AVATAR EYE CONTROL IN A MULTI-USER ANIMATION ENVIRONMENT
    141.
    发明申请
    AVATAR EYE CONTROL IN A MULTI-USER ANIMATION ENVIRONMENT 审中-公开
    多用户动画环境中的AVATAR眼睛控制

    公开(公告)号:US20140225901A1

    公开(公告)日:2014-08-14

    申请号:US14257911

    申请日:2014-04-21

    Abstract: In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may be performed autonomously using software to select and prioritize targets in a visual field. Sequence and duration of apparent gaze may then be controlled using automatically determined priorities. Optionally, user preferences for object characteristics may be factored into determining priority of apparent gaze. Resulting modeled avatars are rendered on client displays to provide more lifelike and interesting avatar depictions with shifting gaze directions.

    Abstract translation: 在多参与者建模的虚拟现实环境中,化身是包含可移动眼睛的模拟人物,创造出明显凝视方向的印象。 可以使用软件自主地执行眼睛运动的控制,以在视野中选择和优先排列目标。 然后可以使用自动确定的优先级来控制表观注视的顺序和持续时间。 可选地,可以将用于对象特征的用户偏好确定为确定表观凝视的优先级。 在客户端显示器上渲染所得到的模拟头像,以提供更加逼真和有趣的头像描述,并改变注视方向。

    Identity verification via selection of sensible output from recorded digital data
    142.
    发明授权
    Identity verification via selection of sensible output from recorded digital data 有权
    通过从记录的数字数据中选择合理的输出进行身份验证

    公开(公告)号:US08726355B2

    公开(公告)日:2014-05-13

    申请号:US12490793

    申请日:2009-06-24

    Abstract: A digital data sampler operating in a computer processor selects and stores digital data samples from a data stream used for generating audio-visual output during a session with a client operated by a user. The session generates the data stream independently of the data sampler. The data sampler may collect parameter data correlated to a probability will be remembered by the user at some future time, for each sample. The data sampler may store the data samples and parameter data as shared secret data for use in a future authentication session. During a future authentication session, an authentication device selects test data from the shared secret data to generate sensible output in an authentication process. The authentication process grants access to a controlled resource in response to user input indicating specific knowledge of the shared secret data selected from a presentation of similar sensible outputs.

    Abstract translation: 在计算机处理器中操作的数字数据采样器在与用户操作的客户端的会话期间从用于生成视听输出的数据流中选择并存储数字数据样本。 会话生成与数据采样器无关的数据流。 对于每个样本,数据采样器可能收集与未来时间的用户记住的概率相关的参数数据。 数据采样器可将数据样本和参数数据存储为未来认证会话中的共享秘密数据。 在未来认证会话期间,认证设备从共享秘密数据中选择测试数据,以在认证过程中产生合理的输出。 认证过程允许响应于用户输入指示受控资源的访问,该用户输入指示从相似的理智输出的呈现中选择的共享秘密数据的特定知识。

    REMOTE CARD GAME WITH DUPLICATE HANDS
    143.
    发明申请
    REMOTE CARD GAME WITH DUPLICATE HANDS 审中-公开
    远程卡游戏与双重玩家

    公开(公告)号:US20140128139A1

    公开(公告)日:2014-05-08

    申请号:US14042597

    申请日:2013-09-30

    CPC classification number: G07F17/3293 G07F17/32 G07F17/3232 G07F17/3276

    Abstract: Duplicate hands are dealt in a remote game of poker or other card game of chance. Simulated cards or game pieces are dealt to players with the order of suits changed for each player. A map is maintained in a computer memory between a reference set of indices corresponding to card suits, and differently-ordered sets of paying suits for dealing in the game. A reference game is maintained at a server computer to track game status according to the reference set of indices. Game play is translated between the reference game and individual playing suits so that players are unaware of the order of suits used for other players.

