ADAPTIVELY MERGING INTERSECTING MESHES
    11.
    发明申请
    ADAPTIVELY MERGING INTERSECTING MESHES 有权
    适应能力强的交互式MESHES

    公开(公告)号:US20130300736A1

    公开(公告)日:2013-11-14

    申请号:US13893198

    申请日:2013-05-13

    Applicant: AUTODESK, INC.

    CPC classification number: G06T17/20 G06T19/20

    Abstract: One embodiment of the present invention sets forth a technique for merging intersecting meshes of primitives. The technique involves determining an intersection boundary that is defined by an intersection between a first mesh of primitives and a second mesh of primitives. The technique further involves determining that a first plurality of primitives included in the first mesh of primitives and a second plurality of primitives included in the second mesh of primitives are proximate to the intersection boundary. The technique further involves removing the first plurality of primitives to form a first mesh boundary associated with the first mesh and removing the second plurality of primitives to form a second mesh boundary associated with the second mesh. Finally, the technique involves connecting a first plurality of vertices associated with the first mesh boundary to a second plurality of vertices associated with the second mesh boundary to form a joined boundary.

    Abstract translation: 本发明的一个实施例提出了一种用于合并基元的相交网格的技术。 该技术涉及确定由基元的第一网格和第二基元之间的交点定义的交叉点边界。 该技术进一步包括确定包括在第一基元网格中的第一多个基元和包含在第二基元网格中的第二多个基元是靠近交叉点边界。 该技术还涉及去除第一多个基元以形成与第一网格相关联的第一网格边界,并移除第二多个图元以形成与第二网格相关联的第二网格边界。 最后,该技术涉及将与第一网格边界相关联的第一多个顶点连接到与第二网格边界相关联的第二多个顶点以形成连接的边界。

    SUPPORT POSTS FOR IMPROVED FLEXURAL STRENGTH IN 3D-PRINTED OBJECTS
    12.
    发明申请
    SUPPORT POSTS FOR IMPROVED FLEXURAL STRENGTH IN 3D-PRINTED OBJECTS 有权
    支持在3D打印对象中提高柔度强度的位置

    公开(公告)号:US20160052212A1

    公开(公告)日:2016-02-25

    申请号:US14463336

    申请日:2014-08-19

    Applicant: AUTODESK, INC.

    Abstract: Techniques for improving flexural strength in 3D-printed object. The techniques generally include identifying a portion of a 3D model corresponding to the 3D-printed object to which one or more support posts should be added and adding support post descriptors to the 3D model within such a portion. The support post descriptor defines a position and at least one dimension of a support post cavity and a position and at least one dimension of a support post, both having a height corresponding to at least two layers of 3D-printable material. The model, including the support post descriptors are transmitted to a 3D printer to print the 3D model, which includes a support post cavity and a support post having a height of at least two layers.

    Abstract translation: 提高3D印刷物体抗弯强度的技术。 技术通常包括识别对应于应该添加一个或多个支持帖子的3D打印对象的3D模型的一部分,并且在该部分内向3D模型添加支持帖子描述符。 支撑柱描述符定义支撑柱腔的位置和至少一个尺寸以及支撑柱的位置和至少一个尺寸,两者具有对应于至少两层3D可打印材料的高度。 该模型(包括支撑柱描述符)被传送到3D打印机以打印3D模型,其包括支撑柱腔和具有至少两层高度的支撑柱。

    GENERATING INFORMATIVE VIEWPOINTS BASED ON EDITING HISTORY
    13.
    发明申请
    GENERATING INFORMATIVE VIEWPOINTS BASED ON EDITING HISTORY 有权
    基于编辑历史生成信息查看

    公开(公告)号:US20150235475A1

    公开(公告)日:2015-08-20

    申请号:US14697504

    申请日:2015-04-27

    Applicant: AUTODESK, INC.

    Abstract: One embodiment of the invention is a collage engine that generates informative viewpoints of a 3D model based upon the editing history of the 3D model. In operation, the collage engine processes an editing log to identify segments of the 3D model that include related vertices. For a given segment, the collage engine selects a viewpoint used by the end-user to edit the 3D model and a viewpoint used by the end-user to inspect the 3D model. The collage engine may then present the informative viewpoints to the end-user for inclusion in a collage of 2D renderings based upon the informative viewpoints. Generally, the viewpoints used while editing and inspecting the 3D model are of importance in the overall presentation of the 3D model. Therefore, collages of 2D renderings based upon the informative viewpoints can be generated effectively.

