Methods and devices for downloading games of chance
    91.
    发明授权
    Methods and devices for downloading games of chance 失效
    下载游戏机会的方法和设备

    公开(公告)号:US08388448B2

    公开(公告)日:2013-03-05

    申请号:US13101939

    申请日:2011-05-05

    CPC classification number: G07F17/32 G07F17/323 G07F17/3232

    Abstract: The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required.

    Abstract translation: 本发明提供了用于下载游戏软件的方法,设备和系统。 根据本发明的一些实施方式,游戏软件例如由一个或多个服务器在多个信道上连续发送。 在一些这样的实现中,每个频道专用于不同的投注游戏的软件。 在其他实现中,游戏软件组件在多个通道上传输,每个通道专用于特定的游戏软件组件。 一些实施方案响应于来自游戏机的请求而提供游戏软件。 提供专用和/或公共网络的实现。 本发明的优选实现允许以安全的方式将游戏软件下载到游戏机,以自动确保满足许可和监管要求。 一些这样的实现确定游戏软件是否需要支付,并且如果需要,则提供自动支付。

    Peripheral Management Device for Virtual Game Interaction
    92.
    发明申请
    Peripheral Management Device for Virtual Game Interaction 有权
    用于虚拟游戏互动的外围管理设备

    公开(公告)号:US20120122585A1

    公开(公告)日:2012-05-17

    申请号:US12945889

    申请日:2010-11-14

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: In one embodiment, a peripheral management device may have a controller configured to communicate with a gaming machine and a portable electronic device. The controller may be configured to: (i) receive a peripheral data packet from a gaming machine processor, the peripheral data packet including at least one command; (ii) determine whether to process the peripheral data packet on at least one peripheral device of the gaming machine or at least one virtual peripheral device of the portable electronic device; (iii) generate an instructional data packet for the at least one virtual peripheral device if the peripheral data packet is determined to be processed on the at least one virtual peripheral device; and (iv) transmit the instructional data packet to the portable electronic device.

    Abstract translation: 在一个实施例中,外围管理设备可以具有被配置为与游戏机和便携式电子设备进行通信的控制器。 控制器可以被配置为:(i)从游戏机处理器接收外围数据分组,所述外围数据分组包括至少一个命令; (ii)确定是否在游戏机的至少一个外围设备或便携式电子设备的至少一个虚拟外围设备中处理外围数据分组; (iii)如果所述外围数据分组被确定为在所述至少一个虚拟外围设备上被处理,则产生用于所述至少一个虚拟外围设备的指令数据分组; 和(iv)将该指令数据分组发送到便携式电子设备。

    REAL-TIME PLAYER TRACKING
    93.
    发明申请
    REAL-TIME PLAYER TRACKING 审中-公开
    实时播放器追踪

    公开(公告)号:US20120063651A1

    公开(公告)日:2012-03-15

    申请号:US13298226

    申请日:2011-11-16

    CPC classification number: G07F17/32 G07F17/3239 G07F17/3241

    Abstract: Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include “smart cameras” having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.

    Abstract translation: 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成机器视觉系统的“智能照相机”。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息也可以用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实现涉及监视顾客事件数据并确定何时发生预定的兴趣事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。

    Remote wager gaming system using a video game console
    94.
    发明授权
    Remote wager gaming system using a video game console 有权
    使用视频游戏机的远程赌注游戏系统

    公开(公告)号:US08079905B2

    公开(公告)日:2011-12-20

    申请号:US11593434

    申请日:2006-11-06

    CPC classification number: G07F17/3206 A63F2300/532 G07F17/32 G07F17/323

    Abstract: Gaming systems, devices, and methods are described for enabling wager gaming with a gaming operator using a game cartridge, such as a USB key, and game storage medium, such as a DVD. The cartridge and disc are inserted into a video game console and a connection with the gaming operator is made via the Internet. Once a connection is made and the identity of the game cartridge user has been verified and authenticated, the user can begin wager game play. Game play data are transmitted between the console and the gaming operator in an encrypted format. An encryption key is transmitted to the gaming operator via a digital certificate stored on the cartridge which has the corresponding private key. The game cartridge is capable of capturing a biometric sample of the user which is compared to a sample provided when the cartridge was issued to the user.

    Abstract translation: 描述了游戏系统,设备和方法,用于使用诸如USB密钥的游戏机和游戏存储介质(例如DVD)的游戏操作者进行下注游戏。 墨盒和光盘插入视频游戏机中,通过互联网与游戏操作者建立连接。 一旦建立连接并且已经验证和认证了游戏盒用户的身份,用户可以开始下注游戏。 游戏数据以加密格式在控制台和游戏运营商之间传送。 加密密钥通过存储在具有相应私钥的盒上的数字证书传送给游戏操作者。 游戏盒能够捕获用户的生物特征样本,该样本与将盒子发给用户时提供的样本进行比较。

    System And Method For Supporting Second Chance Gaming
    95.
    发明申请
    System And Method For Supporting Second Chance Gaming 审中-公开
    支持第二次机会游戏的系统和方法

    公开(公告)号:US20110306401A1

    公开(公告)日:2011-12-15

    申请号:US12797616

    申请日:2010-06-10

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/34 G07F17/3244 G07F17/3267

    Abstract: A gaming device may have at least one display configured to present a first game of chance, a game manager configured to initiate the first game of chance, a session manager configured to manage a user game play session involving the first game of chance, and a near-hit manager, wherein the near-hit manager can be configured to determine whether a near-hit triggering event occurs during the first game of chance, and then determine a near-hit award credit associated with the near-hit triggering event and record each of the near-hit award credits obtained during the user game play session.

