Abstract:
An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.
Abstract:
Techniques for managing power consumption are disclosed. For instance, an apparatus may include a first network interface module, a second network interface module, and a power management module. The first network interface module may communicate with wireless networks of a first network type, and the second network interface module may communicate with wireless networks of a second network type. Examples of first and second network types are EVDO and CDMA2000, respectively. The power management module may suspend one or more operations of the first network interface module when a number of first network type outages exceeds a predetermined outage threshold within a predetermined time interval.
Abstract:
Techniques involving the management of display parameters are disclosed. For example, an apparatus may include a display, a radio module, and a control module. The display employs various operational parameters, which can take on different values. Exemplary parameters include refresh rate and/or pixel clock rate. The radio module may receive a wireless signal at one or more reception frequencies. The control module may select values for these operational parameters of the display. This selection may be made according to characteristics of interference that would be emitted from the display at the one or more reception frequencies. Upon making this selection, the control module may direct the display to employ the selected parameter values.
Abstract:
Various embodiments for reducing power consumption and radio frequency (RF) interference in a mobile computing device are described. In one or more embodiments, the mobile computing device may support cellular voice communication, wireless wide area network (WWAN) data communication, and wireless local area network (WLAN) data communication. The mobile computing device may be arranged to disable WWAN data communication whenever an available WLAN is detected to reduce RF interference and/or power consumption. Other embodiments are described and claimed.
Abstract:
Motion-based handoff control techniques are disclosed. For example, an apparatus may include a signal strength determination module, a motion determination module, and a handoff controller. The signal strength determination module generates signal strength information corresponding to the strength of a wireless signal received from a first wireless link. From this information, the motion determination module determines a motion characteristic of the apparatus. Based on the motion characteristic, the handoff controller performs handoff operations for a second wireless link. In this manner, handoff operations may be tailored to the operational characteristics of the apparatus. For instance, certain handoff operations may be halted when the motion characteristic indicates the apparatus having a substantially stationary position. Other embodiments are described and claimed.
Abstract:
A method performed by a mobile device to register for cellular data connection service provided by a mobile telecommunications service provider. The mobile device determines that it does not have a valid cellular data connection subscription with the mobile telecommunications service provider. Responsive to that determination, the mobile device connects to a cellular data connection service registration site to allow a user of the mobile device to register for data connection service provided by the mobile telecommunications service provider. The mobile device is limited to accessing the data connection service registration site until the user registers for data connection service.
Abstract:
Techniques involving the management of display parameters are disclosed. For example, an apparatus may include a display, a radio module, and a control module. The display employs various operational parameters, which can take on different values. Exemplary parameters include refresh rate and/or pixel clock rate. The radio module may receive a wireless signal at one or more reception frequencies. The control module may select values for these operational parameters of the display. This selection may be made according to characteristics of interference that would be emitted from the display at the one or more reception frequencies. Upon making this selection, the control module may direct the display to employ the selected parameter values.
Abstract:
Various embodiments for controlling dedicated data transmit mode (DDTM) in a mobile computing device are described. In one or more embodiments, the mobile computing device may support cellular voice communication and wireless data communication. The mobile computing device may comprise a DDTM control module coupled to a DDTM application. The DDTM application may prevent mobile terminated cellular voice communication from interrupting ongoing data communication when enabled. The DDTM control module may be configured to enable and disable the DDTM application. Other embodiments are described and claimed.
Abstract:
An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.
Abstract:
Techniques involving the coordination of wireless activities are disclosed. For example, an apparatus may include two or more transceivers. These transceivers may include a first transceiver to communicate wirelessly across cellular links, and a second transceiver to communicate wirelessly across wireless data networking links. The apparatus may also include controllers, each controlling wireless communications of a corresponding transceiver. Information may be exchanged with each other regarding operation of the transceivers. Through the exchange of such information, activity (e.g., transmission and reception of wireless signals) may be coordinated among the transceivers.