Abstract:
The techniques discussed herein contemplate improved methods and systems for transcoding application content to minimize latency in just-in-time conversion of application formats. In embodiments, a target client device requests application content of a particular format from a content provider. If the content provider does not have a local copy of the requested format, the content is split to multiple segments and a first high-priority segment is identified. This first segment is converted using a dedicated high-performance computing unit and transmitted with minimal latency to the target client device for immediate rendering. Concurrently, remaining segments of the content are converted in multiple lower performance computing units and fed into the target client device. By ensuring that at least a first segment of the application is available for immediate rendering while other segments are converted, the transcoding application minimizes latency delay in rendering of the application in the target device.
Abstract:
A method and system for providing computer-generated output and in particular graphical output. An output capturing and encoding engine is configured to intercept graphical output from an application on a server, organize the output into regions having similar motion and/or graphical characteristics, and convert the data from each region into a format suitable to balance transmission efficiencies versus display quality or capability at the receiving end.
Abstract:
The present invention contemplates a variety of improved methods and systems for providing an experience platform, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.
Abstract:
Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In some embodiments, the disclosure contemplates a variety of improved methods and systems for control of an ensemble experience such as a sports game, a large scale event, or a video conference. One or more interface(s) are provided that may present multiple layers and/or channels of communication, e.g., multiple video and audio. Options may be provided for participants to adjust the overall audio volume and assign different weights to audio signals from group layer(s), content layer, and system layer.
Abstract:
Described are the architecture of such a system, algorithms for time synchronization during a multiway conferencing session, methods to fight with network imperfections such as jitter to improve synchronization, methods of introducing buffering delays to create handicaps for players with faster connections, methods which help players with synchronization (such as a synchronized metronome during a music conferencing session), methods for synchronized recording and live delivery of synchronized data to the audience watching the distributed interaction live over the Internet.
Abstract:
The present invention contemplates a variety of improved methods and systems for providing an experience platform, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.
Abstract:
Described are the architecture of such a system, algorithms for time synchronization during a multiway conferencing session, methods to fight with network imperfections such as jitter to improve synchronization, methods of introducing buffering delays to create handicaps for players with faster connections, methods which help players with synchronization (such as a synchronized metronome during a music conferencing session), methods for synchronized recording and live delivery of synchronized data to the audience watching the distributed interaction live over the Internet.
Abstract:
The present invention contemplates a variety of improved methods and systems for distributing different processing aspects of layered application, and distributing a processing pipeline among a variety of different computer devices. The system uses multiple devices resources to speed up or enhance applications. In one embodiment, application layers can be distributed among different devices for execution or rendering. The teaching further expands on this distribution of processing aspects by considering a processing pipeline such as that found in a graphics processing unit (GPU), where execution of parallelized operations and/or different stages of the processing pipeline can be distributed among different devices. There are many suitable ways of describing, characterizing and implementing the methods and systems contemplated herein.
Abstract:
Resource-aware dynamic bandwidth control uses information about current network state and receiver performance to avoid, minimize and/or recover from the effects of network spikes and data processing spikes. Linear models may be used to estimate a time required to process data packets in a data processing queue, and are thus useful to determine whether a data processing spike is occurring. When a data processing spike occurs, an alarm may be sent from a client to a server notifying the server that the client must drop packets. In response, the server can encode and transmit an independent packet suitable for replacing the queued data packets which can then be dropped by the client and the independent packet present to the processor instead.
Abstract:
Resource-aware dynamic bandwidth control uses information about current network state and receiver performance to avoid, minimize and/or recover from the effects of network spikes and data processing spikes. Linear models may be used to estimate a time required to process data packets in a data processing queue, and are thus useful to determine whether a data processing spike is occurring. When a data processing spike occurs, an alarm may be sent from a client to a server notifying the server that the client must drop packets. In response, the server can encode and transmit an independent packet suitable for replacing the queued data packets which can then be dropped by the client and the independent packet present to the processor instead.