Abstract:
A method/apparatus/system for generation of a cross-dimensional gaming network is described herein. The gaming network contains a plurality of gaming objects each made of an aggregation of gaming content. The gaming objects of the gaming network are interconnected based on one or several skill levels embodied in the gaming content of the gaming objects. These skill levels can be based on the subject matter of the gaming content and/or can be independent of the subject matter of the gaming content. A new gaming object can be placed within the gaming network based on the skill level of the gaming object.
Abstract:
A method/system for learning system self-optimization is disclosed. The learning system can include a plurality of learning objects that are connected to each other by a plurality of learning vectors. The learning vectors can identify a prerequisite relationship between the connected learning objects and include data indicating a likelihood of success of a student in traversing the learning vector and/or an expected speed for traversing the learning vector. Data generated from a student's traversal of one of the learning vectors can be used to strengthen or weaken the traversed learning vector based on the student experience.
Abstract:
Systems and method for alerting a user device based on a proposed anonymization of a contribution to a conversation thread via one or several location-based anonymization rules are disclosed herein. The system can include a user device that can have location-determining features that can determine a physical location of the user device; a network interface that can exchange data with a server via a communication network; and an I/O subsystem that can convert electrical signals to user-interpretable outputs in a user interface. The system can include a server that can: receive a contribution from the user device; determine an anonymization level for applying to the contribution; identify a potential identifier in the content of the contribution; anonymize the potential identifier according to the determined anonymization level; and generate and provide an alert to the user device.
Abstract:
Generally, embodiments of the disclosure are directed to methods, computer readable medium, servers, and systems for distributing an educational test question between a backend computer and a plurality of user devices using a local server. The local server can provide a first network to a plurality of user devices and block access to a second network when a test is in progress.
Abstract:
Generally, embodiments of the disclosure are directed to methods, computer readable medium, servers, and systems for distributing an educational test question between a backend computer and a plurality of user devices using a local server. The local server can provide a first network to a plurality of user devices and block access to a second network when a test is in progress.
Abstract:
A privacy server protects private information by substituting a token or an identifier for the private information. The privacy server recognizes that a communication includes private information and intercepts the communication. The privacy server replaces the private information with a random or pseudo-random token or identifier. The privacy server maintains the private information in a local database and associates the private information for a particular person with the token or identifier for that person.
Abstract:
A method/apparatus/system for generation of a cross-dimensional gaming network is described herein. The gaming network contains a plurality of gaming objects each made of an aggregation of gaming content. The gaming objects of the gaming network are interconnected based on one or several skill levels embodied in the gaming content of the gaming objects. These skill levels can be based on the subject matter of the gaming content and/or can be independent of the subject matter of the gaming content. A new gaming object can be placed within the gaming network based on the skill level of the gaming object.
Abstract:
A privacy server protects private information by substituting a token or an identifier for the private information. The privacy server recognizes that a communication includes private information and intercepts the communication. The privacy server replaces the private information with a random or pseudo-random token or identifier. The privacy server maintains the private information in a local database and associates the private information for a particular person with the token or identifier for that person.
Abstract:
A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.
Abstract:
Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.