    Abstract translation: 重复的手在扑克或其他纸牌游戏的远程游戏中被处理。 模拟卡或游戏件被发送给玩家,每个玩家都改变了适合的顺序。 在对应于卡片套装的参考指标集合之间的计算机存储器中维护地图,以及用于在游戏中进行交易的不同顺序的付费套装。 在服务器计算机上维护参考游戏,以根据参考索引集跟踪游戏状态。 玩游戏在参考游戏和个人演奏套装之间进行翻译,以便玩家不知道用于其他玩家的衣服的顺序。

    Remote telepresence gaze direction
    144.
    发明授权
    Remote telepresence gaze direction 有权
    远程远程呈现方向

    公开(公告)号:US08717447B2

    公开(公告)日:2014-05-06

    申请号:US13215172

    申请日:2011-08-22

    Abstract: A method and apparatus for controlling a live avatar include features for directing the live avatar gaze to be consistent with a remote operator's view of the live avatar's surroundings. Indication of gaze direction may be continuously provided to the live avatar using movable optics, for example a heads-up display, or a movable optical prism or lens. Gaze direction or operator commands may be communicated using a haptic device. Video and control streams from multiple live avatars may be aggregated through a host server and allocated via an online interface to multiple prospective remote operators.

    Abstract translation: 一种用于控制实时头像的方法和装置包括用于指示实时头像注视与远程操作者对实际头像的周围环境的观点一致的特征。 注视方向的指示可以使用可移动光学器件,例如平视显示器或可移动光学棱镜或透镜,连续提供给实际头像。 可以使用触觉装置来传达注视方向或操作员命令。 来自多个实际头像的视频和控制流可以通过主机服务器进行聚合,并通过在线界面分配给多个潜在的远程操作员。

    ALERT SIGNAL CONTROL USING MESSAGE PRIORITY
    145.
    发明申请
    ALERT SIGNAL CONTROL USING MESSAGE PRIORITY 审中-公开
    使用消息优先级提醒信号控制

    公开(公告)号:US20140120882A1

    公开(公告)日:2014-05-01

    申请号:US14148673

    申请日:2014-01-06

    Abstract: An electronic communication system provides text or voice messages to remote receiving devices, such as cell phones or PDAs. The receiving devices include a function for determining a message priority, prior to providing any audible alert signal indicating that the message is received. If an incoming message has a priority that is lower than a necessary threshold, the function prevents the audible alert signal from being generated at the time the message is received.

    Abstract translation: 电子通信系统向诸如蜂窝电话或PDA的远程接收设备提供文本或语音消息。 在提供指示接收到该消息的任何可听警报信号之前,接收设备包括用于确定消息优先级的功能。 如果进入的消息具有低于必要阈值的优先级,则该功能防止在接收到消息时生成可听见的警报信号。

    Computer-implemented search using result matching
    146.
    发明授权
    Computer-implemented search using result matching 有权
    使用结果匹配的计算机实现的搜索

    公开(公告)号:US08694493B2

    公开(公告)日:2014-04-08

    申请号:US13776478

    申请日:2013-02-25

    Abstract: A computer search system compares search results received for searches falling within a defined parameter envelope used for grouping search requests. The parameter envelope may be defined by various parameters, for example, time of search, origin or search request, language, or other non-keyword data associated with each search request, excluding keywords used to define the search. Each new search result (comprising a list of search hits) for incoming search requests is compared to stored search results for search requests within the same parameter envelope. Search results that are found to be similar based on a pre-defined similarity measure are provided as related search results responsive to the incoming search requests. A client-side pseudo-browsing application may control interactions with the search engine, collecting true browsing input from the client and providing pseudo-browsing information to the search engine or other information provider.

    Abstract translation: 计算机搜索系统比较接收到的搜索结果落在用于分组搜索请求的定义的参数包络内。 可以通过各种参数来定义参数包络,例如搜索时间,来源或搜索请求,语言或与每个搜索请求相关联的其他非关键字数据,不包括用于定义搜索的关键字。 将用于传入搜索请求的每个新的搜索结果(包括搜索匹配的列表)与存储在相同参数包络内的搜索请求的搜索结果进行比较。 基于预定义的相似性度量被发现相似的搜索结果作为响应于传入搜索请求的相关搜索结果被提供。 客户端伪浏览应用程序可以控制与搜索引擎的交互,从客户端收集真正的浏览输入并向搜索引擎或其他信息提供者提供伪浏览信息。

    Verifying geographical location of wide area network users
    147.
    发明授权
    Verifying geographical location of wide area network users 有权
    验证广域网用户的地理位置

    公开(公告)号:US08676158B2

    公开(公告)日:2014-03-18

    申请号:US13170122

    申请日:2011-06-27

    Abstract: A method for verifying a purported location of a wide area network user is disclosed. The method comprises the steps of receiving information from a user via a wide area network, including a purported geographical location of the network user. A first network address from which the information is received is recoded, and an access code is generated and recorded. The access code is broadcast in a defined region that includes the purported geographical location of the user. A user access code is then received via the wide area network from the user. The user access code is compared with the access code broadcast in a defined region, and the first network address is compared to a second network address from which the user access code is received. If the codes and addresses match, the geographical location of the user is considered verifies and the user may be validated. Various methods for broadcasting the access code and various systems for implementing the method are disclosed.

