Multiple user authentication for online console-based gaming
    11.
    发明授权
    Multiple user authentication for online console-based gaming 失效
    在线控制台游戏的多用户身份验证

    公开(公告)号:US07765401B2

    公开(公告)日:2010-07-27

    申请号:US11290022

    申请日:2005-11-30

    Abstract: A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.

    Abstract translation: 基于控制台的多用户认证过程允许游戏控制台的多个用户在与身份验证实体的单个请求/回复交换中一起进行身份验证。 其结果是拥有可以用于证明多个认证主体对一个或多个在线服务的真实性的单个票据。 还描述了一种握手过程,其可以用于最初为每个游戏控制台建立认证帐户,其中帐户创建服务器可以相信真正的游戏控制台正在发出请求。

    MICRO-LICENSING OF COMPOSITE CONTENT
    14.
    发明申请
    MICRO-LICENSING OF COMPOSITE CONTENT 审中-公开
    复合材料的微型化

    公开(公告)号:US20090210333A1

    公开(公告)日:2009-08-20

    申请号:US12031687

    申请日:2008-02-14

    CPC classification number: G07F11/002 A63F2300/575 G06Q30/02 G06Q40/00

    Abstract: Technologies are described herein for compensating multiple contributing participants in a virtual world. A license associated with a composite content item is received upon a sale, rental, or lease of the composite content item to a purchasing participant in the virtual world. At least a first contributing participant and a second contributing participant are identified in a participant list within the license. Compensation is provided to the first contributing participant and the second contributing participant in accordance with the participant list.

    Abstract translation: 这里描述了用于补偿虚拟世界中的多个参与者的技术。 在复合内容项目的销售,租赁或租赁时,与复合内容项目相关联的许可证被接收到虚拟世界中的采购参与者。 在许可证中的参与者列表中识别至少第一贡献参与者和第二贡献参与者。 根据参与者名单向第一个参与者和第二个参与者提供补偿。

    Architecture for manufacturing authenticatable gaming systems
    15.
    发明授权
    Architecture for manufacturing authenticatable gaming systems 有权
    用于制造可验证游戏系统的架构

    公开(公告)号:US07428638B1

    公开(公告)日:2008-09-23

    申请号:US11275645

    申请日:2006-01-20

    Abstract: An architecture is described to manufacture console-based gaming systems in a manner that allows them to be authenticated to a remote entity. The architecture involves creating a console public key and a console private key for each console-based gaming system. A digital certificate is created that contains the console public key and additional information about the console-based gaming system. The digital certificate is signed with a factory private key associated with the factory that manufactured the console-based gaming system.

    Abstract translation: 描述了一种体系结构,以允许其对远程实体进行认证的方式来制造基于控制台的游戏系统。 该架构涉及为每个基于控制台的游戏系统创建控制台公钥和控制台专用密钥。 创建一个数字证书,其中包含控制台公钥和有关基于控制台的游戏系统的其他信息。 数字证书使用与制造基于控制台的游戏系统的工厂相关联的工厂私钥进行签名。

    XNA relationship management
    18.
    发明授权
    XNA relationship management 有权
    XNA关系管理

    公开(公告)号:US07836055B2

    公开(公告)日:2010-11-16

    申请号:US11343455

    申请日:2006-01-31

    Abstract: A data provider application programming interface (API) is configured for use with a game content editing application. An asset relationship management file, which is generated with the data provider API, includes information such as relationship references and annotations and is updated by the data provider API when a digital asset is edited. The asset relationship management file is then stored in a data store. An asset relationship graph is generated, based on the asset relationship management file in the data store. The asset relationship graph includes asset graph nodes that map dependency relationships between asset files. A graph API is also described. The graph API is configured for accessing the relationship graph through a server process to expose dependency relationships and annotations to a client process, such as an application. Thus, the effect of changes to one asset on other assets can readily be evaluated.

    Abstract translation: 数据提供者应用编程接口(API)被配置为与游戏内容编辑应用一起使用。 使用数据提供者API生成的资产关系管理文件包括诸如关系引用和注释之类的信息,并且当数字资产被编辑时由数据提供者API更新。 然后将资产关系管理文件存储在数据存储中。 基于数据存储中的资产关系管理文件生成资产关系图。 资产关系图包括映射资产文件之间的依赖关系的资产图形节点。 还描述了图形API。 图形API被配置为通过服务器进程访问关系图,以向客户端进程(如应用程序)公开依赖关系和注释。 因此,一项资产变动对其他资产的影响可以很容易地进行评估。

    Presence and notification system for maintaining and communicating information
    20.
    发明授权
    Presence and notification system for maintaining and communicating information 失效
    用于维护和传达信息的存在和通知系统

    公开(公告)号:US07640300B2

    公开(公告)日:2009-12-29

    申请号:US10167992

    申请日:2002-06-10

    Abstract: In accordance with one aspect, a client device is sent an indication of one or more types of information available for the client device. In response to the indication, a request is received from the client device to retrieve the information available for the client device. The information is identified and sent to the client device. In accordance with another aspect, one or more friends of the user are identified from persistent data, and a check made as to whether each of them is logged in to the system. For each of them that is logged in to the system, the user is subscribed to the friend's information and the friend is subscribed to the user's information. In accordance with another aspect, a user is allowed to be a friend of another user only if the other user is also a friend of the user.

    Abstract translation: 根据一个方面,向客户端设备发送可用于客户端设备的一种或多种类型的信息的指示。 响应于该指示,从客户端设备接收到请求以检索可用于客户端设备的信息。 信息被识别并发送到客户端设备。 根据另一方面,从永久数据识别用户的一个或多个朋友,并且检查它们中的每一个是否登录到系统。 对于登录系统的每个用户,用户订阅了朋友的信息,并且朋友订阅了用户的信息。 根据另一方面,只有当其他用户也是用户的朋友时,允许用户成为另一用户的朋友。

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