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公开(公告)号:US09530150B2
公开(公告)日:2016-12-27
申请号:US12357623
申请日:2009-01-22
CPC分类号: G06Q30/0255 , G06F17/30457 , G06F17/30528 , G06F17/30902 , G06Q30/02 , G06Q30/0212 , G06Q30/0273 , G06Q99/00
摘要: A compensation model is disclosed for compensating a network service provider. A networked system is also disclosed for presenting advertising during on-line interactions between a user and a service of a network (e.g., the Internet, interactive cable, and/or a LAN). Advertisements (ads) are presented to a networked user unrequestedly during user interactions with the service. The user can activate the ads (via hyperlinks) for receiving additional advertising. The system gathers user data and/or develops user profiles for selectively presenting ads, promotionals, discounts, etc. targeted to receptive users. In exchange for viewing such selective presentations, on-line access to the service is provided, the service including, e.g., (a) playing on-line interactive games (e.g., blackjack and poker), (b) providing access to the network itself (e.g., an Internet service provider), and/or (c) providing access to substantially any interactive service accessible via (b). The system can provide free/reduced cost network services to the user for viewing unrequested advertising. The system can be provided for a casino.
摘要翻译: 公开了一种用于补偿网络服务提供商的补偿模型。 还公开了一种联网系统,用于在用户和网络(例如,因特网,交互式电缆和/或LAN)的服务之间的在线交互期间呈现广告。 广告(广告)在与服务的用户互动期间未经请求的呈现给联网用户。 用户可以激活广告(通过超链接)来接收额外的广告。 系统收集用户数据和/或开发用户简档,以选择性地呈现针对接受用户的广告,促销,折扣等。 为了查看这种选择性演示,提供对服务的在线访问,该服务包括例如(a)播放在线交互式游戏(例如,二十一点和扑克),(b)提供对网络本身的访问 (例如,因特网服务提供商),和/或(c)提供对可通过(b)访问的基本上任何交互式服务的访问。 该系统可以向用户提供免费/降低成本的网络服务,以查看未请求的广告。 该系统可以为娱乐场提供。
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公开(公告)号:US20090186704A1
公开(公告)日:2009-07-23
申请号:US12391199
申请日:2009-02-23
CPC分类号: G07F17/3227 , A63F2300/407 , A63F2300/409 , A63F2300/5506 , G06F17/30867 , G06Q20/387 , G06Q30/02 , G06Q30/0207 , G06Q30/0244 , G06Q30/0246 , G06Q30/0252 , G06Q30/0255 , G06Q30/0256 , G06Q30/0269 , G07F17/32 , H04N7/17318 , H04N7/17354 , H04N21/252 , H04N21/25883 , H04N21/25891 , H04N21/4667 , H04N21/4722 , H04N21/4781 , H04N21/6582 , H04N21/812 , H04N21/8586
摘要: The a method and apparatus is disclosed for collecting information about network (Internet) users for determining advertising to be presented to the users. User profiles may be determined, and advertising is selectively provided by comparing user personal information in such profiles with a desired demographic profile. The advertising may be presented in combination with the users playing games. User responses to advertising are used for evaluating advertising effectiveness. Test marketing of products, and advertisements may be performed.
摘要翻译: 公开了一种用于收集关于网络(因特网)用户的信息以确定要呈现给用户的广告的方法和装置。 可以确定用户简档,并且通过将这种简档中的用户个人信息与期望的人口统计特征进行比较来选择性地提供广告。 广告可以与玩游戏的用户结合呈现。 用户对广告的回应用于评估广告效果。 测试产品的营销和广告。
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公开(公告)号:US5823879A
公开(公告)日:1998-10-20
申请号:US759895
申请日:1996-12-03
IPC分类号: A63F13/12 , A63F1/00 , A63F13/00 , G06F17/30 , G06Q20/38 , G06Q30/02 , G07F17/32 , H04N7/173 , H04N21/25 , H04N21/258 , H04N21/466 , H04N21/4722 , H04N21/478 , H04N21/658 , H04N21/81 , H04N21/858 , A63F9/24
CPC分类号: G07F17/3227 , G06F17/30867 , G06Q20/387 , G06Q30/02 , G06Q30/0207 , G06Q30/0244 , G06Q30/0246 , G06Q30/0252 , G06Q30/0255 , G06Q30/0256 , G06Q30/0269 , G07F17/32 , H04N21/252 , H04N21/25883 , H04N21/25891 , H04N21/4667 , H04N21/4722 , H04N21/4781 , H04N21/6582 , H04N21/812 , H04N21/8586 , H04N7/17318 , H04N7/17354 , A63F2300/407 , A63F2300/409 , A63F2300/5506
摘要: The present invention is a game playing method and apparatus for automating games such as blackjack, poker, craps, roulette, baccarat and pai gow, wherein players may play continuously and asynchronously, and information related to advertised items can be exchanged between players and advertisers. In one embodiment, each instance of a game is likely unique from all other current game instances. The games do not require a manual dealer and in one embodiment, played in a gaming establishment using low cost gaming stations. The present invention may also be used to play such games on the Internet or an interactive cable television network wherein a game controller communicates with players at network nodes in their homes and at their leisure since there is no game tempo requirement. During a game,advertising is selectively provided by comparing player personal information with a desired demographic profile. Player responses to advertising are used for evaluating advertising effectiveness. The invention is useful for test marketing of products, advertisements, and reduces advertising costs.
摘要翻译: 本发明是一种游戏方法和装置,用于自动化诸如二十一点,扑克,掷骰子,轮盘赌,百家乐和扑克之类的游戏,其中玩家可以连续和异步地玩,并且可以在玩家和广告商之间交换与广告项目相关的信息。 在一个实施例中,游戏的每个实例可能是所有其他当前游戏实例中唯一的。 游戏不需要手动经销商,并且在一个实施例中,在使用低成本游戏站的游戏机中进行游戏。 本发明还可以用于在因特网或交互式有线电视网络上播放这样的游戏,其中游戏控制器与他们的家中的网络节点上的玩家进行通信并且在休闲时,因为没有游戏节奏要求。 在游戏中,通过将玩家个人信息与期望的人口统计特征进行比较来选择性地提供广告。 玩家对广告的回应用于评估广告效果。 本发明对于产品,广告的测试营销和降低广告成本是有用的。
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