Abstract:
A computer-based method of providing reading training to a student is provided. The method, based on a training model having individualized program streams, incorporates automatic system intervention to enhance program mastery and decrease reliance on teacher resources. This automatic intervention may accelerate a training stream for students demonstrating early mastery or it may add a review step and/or program modifications for students who are struggling with assigned tasks. Although teachers are advised of a student's progress through the multi-stage program, hands-on intervention is only required for students experiencing extreme difficulties.
Abstract:
A phonics training system provides immediate, audible and virtual answers to questions regarding various images such as objects, animals and people, posed by a user when the user views such images on a video display terminal of the system. The system can provide virtual answers to questions without the need for an instruction or teacher and includes a computer having a video output terminal and an electronic library containing common answers to basic questions. This system can also include an artificial intelligence system.
Abstract:
An electronic learning device configured to receive in a predetermined orientation a book having an arrangement of selectable mode icons, selectable content and a page identifier. Non-volatile memory in the electronic learning device has instructions associated with each mode icon, and data associated with the selectable content. A controller is in electrical communication with a page identification sensor and a position sensor for detecting the presence of a selector. The controller is configured a) to operate in accordance with instructions associated with each mode icon, b) to determine the position of the selector when the selector is within the active range of the position sensor, c) to recognize the page identifier, and a selection by the selector of one of the selectable mode icons, the selectable indicia or the selectable content and d) to send to the electronic user interface a signal associated with the selection.
Abstract:
Methodologies for improving a student's phonemic awareness, decoding, spelling, oral and written comprehension are described herein. The method is embodied in a suite of twelve exercises operable on a computing device. The exercises are geared towards training of 1st and 2nd grade students but are not limited to that. The methods present an entertaining screen environment, with target stimulus, and foil or distracter stimulus presented visually, textually, and aurally. The student is required to identify the target stimulus from the distracter stimulus within the context of each exercise. Progress from easier trials to more difficult trials is made as the student successfully completes particular difficulty levels.
Abstract:
A method for live-learning language skills comprises the steps of providing, in a live-learning environment, at least one visual display operative to display images correlated with corresponding sounds to a non-static user positioned in a line-of-sight from the display and enabling the user to view each image in close temporal proximity to hearing its corresponding sound. In a particularly preferred embodiment, the method provides a live-learning environment full of clues that help decode the images, thereby mimicking the natural language acquisition of humans.
Abstract:
An apparatus for assisting dyslexic individuals, comprising a binder made of a generally rigid material and having a first section and a second section, both sections being pivotably associated with each other by a middle hinge portion; a means for generating at least one audio sound from a set of a plurality of possible audio sounds in response to an actuating signal; and, a plurality of pages associated with the binder, each page comprising a first side and a second side, each page having a plurality of discrete regions. The regions include a first region comprising a set of printed instructions, a second region comprising a three-dimensional structural graphic image, a third region displaying a given three-dimensional word, a fourth region displaying a guide for pronouncing the word, a fifth region displaying a definition of the word, a sixth region displaying the spelling of the word, and a seventh region displaying a guide for pronouncing the word. A method is also provided using a sequence of steps using the apparatus.
Abstract:
Methodologies for improving a student's phonemic awareness, decoding, spelling, oral and written comprehension are described herein. The method is embodied in a suite of twelve exercises operable on a computing device. The exercises are geared towards training of 1st and 2nd grade students but are not limited to that. The methods present an entertaining screen environment, with target stimulus, and foil or distracter stimulus presented visually, textually, and aurally. The student is required to identify the target stimulus from the distracter stimulus within the context of each exercise. Progress from easier trials to more difficult trials is made as the student successfully completes particular difficulty levels.
Abstract:
An interactive phonological and auditory skills improvement system is provided. The system includes a microprocessor, a display connected to the microprocessor, and a speaker connected to the microprocessor. Phonological game logic is run on the microprocessor, the phonological game logic provides at least one audible sound through the speaker and a phonological test regarding said at least one sound. A user responds to the phonological test which is graphically displayed on the display screen using an input device. Auditory game logic is also run on the microprocessor. The 10 auditory game logic provides at least one audible sound through the speaker and an auditory test regarding said at least one sound. The a user must respond to the auditory test using the input device. The auditory test is also graphically displayed on the display screen.
Abstract:
Disclosed herein is an interactive storybook that is divided into parts that requires a reader to find hidden clues in order to complete the story. The story begins as a traditional book-type story, except when a part is completed, a first clue, which may take the form of a riddle, is provided to direct the reader to the next part. The clue provides the reader with the location of a lock securing a chamber containing a hidden part and how to determine a combination for the lock. In the preferred embodiment, the location of the hidden part is within the covers. At the end of this hidden part is a second clue that tells the reader the location of the lock that secures the chamber, which contains the subsequent part to the story and how to determine a combination of that lock. This sequence continues until the story is complete.
Abstract:
A training tool for training and assessing one or more auditory processing, phonological awareness, phonological processing and reading skills of an individual is provided. The training tool may use various graphical games to train the individual's ability in a particular set of auditory processing, phonological awareness, phonological processing and reading skills. The system may use speech recognition technology to permit the user to interact with the games.