OPEN-HOLE WELLBORE LINING
    91.
    发明申请
    OPEN-HOLE WELLBORE LINING 有权
    开孔井筒

    公开(公告)号:US20110162854A1

    公开(公告)日:2011-07-07

    申请号:US13052539

    申请日:2011-03-21

    CPC classification number: C09K8/508 C09K8/516 E21B33/138

    Abstract: Embodiments of the present invention provide systems and methods for lining a wellbore. In certain aspects, the systems and methods comprise providing a fluid composition that is solidifiable or gellable on exposure to actinic radiation of a predetermined wavelength at the wall of open-hole wellbore and providing actinic radiation at the predetermined wavelength to solidify or gel the composition. The predetermined wavelength lies in a range from 100 nm to 1500 nm.

    Abstract translation: 本发明的实施例提供了用于衬砌井筒的系统和方法。 在某些方面,所述系统和方法包括提供流体组合物,其在暴露于露天井筒壁处的预定波长的光化辐射下可固化或凝胶化并提供预定波长的光化辐射以固化或凝胶化组合物。 预定波长在100nm至1500nm的范围内。

    Open-hole wellbore lining
    92.
    发明授权
    Open-hole wellbore lining 有权
    露孔井眼衬里

    公开(公告)号:US07931091B2

    公开(公告)日:2011-04-26

    申请号:US11866791

    申请日:2007-10-03

    CPC classification number: C09K8/508 C09K8/516 E21B33/138

    Abstract: Embodiments of the present invention provide systems and methods for lining a wellbore. In certain aspects, the systems and methods comprise providing a fluid composition that is solidifiable or gellable on exposure to actinic radiation of a predetermined wavelength at the wall of open-hole wellbore and providing actinic radiation at the predetermined wavelength to solidify or gel the composition.

    Abstract translation: 本发明的实施例提供了用于衬砌井筒的系统和方法。 在某些方面,所述系统和方法包括提供流体组合物,其在暴露于露天井筒壁处的预定波长的光化辐射下可固化或凝胶化并提供预定波长的光化辐射以固化或凝胶化组合物。

    PROTECTING AGAINST POLYMORPHIC CHEAT CODES IN A VIDEO GAME
    93.
    发明申请
    PROTECTING AGAINST POLYMORPHIC CHEAT CODES IN A VIDEO GAME 有权
    保护视频游戏中的多态性代码

    公开(公告)号:US20100162405A1

    公开(公告)日:2010-06-24

    申请号:US12343350

    申请日:2008-12-23

    Abstract: Embodiments are directed towards protecting against polymorphic cheat codes in a video game environment. A detour analyzer analyzes game code in client memory for possible hooks to parasite code. For each detected hook to parasite code, hook and/or parasite information is determined to generate a hook/parasite signatures, which are sent to a remote network device. Based on the hook/parasite signatures a weighted combination of scores are generated that is useable to determine a probability value that the parasite code is cheat code. If the determined probability value indicates cheat code, the user of the client device may be banned from future game play. Additionally, the hook/parasite signature information may be used to update the data store to detect polymorphic changes in the cheat code.

    Abstract translation: 实施例旨在防止在视频游戏环境中的多态欺骗代码。 迂回分析器分析客户端内存中的游戏代码,以获得可能的寄生代码钩。 对于每个检测到的钩子到寄生代码,确定钩和/或寄生信息以产生钩子/寄生虫签名,其被发送到远程网络设备。 基于钩/寄生虫签名,生成加权组合的分数,其可用于确定寄生虫代码是欺骗码的概率值。 如果确定的概率值指示作弊码,则客户端设备的用户可能被禁止以后进行游戏。 此外,挂钩/寄生签名信息可以用于更新数据存储以检测作弊码中的多态变化。

    RUPTURING DEVICES
    94.
    发明申请
    RUPTURING DEVICES 有权
    破碎设备

    公开(公告)号:US20100126887A1

    公开(公告)日:2010-05-27

    申请号:US12452846

    申请日:2008-07-09

    CPC classification number: F42B39/14 F42B39/20

    Abstract: The invention provides rupturing devices for mitigating the explosive reaction of a casing (121), hollow tubular body or container, particularly a munition, when it is subject to an external thermal hazard threat. The devices are based on the use of shape memory alloys. The device comprises an element of shape memory alloy (123) which is joined together by a connector (122) to form an annulus, which may be located on an exterior surface of a munitions casing (121) or launch such that upon heating through its transition temperature range will cause the annulus to contract radially inwardly, thereby rupturing the munition (121), allowing any build up of pressure to be released quickly. Advantageously, the connector (122) is. reversible such that the device will be capable of being retro-fitted or removed during normal servicing of the munition (121).

    Abstract translation: 本发明提供了用于在受到外部热危害威胁时,用于减轻外壳(121),中空管状体或容器(特别是弹药)的爆炸反应的破裂装置。 这些器件基于形状记忆合金的使用。 该装置包括形状记忆合金(123)的元件,其通过连接器(122)连接在一起以形成环状物,其可以位于弹药外壳(121)的外表面上或发射,使得在通过其加热 过渡温度范围将导致环形物径向向内收缩,从而破坏弹药(121),从而允许任何压力的积聚被快速释放。 有利地,连接器(122)是。 可逆地使得装置能够在弹药正常维修期间被改装或拆卸(121)。

    Temperature Responsive Safety Devices for Munitions
    95.
    发明申请
    Temperature Responsive Safety Devices for Munitions 有权
    温度响应型弹药安全装置

    公开(公告)号:US20100089272A1

    公开(公告)日:2010-04-15

    申请号:US12472571

    申请日:2009-05-27

    CPC classification number: F42B39/14

    Abstract: A munitions casing including an annulus of a shape memory alloy disposed around said casing where the shape memory alloy has been subjected to a combination of mechanical and thermal treatments so as to impart a memory, and a cutter located between the annulus and the casing wherein heating of the shape memory alloy to a predetermined temperature causes said annulus to contract radially inwardly and rupture the said munitions casing.

