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公开(公告)号:US20230164403A1
公开(公告)日:2023-05-25
申请号:US17535113
申请日:2021-11-24
发明人: Alexander Niedt , Mara Idai Lucien , Juli Logemann , Miquel Angel Farre Guiu , Monica Alfaro Vendrell , Marc Junyent Martin
IPC分类号: H04N21/81 , H04N21/475 , H04N21/466 , G06F16/74 , H04N21/45 , H04N21/84 , H04N21/431
CPC分类号: H04N21/8153 , H04N21/4755 , H04N21/4667 , G06F16/743 , H04N21/4532 , H04N21/84 , H04N21/4312
摘要: A system includes a computing platform including processing hardware and a memory storing software code, a trained machine learning (ML) model, and a content thumbnail generator. The processing hardware executes the software code to receive interaction data describing interactions by a user with content thumbnails, identify, using the interaction data, an affinity by the user for at least one content thumbnail feature, and determine, using the interaction data, a predetermined business rule, or both, content for promotion to the user. The software code further provides a prediction, using the trained ML model and based on the affinity by the user, of the desirability of each of multiple candidate thumbnails for the content to the user, generates, using the content thumbnail generator and based on the prediction, a thumbnail having features of one or more of the candidate thumbnails, and displays the thumbnail to promote the content to the user.
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公开(公告)号:US11532102B1
公开(公告)日:2022-12-20
申请号:US17589046
申请日:2022-01-31
发明人: Jose Perez, III , Peter Dollar , Barak Moshe
IPC分类号: G06T7/00 , G06F3/0482 , G06F3/04842 , G06T19/20 , G02B27/01 , G06F3/01 , G06F3/04815 , G06F3/04845 , H04L67/104 , H04L67/125 , G06F3/04847
摘要: Views of a virtual environment can be displayed on mobile devices in a real-world environment simultaneously for multiple users. The users can operate selections devices in the real-world environment that interact with objects in the virtual environment. Virtual characters and objects can be moved and manipulated using selection shapes. A graphical interface can be instantiated and rendered as part of the virtual environment. Virtual cameras and screens can also be instantiated to created storyboards, backdrops, and animated sequences of the virtual environment. These immersive experiences with the virtual environment can be used to generate content for users and for feature films.
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公开(公告)号:US20220067948A1
公开(公告)日:2022-03-03
申请号:US17009501
申请日:2020-09-01
发明人: Paige M. Warner
摘要: A motion capture tracking device comprising a base portion including a first alignment feature, a first magnetic element and an attachment mechanism operative to mechanically couple the base portion to a rod, a detachable end cap configured to be removably mated with the base portion, and a plurality of motion capture markers coupled to the end cap. The detachable end cap can include a second alignment feature and a second magnetic element, such that, during a mating event in which the detachable end cap is coupled to the base portion, the second alignment feature cooperates with the first alignment feature to ensure that the base portion and detachable end cap are mated in accordance with a unique registration and the second magnetic feature cooperates with the first magnetic feature to magnetically retain the detachable end cap in physical contact with the base portion upon completion of the mating event.
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公开(公告)号:US20220058870A1
公开(公告)日:2022-02-24
申请号:US17520575
申请日:2021-11-05
发明人: Matthew Cong , Ronald Fedkiw , Lana Lan
摘要: Some implementations of the disclosure are directed to techniques for facial reconstruction from a sparse set of facial markers. In one implementation, a method comprises: obtaining data comprising a captured facial performance of a subject with a plurality of facial markers; determining a three-dimensional (3D) bundle corresponding to each of the plurality of facial markers of the captured facial performance; using at least the determined 3D bundles to retrieve, from a facial dataset comprising a plurality of facial shapes of the subject, a local geometric shape corresponding to each of the plurality of the facial markers; and merging the retrieved local geometric shapes to create a facial reconstruction of the subject for the captured facial performance.