    Abstract translation: 游戏装置可以具有配置成呈现第一机会游戏的至少一个显示器,被配置为发起第一机会游戏的游戏管理器,被配置为管理涉及第一机会游戏的用户游戏会话的会话管理器,以及 接近命中的管理者,其中近命中的管理者可以被配置为确定在第一次机会游戏期间是否发生接近命中的触发事件,然后确定与近命中的触发事件和记录相关联的接近命中的奖励信用 在用户游戏过程中获得的每一个近命中的奖励积分。

    Location-Based Real-time Casino Data
    96.
    发明申请
    Location-Based Real-time Casino Data 有权
    基于位置的实时赌场数据

    公开(公告)号:US20110306400A1

    公开(公告)日:2011-12-15

    申请号:US12797610

    申请日:2010-06-10

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: An apparatus, method, and system to acquire and display casino data on a portable electronic device may include a portable electronic device having a processor operative with a real-time location based data application to transmit the location of the portable electronic device and acquire, prioritize, store and display real-time casino data. The real-time casino data may be periodically updated based on the location of the portable electronic device and visually presented to a user on a display of the portable electronic device.

    Abstract translation: 一种用于在便携式电子设备上获取和显示娱乐场数据的装置,方法和系统可以包括具有处理器的便携式电子设备,该处理器可操作于基于实时位置的数据应用以传输便携式电子设备的位置并获取优先级 ,存储和显示实时赌场数据。 可以基于便携式电子设备的位置周期性地更新实时赌场数据,并且在便携式电子设备的显示器上可视地呈现给用户。

    Tournament game system and method using a tournament game card
    98.
    发明授权
    Tournament game system and method using a tournament game card 有权
    比赛游戏系统和方法使用锦标赛游戏卡

    公开(公告)号:US08002630B2

    公开(公告)日:2011-08-23

    申请号:US10642937

    申请日:2003-08-18

    Abstract: In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.

    Abstract translation: 在游戏方法的一个实施例中,可以从第一游戏单元接收标识符,其中标识符与比赛游戏卡相关联,其中根据支付费用将比赛游戏卡提供给玩家。 可以确定从第一游戏单元接收到的标识符是否可信。 玩家可以在比赛中玩的持续时间可以基于标识符来确定,并且如果标识符是真实的,则可以在比赛中使得第一游戏单元能够持续玩游戏。 可以接收到玩家的比赛得分,并且可以确定比赛的胜利者(如果有的话)。 如果确定了比赛的获胜者,则可以产生指示给予获胜者的奖励值的数据。

    Asynchronous Persistent Group Bonus Game
    99.
    发明申请
    Asynchronous Persistent Group Bonus Game 有权
    异步持续组合奖金游戏

    公开(公告)号:US20110117982A1

    公开(公告)日:2011-05-19

    申请号:US12619672

    申请日:2009-11-16

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/3244 A63F13/00 G07F17/32 G07F17/3211

    Abstract: An asynchronous persistent group bonus game system, method and apparatus may have a plurality of gaming machines including a first processor and a bonus server having a second processor. The first processor may be configured to: determine when a bonus game session event is triggered, transmit a bonus game session request to the second processor, and receive an end session notification from the second processor. The second processor may be configured to execute and maintain the always-on asynchronous persistent group bonus game, receive a bonus game session request from at least one of the plurality of gaming machines, instantiate a bonus game session inside the continuous asynchronous persistent group bonus game for the at least one gaming machine, determine when an end session trigger has been triggered for the bonus game session, and transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered.

    Abstract translation: 异步持久组奖励游戏系统,方法和装置可以具有多个游戏机,包括第一处理器和具有第二处理器的奖励服务器。 第一处理器可以被配置为:确定何时触发奖励游戏会话事件,向第二处理器发送奖励游戏会话请求,并从第二处理器接收结束会话通知。 第二处理器可以被配置为执行和维护永久在线异步持久组奖励游戏,从多个游戏机中的至少一个接收奖励游戏会话请求,实例化连续异步持久组奖励游戏内的奖励游戏会话 对于所述至少一个游戏机,确定何时已经为所述奖金游戏会话触发结束会话触发,并且如果确定已经触发了结束会话条件,则向所述至少一个游戏机发送结束会话通知。

    Gaming Systems Including Viral Gaming Events
    100.
    发明申请
    Gaming Systems Including Viral Gaming Events 有权
    游戏系统包括病毒游戏活动

    公开(公告)号:US20110111860A1

    公开(公告)日:2011-05-12

    申请号:US12617717

    申请日:2009-11-12

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/326 G07F17/32 G07F17/3225 G07F17/3244

    Abstract: Gaming machines and systems are configured to present viral gaming events. Once a viral gaming event is triggered, it is presented at one or more first gaming machines at a first time. The viral gaming events spreads to other gaming machines, such as one or more second gaming machines where it is presented at a later time. The viral gaming event may continue to spread to numerous gaming machines. The viral gaming event may comprise a game or a bonus or secondary event, such as a bonus award event to a base wagering game presented by the gaming machine. Feedback or metrics may be used to control the machines to which the viral gaming event spreads and/or the rate of spread.

    Abstract translation: 游戏机和系统被配置为呈现病毒性游戏事件。 一旦病毒性游戏事件被触发,它首次在一个或多个第一游戏机上呈现。 病毒性游戏事件传播到其他游戏机,例如一个或多个第二游戏机,其后来被呈现。 病毒性游戏活动可能会继续传播到许多游戏机。 病毒性游戏事件可以包括游戏机或奖励或次要事件,例如奖励奖励事件,由游戏机提供的基本投注游戏。 反馈或指标可用于控制病毒性游戏事件传播的机器和/或传播速率。

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