XNA relationship management
    1.
    发明授权
    XNA relationship management 有权
    XNA关系管理

    公开(公告)号:US07836055B2

    公开(公告)日:2010-11-16

    申请号:US11343455

    申请日:2006-01-31

    IPC分类号: G06F17/28 G06F9/54

    摘要: A data provider application programming interface (API) is configured for use with a game content editing application. An asset relationship management file, which is generated with the data provider API, includes information such as relationship references and annotations and is updated by the data provider API when a digital asset is edited. The asset relationship management file is then stored in a data store. An asset relationship graph is generated, based on the asset relationship management file in the data store. The asset relationship graph includes asset graph nodes that map dependency relationships between asset files. A graph API is also described. The graph API is configured for accessing the relationship graph through a server process to expose dependency relationships and annotations to a client process, such as an application. Thus, the effect of changes to one asset on other assets can readily be evaluated.

    摘要翻译: 数据提供者应用编程接口(API)被配置为与游戏内容编辑应用一起使用。 使用数据提供者API生成的资产关系管理文件包括诸如关系引用和注释之类的信息,并且当数字资产被编辑时由数据提供者API更新。 然后将资产关系管理文件存储在数据存储中。 基于数据存储中的资产关系管理文件生成资产关系图。 资产关系图包括映射资产文件之间的依赖关系的资产图形节点。 还描述了图形API。 图形API被配置为通过服务器进程访问关系图,以向客户端进程(如应用程序)公开依赖关系和注释。 因此,一项资产变动对其他资产的影响可以很容易地进行评估。

    Displaying game asset relationship in a game development environment
    2.
    发明申请
    Displaying game asset relationship in a game development environment 审中-公开
    在游戏开发环境中显示游戏资产关系

    公开(公告)号:US20070178968A1

    公开(公告)日:2007-08-02

    申请号:US11343813

    申请日:2006-01-31

    IPC分类号: A63F9/24

    摘要: Methods, systems, and software products are described that display relationships between game assets in a game development environment. In one implementation, a selection of a particular game asset is received, and a selection of a particular type of relationship is received to display for the selected game asset. The type of relationship may be a parent relationship, a child relationship, a category relationship, etc. Other game assets are then identified that have the selected relationship with the selected game asset. The other game assets that are identified are displayed to a user.

    摘要翻译: 描述了在游戏开发环境中显示游戏资产之间的关系的方法,系统和软件产品。 在一个实现中,接收特定游戏资产的选择,并且接收特定类型的关系的选择以显示所选择的游戏资产。 关系类型可以是父关系,子关系,类别关系等。然后识别与所选择的游戏资产具有选择关系的其他游戏资产。 识别的其他游戏资产将显示给用户。

    XNA relationship management
    3.
    发明申请
    XNA relationship management 有权
    XNA关系管理

    公开(公告)号:US20070220031A1

    公开(公告)日:2007-09-20

    申请号:US11343455

    申请日:2006-01-31

    摘要: A data provider application programming interface (API) is configured for use with a game content editing application. An asset relationship management file, which is generated with the data provider API, includes information such as relationship references and annotations and is updated by the data provider API when a digital asset is edited. The asset relationship management file is then stored in a data store. An asset relationship graph is generated, based on the asset relationship management file in the data store. The asset relationship graph includes asset graph nodes that map dependency relationships between asset files. A graph API is also described. The graph API is configured for accessing the relationship graph through a server process to expose dependency relationships and annotations to a client process, such as an application. Thus, the effect of changes to one asset on other assets can readily be evaluated.

    摘要翻译: 数据提供者应用编程接口(API)被配置为与游戏内容编辑应用一起使用。 使用数据提供者API生成的资产关系管理文件包括诸如关系引用和注释之类的信息,并且当数字资产被编辑时由数据提供者API更新。 然后将资产关系管理文件存储在数据存储中。 基于数据存储中的资产关系管理文件生成资产关系图。 资产关系图包括映射资产文件之间的依赖关系的资产图形节点。 还描述了图形API。 图形API被配置为通过服务器进程访问关系图,以向客户端进程(如应用程序)公开依赖关系和注释。 因此,一项资产变动对其他资产的影响可以很容易地进行评估。