COMPUTER SYSTEM AND GAME SYSTEM
    101.
    发明申请

    公开(公告)号:US20210283504A1

    公开(公告)日:2021-09-16

    申请号:US17336781

    申请日:2021-06-02

    IPC分类号: A63F13/56 A63F13/833

    摘要: A computer system detects occurrence of an action exchange in which one of a player character and an opponent character performs a first action and another one of the player character and the opponent character performs a second action to mutually exchange the actions. Based on a first stiff time related to the first action, a second stiff time related to the second action, and a time difference between the first stiff time and the second stiff time, when a stiff time (hereinafter referred to as an “own stiff time”) related to an action performed by the player character is shorter than a stiff time related to an action performed by the opponent character, the computer system presents a player controlling the player character with a recommended candidate action recommended to be performed after an end of the own stiff time.

    Image generation system and information storage medium

    公开(公告)号:US11052315B2

    公开(公告)日:2021-07-06

    申请号:US16123752

    申请日:2018-09-06

    摘要: Image generation system which provides, to a plurality of players through individual terminals, image of a game which progresses through cooperation of plurality of individually manipulated characters, image generation system including: game image generating means that generates image of game space in which the plurality of manipulated characters act, as game screen directed at the plurality of players; and determining means that determines if a game event that occurs based on manipulation information input by the plurality of players or the manipulation information fulfills given conditions, game image generating means including insert image generating means that generates, when the given conditions are fulfilled, two or more images related to manipulated characters of cooperating players having cooperated with the fulfillment, insert images to be inserted into game screens of cooperating players, and the insert image generating means generating the insert images respectively directed at cooperating players in accordance with manipulated characters.

    Computer system and game system
    104.
    发明授权

    公开(公告)号:US11013992B2

    公开(公告)日:2021-05-25

    申请号:US16587112

    申请日:2019-09-30

    IPC分类号: A63F13/30 A63F13/56 G07F17/32

    摘要: Among game elements, such as a character and an item, use status of a game element of a specific type or property (comprehensively “specific item”) is monitored. For example, the use status is monitored with respect to various monitoring parameters related to a transaction between users, a fusion, use in a game, or the like, of the game element. Then, when one or more of the monitoring parameters satisfy a predetermined adjustment support condition, an adjustment support control to increase a use quantity of the specific item of a monitoring target is performed. The use quantity of the specific item includes, for example, an available quantity of the specific item in the game or a total number of specific items that can be possessed and acquired by players.

    SIMULATION SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM

    公开(公告)号:US20200368625A1

    公开(公告)日:2020-11-26

    申请号:US16987480

    申请日:2020-08-07

    摘要: A simulation system including a processor, the processor performs an information acquisition process acquiring real space information obtainable by a recognition process of a real space and user information; a virtual space generation process generating a virtual space corresponding to the real space based on the real space information; an object process that sets a reference point in the virtual space based on the user information and the real space information, and disposes an object of a character in the virtual space based on the reference point; and a display process displaying an image including an image of the character. The object process sets a hit volume based on a position of a user moving body in the virtual space, and performs a process with respect to the character in accordance with a positional relationship between the hit volume and the character when the user performs a given input.

    GAME SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM

    公开(公告)号:US20200147495A1

    公开(公告)日:2020-05-14

    申请号:US16739246

    申请日:2020-01-10

    摘要: A game system includes a processor including hardware. The processor performs: a moving body process of moving a moving body in a map of a game space; a game process that is a process of a game where a user is allowed to gain containers arranged in the map while moving the moving body in the map; and a container process that is a process on the containers. In the container process, the processor performs processes of determining the number of the containers, the types of the containers, the positions of the containers, and items to be assigned to the containers according to given selection conditions.

    COMPUTER SYSTEM
    108.
    发明申请
    COMPUTER SYSTEM 审中-公开

    公开(公告)号:US20200086216A1

    公开(公告)日:2020-03-19

    申请号:US16570104

    申请日:2019-09-13

    发明人: Manabu SHIMOMOTO

    IPC分类号: A63F13/58

    摘要: A storage object storing a non-playable character (NPC) is flown until a given flight end condition is satisfied based on a player's action operation. The stored NPC is caused to appear from the storage object satisfying the flight end condition. In addition, the NPC having appeared from the storage object is automatically controlled.