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公开(公告)号:US20210283504A1
公开(公告)日:2021-09-16
申请号:US17336781
申请日:2021-06-02
发明人: Kohei IKEDA , Ryo SAITO , Takeshi HIDA
IPC分类号: A63F13/56 , A63F13/833
摘要: A computer system detects occurrence of an action exchange in which one of a player character and an opponent character performs a first action and another one of the player character and the opponent character performs a second action to mutually exchange the actions. Based on a first stiff time related to the first action, a second stiff time related to the second action, and a time difference between the first stiff time and the second stiff time, when a stiff time (hereinafter referred to as an “own stiff time”) related to an action performed by the player character is shorter than a stiff time related to an action performed by the opponent character, the computer system presents a player controlling the player character with a recommended candidate action recommended to be performed after an end of the own stiff time.
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公开(公告)号:US11052315B2
公开(公告)日:2021-07-06
申请号:US16123752
申请日:2018-09-06
发明人: Akihiro Kyono , Ken Masumori
IPC分类号: A63F13/52 , A63F13/35 , A63F13/847 , A63F13/44 , A63F13/833 , A63F13/533 , A63F13/795 , A63F13/2145 , A63F13/537
摘要: Image generation system which provides, to a plurality of players through individual terminals, image of a game which progresses through cooperation of plurality of individually manipulated characters, image generation system including: game image generating means that generates image of game space in which the plurality of manipulated characters act, as game screen directed at the plurality of players; and determining means that determines if a game event that occurs based on manipulation information input by the plurality of players or the manipulation information fulfills given conditions, game image generating means including insert image generating means that generates, when the given conditions are fulfilled, two or more images related to manipulated characters of cooperating players having cooperated with the fulfillment, insert images to be inserted into game screens of cooperating players, and the insert image generating means generating the insert images respectively directed at cooperating players in accordance with manipulated characters.
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公开(公告)号:US11014000B2
公开(公告)日:2021-05-25
申请号:US16415182
申请日:2019-05-17
发明人: Junichiro Koyama , Akio Onda , Takashi Aoki , Norihiro Nishimura , Toru Hisano , Yuji Iizuka , Hiroumi Endo , Kenichi Nagashima , Hiroki Yakata , Kentaro Tamura , Akinari Ushiguchi , Koji Inokuchi
IPC分类号: A63F13/577 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/285 , A63F13/847
摘要: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring position information of a user wearing a head mounted display to cover his/her field of view; a virtual space setting process of setting a virtual space where a moving body corresponding to the user is arranged and set based on the acquired position information; a moving body process of moving the moving body in the virtual space based on the acquired position information; and a display process of generating a display image on the head mounted display. In the virtual space setting process, the processor sets the virtual space such that a first moving body group and a second moving body group are arranged and set in a common virtual field of the virtual space.
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公开(公告)号:US11013992B2
公开(公告)日:2021-05-25
申请号:US16587112
申请日:2019-09-30
发明人: Hiroshi Tsurusaki , Kazumi Tsuchiya , Akira Togawa
摘要: Among game elements, such as a character and an item, use status of a game element of a specific type or property (comprehensively “specific item”) is monitored. For example, the use status is monitored with respect to various monitoring parameters related to a transaction between users, a fusion, use in a game, or the like, of the game element. Then, when one or more of the monitoring parameters satisfy a predetermined adjustment support condition, an adjustment support control to increase a use quantity of the specific item of a monitoring target is performed. The use quantity of the specific item includes, for example, an available quantity of the specific item in the game or a total number of specific items that can be possessed and acquired by players.
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公开(公告)号:US20200368625A1
公开(公告)日:2020-11-26
申请号:US16987480
申请日:2020-08-07
发明人: Eiji IWATA , Nobuyuki MORISHIMA
摘要: A simulation system including a processor, the processor performs an information acquisition process acquiring real space information obtainable by a recognition process of a real space and user information; a virtual space generation process generating a virtual space corresponding to the real space based on the real space information; an object process that sets a reference point in the virtual space based on the user information and the real space information, and disposes an object of a character in the virtual space based on the reference point; and a display process displaying an image including an image of the character. The object process sets a hit volume based on a position of a user moving body in the virtual space, and performs a process with respect to the character in accordance with a positional relationship between the hit volume and the character when the user performs a given input.