    Abstract translation: 本发明的一个实施例是一种拼贴引擎,其基于3D模型的编辑历史生成3D模型的信息视点。 在操作中,拼贴引擎处理编辑日志以识别包括相关顶点的3D模型的段。 对于给定的段,拼贴引擎选择最终用户使用的视点来编辑3D模型,以及最终用户使用的视点来检查3D模型。 然后,拼贴引擎可以向最终用户呈现信息性视点,以便根据信息观点包含在二维渲染的拼贴中。 一般来说,编辑和检查3D模型时使用的观点在3D模型的整体呈现中是重要的。 因此,可以有效地生成基于信息观点的2D渲染的拼贴。

    TECHNIQUES FOR AUTHORING VIEW POINTS, VIEW PATHS, AND VIEW SURFACES FOR 3D MODELS
    14.
    发明申请
    TECHNIQUES FOR AUTHORING VIEW POINTS, VIEW PATHS, AND VIEW SURFACES FOR 3D MODELS 审中-公开
    技术用于3D模型的查看点,视图视图和视图表面

    公开(公告)号:US20150160796A1

    公开(公告)日:2015-06-11

    申请号:US14561116

    申请日:2014-12-04

    Applicant: AUTODESK, INC.

    CPC classification number: G06F3/04845 G06F3/04815

    Abstract: Techniques for managing authored views. The techniques includes displaying a main window including a model, an authoring panel configured for displaying authored view indicators associated with authored views of the model, and a navigation panel configured for displaying thumbnail representations of authored views associated with the model. The techniques also include based on a user input, accessing an authored view of the model, wherein the authored view includes one of a view-point, a view path and a view surface. The techniques further include displaying the authored view in the main window, an authored view indicator associated with the authored view in the authoring panel, and a thumbnail representation based on the authored view in the navigation panel.

    Abstract translation: 用于管理创作视图的技术。 这些技术包括显示包括模型的主窗口,配置用于显示与模型的创作视图相关联的创作视图指示符的创作面板,以及配置用于显示与模型相关联的创作视图的缩略图表示的导航面板。 这些技术还包括基于用户输入,访问模型的创作视图,其中创作视图包括视点,视图路径和视图表面中的一个。 这些技术还包括在主窗口中显示创作视图,在创作面板中与创作视图相关联的创作视图指示符,以及基于导航面板中的创作视图的缩略图表示。

    GENERATING SUPPORT MATERIAL FOR THREE-DIMENSIONAL PRINTING

    公开(公告)号:US20150151492A1

    公开(公告)日:2015-06-04

    申请号:US14299991

    申请日:2014-06-09

    Applicant: AUTODESK, INC.

    Abstract: In one embodiment of the present invention, a support structure generator creates support structures designed to buttress three-dimensional (3D) digital models during 3D printing. In operation, the support structure generator incrementally constructs a support graph that connects overhanging points included in the 3D model with support points on a horizontal ground plane or relatively flat surfaces in the 3D model. After generating the 3D model, the support structure generator translates the connections between the nodes into support posts sized to sufficiently support the connected surfaces with the minimum amount of support material. Advantageously, the support structure is noticeably sparser than conventional support structures that fill a given support region with a solid volume of support material. Consequently, the time necessary for 3D printers to fabricate the support structure of interconnected support posts is less than the time required for 3D printers to fabricate conventional support structures.

    INTERACTIVE TOOL FOR INSPECTING AND REPAIRING THREE DIMENSIONAL MODELS
    16.
    发明申请
    INTERACTIVE TOOL FOR INSPECTING AND REPAIRING THREE DIMENSIONAL MODELS 有权
    用于检查和修复三维模型的交互式工具

    公开(公告)号:US20140253541A1

    公开(公告)日:2014-09-11

    申请号:US13790794

    申请日:2013-03-08

    Applicant: AUTODESK, INC.

    Abstract: A mesh repair application within a rendering engine is configured to generate a graphical user interface (GUI) that allows an end-user of the rendering engine to inspect and repair various defects associated with a three-dimensional (3D) model. The GUI provides a filmstrip that includes different visual representations of the various defects. When the end-user selects a given representation, the mesh repair application updates the GUI to display a detailed view of the defect associated with the selected visual representation. An advantage of the approach described herein is that the repair of defects associated with the 3D model may be expedited.

    Abstract translation: 渲染引擎内的网格修复应用程序被配置为生成允许渲染引擎的最终用户检查和修复与三维(3D)模型相关联的各种缺陷的图形用户界面(GUI)。 GUI提供了一个幻灯片,其中包含各种缺陷的不同视觉表示。 当最终用户选择给定的表示时,网格修复应用程序更新GUI以显示与所选择的视觉表示相关联的缺陷的详细视图。 本文描述的方法的优点是可以加速与3D模型相关联的缺陷的修复。

    MESH BOUNDARY SMOOTHING
    17.
    发明申请
    MESH BOUNDARY SMOOTHING 审中-公开
    MESH边界平滑

    公开(公告)号:US20130300735A1

    公开(公告)日:2013-11-14

    申请号:US13893196

    申请日:2013-05-13

    Applicant: AUTODESK, INC.