    Abstract translation: 公开了一种用于验证广域网用户的声称位置的方法。 该方法包括以下步骤:经由广域网从用户接收信息,包括网络用户的据称的地理位置。 接收信息的第一网络地址被重新编码,生成并记录访问码。 接入码在包括用户所声称的地理位置的限定区域中广播。 然后通过广域网从用户接收用户接入码。 将用户访问码与在限定区域中广播的接入码进行比较,并将第一网络地址与接收用户接入码的第二网络地址进行比较。 如果代码和地址匹配,则认为用户的地理位置被验证,并且可以验证用户。 公开了用于广播接入码的各种方法和用于实现该方法的各种系统。

    AUTOMATED COMPOSITE BATTERY
    148.
    发明申请
    AUTOMATED COMPOSITE BATTERY 审中-公开
    自动复合电池

    公开(公告)号:US20130236748A1

    公开(公告)日:2013-09-12

    申请号:US13871856

    申请日:2013-04-26

    CPC classification number: H01M10/4257 H01M2200/00

    Abstract: A composite battery capable of adjusting its own power output in response to predetermined signals or lack of predetermined signals is provided. The composite battery has a set of terminals, a battery, a sensing device and a switch, all housed within a casing, which can be in the shape of a conventional battery. The sensor captures signals which upon reaching a certain threshold cause the switch to engage or disengage to selectively provide a load current to an electronic device. The battery may be used in battery-controlled consumer electronics articles, such as toys, to prevent avoidable battery drain or unintended activation when the electronics article is not in use.

    Abstract translation: 提供了能够响应于预定信号或缺少预定信号来调节其自身功率输出的复合电池。 复合电池具有一组端子,电池,感测装置和开关,全部容纳在壳体内,其可以是常规电池的形状。 传感器捕获在达到某一阈值时使信号接合或分离以选择性地向电子设备提供负载电流的信号。 电池可用于电池控制的消费电子产品,例如玩具,以防止电子产品不使用时可避免的电池耗尽或意外激活。

    Method of distributing a decryption key in fixed-content data

    公开(公告)号:US08473742B2

    公开(公告)日:2013-06-25

    申请号:US13108539

    申请日:2011-05-16

    Abstract: Secondary content in encrypted for distribution to client terminals by selecting at least a portion of raw encrypted audio-video data (REAVD) that is provided on a media article as an encryption key, encrypting secondary content using the encryption key, and storing encrypted secondary content at a remotely located host. The media article can then be used for providing access to the encrypted secondary content to client terminals by receiving encrypted secondary content at a client terminal, extracting a decryption key from a media article encoded with REAVD, the decryption key being determined by at least a portion of the REAVD, using the decryption key to decrypt the secondary content, and outputting the decrypted secondary content from the client terminal.

    ENTERTAINMENT SYSTEM FOR PERFORMING HUMAN INTELLIGENCE TASKS
    150.
    发明申请
    ENTERTAINMENT SYSTEM FOR PERFORMING HUMAN INTELLIGENCE TASKS 审中-公开
    执行人员智能任务的娱乐系统

    公开(公告)号:US20120330445A1

    公开(公告)日:2012-12-27

    申请号:US13532675

    申请日:2012-06-25

    Abstract: A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. Human intelligence tasks, such as visual discrimination, are thus enabled in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.

    Abstract translation: 游戏引擎被配置为接受作为游戏内容的人类智能任务,并将游戏内容呈现给玩家。 因此,在视频游戏环境中启用人类智能任务,例如视觉辨别。 游戏引擎可以从一个或多个远程源接收人类智能任务的定义,将人类智能任务呈现给多个视频游戏参与者作为游戏内容。 游戏引擎定义和启用游戏内容的游戏规则。 游戏规则为多个视频游戏参与者设置参数,以执行人类智能任务以获得期望的结果。 根据游戏规则,游戏引擎可以根据人类智能任务的成功执行,授予多个视频游戏参与者中的每一个改进的游戏分数。 游戏引擎可以通过不同参与者或试验之间的响应的一致性衡量成功。

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