    Abstract translation: 一种弹药套管,其包括形状记忆合金的环状物,其围绕所述壳体设置,其中所述形状记忆合金已经经过机械和热处理的组合以赋予记忆力;以及位于所述环空和所述壳体之间的切割器,其中加热 的形状记忆合金到预定温度使得所述环径向向内收缩并破坏所述弹药套管。

    OVERLAYING INTERACTIVE VIDEO GAME PLAY WITH REAL-TIME CHAT SESSIONS WITH GAME SWITCHING
    96.
    发明申请
    OVERLAYING INTERACTIVE VIDEO GAME PLAY WITH REAL-TIME CHAT SESSIONS WITH GAME SWITCHING 有权
    通过游戏切换实时交互式交互式视频游戏

    公开(公告)号:US20100041457A1

    公开(公告)日:2010-02-18

    申请号:US12191794

    申请日:2008-08-14

    Abstract: Embodiments are directed towards providing an interactive game experience whereby a game player may combine game play with a user interface overlaid onto the game that is useable to interact and communicate with other players inside and/or outside of the current game. Through the use of the user interface, a player may select different game sets to play, and rapidly switch between games with different players, while maintaining a real-time interactive chat session, or similar communication session, including, without limit, voice communication sessions. A game client component may launch a game, and then hooks into the game to intercept various input and video functions.

    Abstract translation: 实施例旨在提供一种交互式游戏体验,其中游戏者可将游戏与覆盖在游戏上的用户界面相结合,该用户界面可用于与当前游戏内部和/或外部的其他玩家进行交互和通信。 通过使用用户界面,玩家可以选择不同的游戏机进行游戏,并且在不间断玩家的游戏之间快速切换,同时保持实时交互式聊天会话或类似的通信会话,包括无限制的语音通信会话 。 一个游戏客户端组件可以启动一个游戏,然后钩入游戏以截取各种输入和视频功能。

    METHOD AND APPARATUS FOR DATABASE INDUCTION FOR CREATING FRAME BASED KNOWLEDGE TREE
    98.
    发明申请
    METHOD AND APPARATUS FOR DATABASE INDUCTION FOR CREATING FRAME BASED KNOWLEDGE TREE 有权
    用于创建基于框架的知识树的数据库诱导的方法和装置

    公开(公告)号:US20070185900A1

    公开(公告)日:2007-08-09

    申请号:US11733344

    申请日:2007-04-10

    CPC classification number: G06F17/30958

    Abstract: An automated process (and system) for facilitating the creation of a frame based Knowledge tree for use with a configuration system is provided. In accordance with a preferred embodiment, a database induction module interacts with a user interface and a vendor provided database containing product information in the form of database files. The user sets induction preferences via a graphical user interface, and the induction module accesses product information from the client database file and automatically generates a frame based product knowledge tree in light of the user's preferences, where the frame based product knowledge tree is intended for use with a configuration system for configuring certain desired products, services, or other assemblages.

    Abstract translation: 提供了一种用于促进创建用于配置系统的基于框架的知识树的自动化过程(和系统)。 根据优选实施例,数据库感应模块与包含以数据库文件形式的产品信息的用户界面和供应商提供的数据库交互。 用户通过图形用户界面设置感应偏好,并且感应模块从客户数据库文件访问产品信息,并根据用户的偏好自动生成基于帧的产品知识树,其中基于帧的产品知识树旨在使用 配置系统用于配置某些所需产品,服务或其他组合。

    Telephony system
    99.
    发明申请
    Telephony system 审中-公开
    电话系统

    公开(公告)号:US20070041358A1

    公开(公告)日:2007-02-22

    申请号:US10573079

    申请日:2004-09-08

    Applicant: John Cook

    Inventor: John Cook

    CPC classification number: H04M19/08

    Abstract: A system for and a method of providing a telephony service is disclosed. Supplying power to a node in a telecommunications network from a subscriber's premises conflicts with the plain old telephone service POTS. Until the advent of the present invention it was thought that supplying power in this way required either an additional electrical transmission wire or providing voice support within a digital subscriber line (DSL) service. In the proposed system telephony control signals, as supplied by an exchange (103) on to a first section (107) of an electrical transmission line, are converted into modified downstream control signals having a different frequency to electrical power, which is supplied onto a second section (109) of the electrical transmission line, and electrical equipment in a node that interconnects the first and second sections can draw electrical power supplied by the power supply without affecting the operation of a telephone (101).

    Abstract translation: 公开了一种提供电话服务的系统和方法。 从用户的场所向电信网络中的节点供电与普通老式电话业务POTS相冲突。 在本发明的出现之前,认为以这种方式提供电力需要额外的电传输线或在数字用户线(DSL)服务内提供语音支持)。 在由交换机(103)提供给传输线的第一部分(107)的所提出的系统电话控制信号中,被转换成具有与电功率不同的频率的修改的下游控制信号,其被提供给 电气传输线路的第二部分(109)和互连第一和第二部分的节点中的电气设备可以吸收由电源提供的电力而不影响电话(101)的操作。

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