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公开(公告)号:US10661174B2
公开(公告)日:2020-05-26
申请号:US15232121
申请日:2016-08-09
IPC分类号: A63F13/00 , A63F13/577 , A63F13/837 , A63F13/219 , A63F13/213 , A63F13/426 , G03B21/10 , H04N5/74 , G03B17/54 , G09G5/00 , G09G5/36 , G09G5/38 , G03B21/14 , G09G5/377 , A63F13/843 , A63F13/25 , H04N9/31
摘要: An image generation system includes a processor including hardware, the processor being configured to implement an object space setting process, an image generation process generating a projection image, a process receiving a captured image from an imaging section, and a hit determination process calculating a screen spotlight position based on a position of a spotlight within the captured image, calculates a direction from a set position toward the screen spotlight position to be an emission direction of an emitting element, and determines whether or not an object among the plurality of objects disposed in the object space has been hit based on the calculated emission direction, the screen spotlight position being a position of the spotlight on a projection screen, the spotlight being formed by light emitted from the emitting element, and the set position being set to be a representative position of the emitting element or a player.
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公开(公告)号:US20200147495A1
公开(公告)日:2020-05-14
申请号:US16739246
申请日:2020-01-10
发明人: Noriyoshi TAKAGI , Shohei ITO
IPC分类号: A63F13/69 , A63F13/79 , A63F13/5378 , A63F13/65
摘要: A game system includes a processor including hardware. The processor performs: a moving body process of moving a moving body in a map of a game space; a game process that is a process of a game where a user is allowed to gain containers arranged in the map while moving the moving body in the map; and a container process that is a process on the containers. In the container process, the processor performs processes of determining the number of the containers, the types of the containers, the positions of the containers, and items to be assigned to the containers according to given selection conditions.
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公开(公告)号:US20200086216A1
公开(公告)日:2020-03-19
申请号:US16570104
申请日:2019-09-13
发明人: Manabu SHIMOMOTO
IPC分类号: A63F13/58
摘要: A storage object storing a non-playable character (NPC) is flown until a given flight end condition is satisfied based on a player's action operation. The stored NPC is caused to appear from the storage object satisfying the flight end condition. In addition, the NPC having appeared from the storage object is automatically controlled.
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公开(公告)号:US10478724B2
公开(公告)日:2019-11-19
申请号:US15388216
申请日:2016-12-22
发明人: Yuki Oishi , Tetsuo Takahashi , Yosuke Kadowaki , Masumi Yamamoto , Shuichi Ogasawara , Yoshihito Yano
IPC分类号: A63F13/428 , A63F13/537 , A63F13/40 , A63F13/424 , A63F13/44 , A63F13/42 , A63F13/213 , A63F13/426
摘要: A game device includes a processor including hardware, the processor being configured to implement: an input process that acquires line-of-sight information about a player who wears a head-mounted display, and input information that has been input by the player using an input device; a game process that performs a first game process based on the input information, and performs a second game process based on the line-of-sight information, when a game includes a first game and a second game, the first game process being a process for the player to play the first game, and the second game process being a process for the player to play the second game; and a game result calculation process that calculates a game result achieved by the player based on a result of the first game process and a result of the second game process.
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公开(公告)号:US10434416B2
公开(公告)日:2019-10-08
申请号:US15718686
申请日:2017-09-28
发明人: Yoshihiko Mabuchi , Shogo Oku , Akinori Wakebe
IPC分类号: A63F13/69 , A63F13/44 , A63F13/92 , A63F13/792 , A63F13/798 , A63F13/216 , A63F13/215 , A63F13/327 , A63F13/795 , A63F13/55 , A63F13/79 , A63F13/2145
摘要: A player can select a chest serving as a material and a chest serving as a target from possessed chests, and consume the chest serving as the material to perform power-up fusion for powering up the chest serving as the target. An activation condition of the chest after the power-up fusion is determined based on activation conditions of both the chest serving as the material and the chest serving as the target. A content object (content of the chest) provided when the activation condition of the chest after the fusion is satisfied is determined based on a content object associated with both the chest serving as the material and the chest serving as the target.
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