    Abstract: One embodiment of the present invention sets forth a technique for smoothing boundaries associated with meshes of primitives. The technique involves receiving a mesh of primitives that has a mesh boundary and an initial surface, identifying a first vertex associated with the mesh boundary and having a first location, and identifying a second vertex having a second location and a third vertex having a third location. Both the second vertex and third vertex are proximate to the first vertex. The technique further involves determining a fourth location based on the second location and the third location, projecting the fourth location onto the initial surface to determine a fifth location, and moving the first vertex to the fifth location.

    Abstract translation: 本发明的一个实施例提出了一种用于平滑与图元的网格相关联的边界的技术。 该技术涉及接收具有网格边界和初始表面的图元的网格,识别与网格边界相关联并具有第一位置的第一顶点,以及识别具有第二位置的第二顶点和具有第三位置的第三顶点 。 第二顶点和第三顶点都靠近第一顶点。 该技术还涉及基于第二位置和第三位置确定第四位置,将第四位置投影到初始表面上以确定第五位置,并将第一顶点移动到第五位置。

    TECHNIQUES FOR GENERATING MOTION SCUPLTURE MODELS FOR THREE-DIMENSIONAL PRINTING
    19.
    发明申请
    TECHNIQUES FOR GENERATING MOTION SCUPLTURE MODELS FOR THREE-DIMENSIONAL PRINTING 审中-公开
    用于生成三维打印运动模式的技术

    公开(公告)号:US20170028643A1

    公开(公告)日:2017-02-02

    申请号:US14811746

    申请日:2015-07-28

    Applicant: AUTODESK, Inc

    CPC classification number: G05B19/4099 B29C64/386 B33Y50/02 G05B2219/49023

    Abstract: In one embodiment of the present invention, a motion effect generator enables the creation of tangible representations of the motion of three-dimensional (3D) animated models for 3D printing. In operation, the motion effect generator receives a 3D animated model and animates the model through a configurable interval of time. As the motion effect generator animates the model, the motion effect generator applies a motion depiction technique to one or more selected components included in the model—explicitly portraying the motion of the 3D animated model as static motion effect geometries. Subsequently, based on the motion effect geometries, the motion effect generator creates a 3D motion sculpture model that is amenable to 3D printing. By automating the design of motion sculpture models, the motion effect generator reduces the time, sculpting expertise, and familiarity with 3D printer fabrication constraints typically required to create motion sculpture models using conventional, primarily manual design techniques.

    Abstract translation: 在本发明的一个实施例中,运动效应发生器能够创建用于3D打印的三维(3D)动画模型的运动的有形表示。 在运行中,运动效应发生器接收3D动画模型并通过可配置的时间间隔来动画化模型。 当运动效应发生器动画化模型时,运动效果生成器将运动描绘技术应用于包括在模型中的一个或多个所选择的组件 - 将3D动画模型的运动明确描绘为静态运动效果几何。 随后,基于运动效果几何,运动效应发生器创建适合3D打印的3D运动雕塑模型。 通过自动化运动雕塑模型的设计,运动效果发生器减少了时间,雕刻专业知识,以及熟悉使用传统的主要手动设计技术创建运动雕塑模型通常需要的3D打印机制造约束。

    GENERATING TUBES WITHIN THREE-DIMENSIONAL MODELS
    20.
    发明申请
    GENERATING TUBES WITHIN THREE-DIMENSIONAL MODELS 审中-公开
    在三维模型中生成管

    公开(公告)号:US20150370926A1

    公开(公告)日:2015-12-24

    申请号:US14744981

    申请日:2015-06-19

    Applicant: AUTODESK, INC.

    CPC classification number: G06F17/50 G06F2217/34 G06T19/20

    Abstract: One embodiment of the present invention sets forth a technique for generating a tube within a three-dimensional (3D) model. The technique involves receiving a first location on a surface of the 3D model. The technique further involves receiving a second location on the surface of the 3D model. The technique further involves receiving at least one constraint associated with a first tube to be generated within the 3D model. The technique further involves generating, based on the at least one constraint, the first tube, where the first tube connects a first opening at the first location with to a second opening at the second location.

    Abstract translation: 本发明的一个实施例提出了一种在三维(3D)模型中产生管的技术。 该技术涉及在3D模型的表面上接收第一位置。 该技术还涉及在3D模型的表面上接收第二位置。 该技术还涉及接收与在3D模型内生成的第一管相关联的至少一个约束。 该技术还包括基于至少一个约束产生第一管,其中第一管将第一位置处的第一开口连接到第二位置处的第二开口。

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