Vector-based gaming content management
    111.
    发明授权
    Vector-based gaming content management 有权
    基于矢量的游戏内容管理

    公开(公告)号:US09446314B2

    公开(公告)日:2016-09-20

    申请号:US14524948

    申请日:2014-10-27

    CPC classification number: A63F13/67 A63F13/352 A63F13/798 G09B7/00

    Abstract: A method/apparatus/system for generation of a cross-dimensional gaming network is described herein. The gaming network contains a plurality of gaming objects each made of an aggregation of gaming content. The gaming objects of the gaming network are interconnected based on one or several skill levels embodied in the gaming content of the gaming objects. These skill levels can be based on the subject matter of the gaming content and/or can be independent of the subject matter of the gaming content. A new gaming object can be placed within the gaming network based on the skill level of the gaming object.

    Abstract translation: 本文描述了用于生成横向游戏网络的方法/装置/系统。 游戏网络包含多个由游戏内容的聚合构成的游戏对象。 游戏网络的游戏对象基于体现在游戏对象的游戏内容中的一个或多个技能水平而相互连接。 这些技能水平可以基于游戏内容的主题和/或可以独立于游戏内容的主题。 可以基于游戏对象的技能水平将新的游戏对象放置在游戏网络内。

    Learning system self-optimization
    112.
    发明授权
    Learning system self-optimization 有权
    学习系统自我优化

    公开(公告)号:US09412281B2

    公开(公告)日:2016-08-09

    申请号:US14089432

    申请日:2013-11-25

    CPC classification number: G09B7/04 G09B7/02

    Abstract: A method/system for learning system self-optimization is disclosed. The learning system can include a plurality of learning objects that are connected to each other by a plurality of learning vectors. The learning vectors can identify a prerequisite relationship between the connected learning objects and include data indicating a likelihood of success of a student in traversing the learning vector and/or an expected speed for traversing the learning vector. Data generated from a student's traversal of one of the learning vectors can be used to strengthen or weaken the traversed learning vector based on the student experience.

    Abstract translation: 公开了一种用于学习系统自优化的方法/系统。 学习系统可以包括通过多个学习向量彼此连接的多个学习对象。 学习向量可以识别连接的学习对象之间的先决关系,并且包括指示学生在遍历学习向量中成功的可能性的数据和/或用于遍历学习向量的预期速度。 从学生遍历学习向量之一产生的数据可以用于根据学生的经验加强或削弱所遍历的学习向量。

    METHODS AND SYSTEMS FOR NETWORK-BASED ANALYSIS, INTERVENTION, AND ANONYMIZATION
    113.
    发明申请
    METHODS AND SYSTEMS FOR NETWORK-BASED ANALYSIS, INTERVENTION, AND ANONYMIZATION 有权
    基于网络的分析,干预和分析的方法和系统

    公开(公告)号:US20160125200A1

    公开(公告)日:2016-05-05

    申请号:US14928061

    申请日:2015-10-30

    CPC classification number: G06F21/6254 G06F2221/2111 H04L63/0421 H04L63/107

    Abstract: Systems and method for alerting a user device based on a proposed anonymization of a contribution to a conversation thread via one or several location-based anonymization rules are disclosed herein. The system can include a user device that can have location-determining features that can determine a physical location of the user device; a network interface that can exchange data with a server via a communication network; and an I/O subsystem that can convert electrical signals to user-interpretable outputs in a user interface. The system can include a server that can: receive a contribution from the user device; determine an anonymization level for applying to the contribution; identify a potential identifier in the content of the contribution; anonymize the potential identifier according to the determined anonymization level; and generate and provide an alert to the user device.

    Abstract translation: 本文公开了基于通过一个或多个基于位置的匿名化规则对对话线程的贡献提出的匿名化来提醒用户设备的系统和方法。 该系统可以包括可以具有可以确定用户设备的物理位置的位置确定特征的用户设备; 可以通过通信网络与服务器交换数据的网络接口; 以及可以在用户界面中将电信号转换为用户可解释的输出的I / O子系统。 该系统可以包括可以从用户设备接收贡献的服务器; 确定应用于贡献的匿名级别; 识别贡献内容中的潜在标识符; 根据确定的匿名级别对潜在标识符进行匿名化; 并生成并向用户设备提供警报。

    Digital content and assessment delivery
    114.
    发明授权
    Digital content and assessment delivery 有权
    数字内容和评估交付

    公开(公告)号:US09214091B2

    公开(公告)日:2015-12-15

    申请号:US14194160

    申请日:2014-02-28

    CPC classification number: G09B7/07

    Abstract: Generally, embodiments of the disclosure are directed to methods, computer readable medium, servers, and systems for distributing an educational test question between a backend computer and a plurality of user devices using a local server. The local server can provide a first network to a plurality of user devices and block access to a second network when a test is in progress.

    Abstract translation: 通常,本公开的实施例涉及用于使用本地服务器在后端计算机和多个用户设备之间分发教育测试问题的方法,计算机可读介质,服务器和系统。 当测试正在进行时,本地服务器可以向多个用户设备提供第一网络并阻止对第二网络的访问。

    DIGITAL CONTENT AND ASSESSMENT DELIVERY
    115.
    发明申请
    DIGITAL CONTENT AND ASSESSMENT DELIVERY 有权
    数字内容和评估交付

    公开(公告)号:US20150248841A1

    公开(公告)日:2015-09-03

    申请号:US14194160

    申请日:2014-02-28

    CPC classification number: G09B7/07

    Abstract: Generally, embodiments of the disclosure are directed to methods, computer readable medium, servers, and systems for distributing an educational test question between a backend computer and a plurality of user devices using a local server. The local server can provide a first network to a plurality of user devices and block access to a second network when a test is in progress.

