. The dispatcher may then identify the third core and the fourth core as having similar affinity to achieve a substantially similar performance. The dispatcher may also be configured to generate a second request that includes a translated core affinity bitmask. The translated core affinity bitmask may be effective to identify the third core and the fourth core as appropriate cores to execute the instructions.

    Abstract translation: 技术通常描述为系统方法和与核心亲和位掩码转换相关的设备。 示例性系统可以包括第一,第二,第三和第四核以及调度器。 调度器可以被配置为接收第一请求,其中第一请求包括核心关联位掩码和指令。 核心相关位掩码可以至少识别第一核和第二核。 调度器可以被配置为确定第一核心和第二核心之间的第一亲和度。 然后,调度员可以将第三核心和第四核心识别为具有相似的亲和力以实现基本相似的性能。 调度器还可以被配置为生成包括翻译的核心相关位掩码的第二请求。 翻译的核心相关位掩码可以有效地将第三核和第四核确定为适当的核来执行指令。

    RESOURCE MANAGEMENT FOR DATA CENTER BASED GAMING
    97.
    发明申请
    RESOURCE MANAGEMENT FOR DATA CENTER BASED GAMING 审中-公开
    资源管理基于数据中心的游戏

    公开(公告)号:US20140315631A1

    公开(公告)日:2014-10-23

    申请号:US14308434

    申请日:2014-06-18

    Inventor: Ezekiel Kruglick

    CPC classification number: A63F13/12 G07F17/3225

    Abstract: Technologies are presented for managing a resource demand on a data center providing game services by adjusting a probability of various kinds of game events. Data center load data may be received and used to adjust occurrence tables associated with both one-off and lengthy game events that may direct game clients toward events that may involve lesser resource demand. Contrary to conventional load balancing for non-gaming applications, the methods described herein may take advantage of the pseudorandom event nature that may be a part of a game experience in gaming applications. The resource demand may be altered without changing the number of customers served or the quality of service provided. Thus, resource management may be enhanced while serving the same number of customers.

    Abstract translation: 提供了通过调整各种游戏事件的概率来管理提供游戏服务的数据中心的资源需求的技术。 可以接收数据中心负载数据并用于调整与一次性和冗长的游戏事件相关联的发生表,这些事件可以将游戏客户端引导到可能涉及较少资源需求的事件。 与非游戏应用的传统负载平衡相反,本文描述的方法可以利用可能是游戏应用中的游戏体验的一部分的伪随机事件性质。 可以改变资源需求而不改变所服务的客户数量或提供的服务质量。 因此,在为相同数量的客户服务的同时可以增强资源管理。

    SOCIAL NETWORK RECRUITING ALERTS
    98.
    发明申请
    SOCIAL NETWORK RECRUITING ALERTS 审中-公开
    社会网络收集警报

    公开(公告)号:US20140297547A1

    公开(公告)日:2014-10-02

    申请号:US13643041

    申请日:2012-07-03

    Inventor: Ezekiel Kruglick

    CPC classification number: G06Q50/01 G06Q10/00 G06Q10/10 G06Q10/1053

    Abstract: Technologies related to social network recruiting alerts are generally described. Passive recruiting targets may be registered, and a set of contacts linked to the passive recruiting target in a social network graph may be monitored. Recruiting alerts may be generated in response to changes in social network profile data associated with the set of contacts.

    Abstract translation: 一般来说,与社交网络招聘警报相关的技术。 可以注册被动招聘目标,并且可以监视与社会网络图中的被动招募目标相关联的一组联系人。 可以响应于与该组联系人相关联的社交网络简档数据的变化而生成招募警报。

    MASKING POWER USAGE OF CO-PROCESSORS ON FIELD-PROGRAMMABLE GATE ARRAYS
    99.
    发明申请
    MASKING POWER USAGE OF CO-PROCESSORS ON FIELD-PROGRAMMABLE GATE ARRAYS 有权
    在现场可编程门阵列上掩蔽合作处理器的电力使用

    公开(公告)号:US20140237284A1

    公开(公告)日:2014-08-21

    申请号:US13978877

    申请日:2013-01-31

    CPC classification number: G06F9/455 G06F21/00 G06F21/556 Y04S40/24

    Abstract: Technologies are generally described for masking power usage of co-processors on field-programmable gate arrays. In some examples, one or more moat brick circuits may be implemented around a co-processor loaded on a held-programmable gate array (FPGA). The moat brick circuits may be configured to use negative feedback and/or noise to mask the power usage variations of the co-processor from other co-processors on the FPGA.

    Abstract translation: 通常描述技术来掩蔽现场可编程门阵列上的协处理器的功率使用。 在一些示例中,可以在加载在可编程门阵列(FPGA)上的协处理器周围实现一个或多个护城河砖电路。 护城河砖电路可以被配置为使用负反馈和/或噪声来掩蔽来自FPGA上的其他协处理器的协处理器的功率使用变化。

    Electrocaloric Effect Heat Transfer Device Dimensional Stress Control
    100.
    发明申请
    Electrocaloric Effect Heat Transfer Device Dimensional Stress Control 有权
    电磁效应传热装置尺寸应力控制

    公开(公告)号:US20140230453A1

    公开(公告)日:2014-08-21

    申请号:US14259663

    申请日:2014-04-23

    Inventor: Ezekiel Kruglick

    CPC classification number: F25B21/00 F25B2321/001 Y02B30/66

    Abstract: Technologies are generally described herein for electrocaloric effect heat transfer devices and methods effective to facilitate thermal energy transfer while mitigating mechanical stresses caused by expansion or contraction of electrocaloric effect material layers during thermal energy transfer operations. Some example heat transfer devices may include heat transfer stacks with at least two electrocaloric effect materials. Expanding electrocaloric effect material and contracting electrocaloric effect material are utilized to cancel the aggregate longitudinal dimensional change during application of an electric field. Some example heat transfer devices may utilize segmented electrocaloric effect material layers with stress relief gaps separating segments to mitigate delamination stress caused by lateral expansion or contraction of the electrocaloric effect material.

    Abstract translation: 本文通常描述用于电热效应传热装置和方法的技术,其有效地促进热能传递,同时减轻由于热能转换操作期间电热效应材料层的膨胀或收缩引起的机械应力。 一些示例性的热传递装置可以包括具有至少两个电热效应材料的传热堆叠。 利用电热效应材料和收缩电热效应材料来消除施加电场期间的聚集体纵向尺寸变化。 一些示例性的热传递装置可以利用分段的电热效应材料层,其中应力消除间隙分隔节段以减轻由电热效应材料的横向膨胀或收缩引起的分层应力。

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