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公开(公告)号:US11113885B1
公开(公告)日:2021-09-07
申请号:US16130240
申请日:2018-09-13
发明人: Roger Cordes , David Brickhill
IPC分类号: G06T19/00 , G06T7/73 , G06T7/246 , G06T7/00 , G06F3/01 , G06T7/593 , G06K9/00 , G06T19/20 , G06T13/40 , G06T15/08
摘要: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
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公开(公告)号:US11039083B1
公开(公告)日:2021-06-15
申请号:US15414097
申请日:2017-01-24
发明人: John Levin , Mincho Marinov , Brian Cantwell
摘要: Embodiments can enable motion capture cameras to be optimally placed in a set. For achieving this, a virtual set can be generated based on information regarding the set. Movement of a virtual actor or a virtual object may be controlled in the virtual set to simulate movement of the corresponding real actor and real object in the set. Based on such movement, camera aspects and obstructions in the set can be determined. Based on this determination, indication information indicating whether regions in the set may be viewable by one or more cameras placed in the physical set may be obtained. Based on the indication information, it can be determined an optimal placement of the motion capture cameras in the set. In some embodiments, an interface may be provided to show whether the markers attached to the actor can be captured by the motion capture cameras placed in a specific configuration.
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公开(公告)号:US10928995B2
公开(公告)日:2021-02-23
申请号:US16115423
申请日:2018-08-28
发明人: Colette Mullenhoff , Benjamin Neall
IPC分类号: G06F3/0484 , G06F3/038
摘要: Systems, devices, and methods are disclosed for UV packing. The system includes a non-transitory computer-readable medium operatively coupled to processors. The non-transitory computer-readable medium stores instructions that, when executed, cause the processors to perform a number of operations. One operation is to present a packing map using a graphical user interface including a selection tool. Another operation is to present a first set of one or more target objects using the graphical user interface. Individual ones of the first set include one or more features. One operation is to receive a first user input. Another operation is to, based on the first user input and the one or more features corresponding to the individual ones of the first set, pack the first set into a packing map.
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公开(公告)号:US10796489B1
公开(公告)日:2020-10-06
申请号:US16130258
申请日:2018-09-13
发明人: Roger Cordes , David Brickhill
摘要: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
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公开(公告)号:US10701253B2
公开(公告)日:2020-06-30
申请号:US16102556
申请日:2018-08-13
发明人: John Knoll , Leandro Estebecorena , Stephane Grabli , Per Karefelt , Pablo Helman , John M. Levin
IPC分类号: H04N5/225 , H04N5/222 , H04N5/33 , G06T7/246 , G11B27/10 , H04N5/247 , G11B27/031 , G01S3/786 , G06K9/00 , H04N5/272 , G06T7/292 , G06T13/40 , G06T7/73
摘要: Embodiments of the disclosure provide systems and methods for motion capture to generate content (e.g., motion pictures, television programming, videos, etc.). An actor or other performing being can have multiple markers on his or her face that are essentially invisible to the human eye, but that can be clearly captured by camera systems of the present disclosure. Embodiments can capture the performance using two different camera systems, each of which can observe the same performance but capture different images of that performance. For instance, a first camera system can capture the performance within a first light wavelength spectrum (e.g., visible light spectrum), and a second camera system can simultaneously capture the performance in a second light wavelength spectrum different from the first spectrum (e.g., invisible light spectrum such as the IR light spectrum). The images captured by the first and second camera systems can be combined to generate content.
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公开(公告)号:US10269169B2
公开(公告)日:2019-04-23
申请号:US15232115
申请日:2016-08-09
发明人: Steve Sullivan , Colin Davidson , Michael Sanders , Kevin Wooley
IPC分类号: G06K9/00 , G06T15/06 , H04N13/204 , G03B15/16 , G03B17/00 , G03B35/00 , G06T15/08 , G06T7/70 , G06T7/285
摘要: In one general aspect, a method is described. The method includes generating a positional relationship between one or more support structures having at least one motion capture mark and at least one virtual structure corresponding to geometry of an object to be tracked and positioning the support structures on the object to be tracked. The support structures has sufficient rigidity that, if there are multiple marks, the marks on each support structure maintain substantially fixed distances from each other in response to movement by the object. The method also includes determining an effective quantity of ray traces between one or more camera views and one or more marks on the support structures, and estimating an orientation of the virtual structure by aligning the determined effective quantity of ray traces with a known configuration of marks on the support structures.
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