    Abstract translation: 通常,本公开的实施例涉及用于使用本地服务器在后端计算机和多个用户设备之间分发教育测试问题的方法,计算机可读介质,服务器和系统。 当测试正在进行时,本地服务器可以向多个用户设备提供第一网络并阻止对第二网络的访问。

    PRIVACY SERVER FOR PROTECTING PERSONALLY IDENTIFIABLE INFORMATION
    116.
    发明申请
    PRIVACY SERVER FOR PROTECTING PERSONALLY IDENTIFIABLE INFORMATION 有权
    用于保护个人识别信息的隐私服务器

    公开(公告)号:US20150150144A1

    公开(公告)日:2015-05-28

    申请号:US14614279

    申请日:2015-02-04

    CPC classification number: H04L63/0421 G06F21/6245 G06F21/6254 H04L63/0281

    Abstract: A privacy server protects private information by substituting a token or an identifier for the private information. The privacy server recognizes that a communication includes private information and intercepts the communication. The privacy server replaces the private information with a random or pseudo-random token or identifier. The privacy server maintains the private information in a local database and associates the private information for a particular person with the token or identifier for that person.

    Abstract translation: 隐私服务器通过将令牌或标识符替换为私人信息来保护私人信息。 隐私服务器识别通信包括私人信息并拦截通信。 隐私服务器使用随机或伪随机令牌或标识符替换私人信息。 隐私服务器将私人信息维护在本地数据库中,并将特定人的私人信息与该人的令牌或标识符相关联。

    VECTOR-BASED GAMING CONTENT MANAGEMENT
    117.
    发明申请
    VECTOR-BASED GAMING CONTENT MANAGEMENT 有权
    基于矢量的游戏内容管理

    公开(公告)号:US20150119120A1

    公开(公告)日:2015-04-30

    申请号:US14524948

    申请日:2014-10-27

    CPC classification number: A63F13/67 A63F13/352 A63F13/798 G09B7/00

    Abstract: A method/apparatus/system for generation of a cross-dimensional gaming network is described herein. The gaming network contains a plurality of gaming objects each made of an aggregation of gaming content. The gaming objects of the gaming network are interconnected based on one or several skill levels embodied in the gaming content of the gaming objects. These skill levels can be based on the subject matter of the gaming content and/or can be independent of the subject matter of the gaming content. A new gaming object can be placed within the gaming network based on the skill level of the gaming object.

    Abstract translation: 本文描述了用于生成横向游戏网络的方法/装置/系统。 游戏网络包含多个由游戏内容的聚合构成的游戏对象。 游戏网络的游戏对象基于体现在游戏对象的游戏内容中的一个或多个技能水平而相互连接。 这些技能水平可以基于游戏内容的主题和/或可以独立于游戏内容的主题。 可以基于游戏对象的技能水平将新的游戏对象放置在游戏网络内。

    Privacy server for protecting personally identifiable information
    118.
    发明授权
    Privacy server for protecting personally identifiable information 有权
    用于保护个人身份信息的隐私服务器

    公开(公告)号:US08984650B2

    公开(公告)日:2015-03-17

    申请号:US13655507

    申请日:2012-10-19

    CPC classification number: H04L63/0421 G06F21/6245 G06F21/6254 H04L63/0281

    Abstract: A privacy server protects private information by substituting a token or an identifier for the private information. The privacy server recognizes that a communication includes private information and intercepts the communication. The privacy server replaces the private information with a random or pseudo-random token or identifier. The privacy server maintains the private information in a local database and associates the private information for a particular person with the token or identifier for that person.

    Abstract translation: 隐私服务器通过将令牌或标识符替换为私人信息来保护私人信息。 隐私服务器识别通信包括私人信息并拦截通信。 隐私服务器使用随机或伪随机令牌或标识符替换私人信息。 隐私服务器将私人信息维护在本地数据库中,并将特定人的私人信息与该人的令牌或标识符相关联。

    NETWORK-PROBABILITY RECOMMENDATION SYSTEM
    119.
    发明申请
    NETWORK-PROBABILITY RECOMMENDATION SYSTEM 有权
    网络可靠性建议系统

    公开(公告)号:US20150006454A1

    公开(公告)日:2015-01-01

    申请号:US13932356

    申请日:2013-07-01

    Abstract: A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.

    Abstract translation: 一种用于基于与节点和用户先决条件图中的相关任务的用户交互来生成推荐的方法/装置/系统。 该建议是通过在先决条件图中识别用户的当前位置并识别用户可以移动的潜在的下一个节点来生成的。 基于用户与先决条件图中的节点和/或任务的过去交互,计算用户成功完成潜在下一个节点的可能性,并且基于所计算的用户成功完成潜在下一个节点的可能性来进行推荐。

    EVALUATION AND RECTIFICATION SYSTEM
    120.
    发明申请
    EVALUATION AND RECTIFICATION SYSTEM 有权
    评估与整顿系统

    公开(公告)号:US20140295957A1

    公开(公告)日:2014-10-02

    申请号:US14305478

    申请日:2014-06-16

    CPC classification number: A63F13/00 G07F17/3237

    Abstract: Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.

    Abstract translation: 提供了定制玩家的教育体验的方法。 该方法可以包括生成学习DNA,其可以包括与玩家有关的信息。 学习DNA可以通过从玩家收集的数据的聚合生成,从其他数据源收集,并且基于用户与评估和整改系统的交互而产生。 该方法还可以包括基于学习DNA和/或与用户相关的信息为用户选择任务。

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