摘要:
A system and method of rendering polygons in graphics system using incremental iterative addition in place of complex division operations. A setup engine provides relevant values to edge and span walk modules for rapid processing and rendering of polygon characteristics including material values. Characteristic functions are iterated with respect to polygon area and along individual spans to derive values for each pixel therein.
摘要:
An integrated circuit also referred to as an integrated computing system has a single substrate that has either deposited thereon or etched thereon, a central processing unit, a north bridge, a south bridge, and a graphics controller. An internal bus is coupled between the north bridge and the central processing unit. The central processing unit and north bridge do not require interfaces to perform bus protocol conversions.
摘要:
The present invention provides a graphics processing unit for rendering objects from a software application executing on a processing unit in which the objects to be rendered are received as control points of bicubic surfaces. According to the method and system disclosed herein, the graphics processing unit includes a transform unit, a lighting unit, a renderer unit, and a tessellate unit for tessellating both rational and non-rational object surfaces in real-time.
摘要:
A method and system is provided for rendering bicubic surfaces of an object on a computer system. Each bicubic surface is defined by sixteen control points and bounded by four boundary curves, each corresponding to an edge, and each boundary curve is formed by boundary box of line segments formed between four of the control points. The method and system of include transforming only the control points of the surface given a view of the object, rather than points across the entire bicubic surface, and using the four boundary edges for purposes of subdivision. Next, a pair of orthogonal boundary curves to process is selected. After the boundary curves have been selected, each of the curves is iteratively subdivided and the pair of orthogonal internal curves, wherein two new curves are generated with each subdivision. The subdivision of each of the curves is terminated when the curves satisfy a flatness threshold expressed in screen coordinates, whereby the number of computations required to render the object is minimized.
摘要:
The present invention provides a graphics processing unit for rendering objects from a software application executing on a processing unit in which the objects to be rendered are transmitted to the graphics processing unit over a bus as control points of bicubic surfaces. According to the method and system disclosed herein, the graphics processing unit includes a transform unit, a lighting unit, a renderer unit, and a tessellate unit for tessellating both rational and non-rational object surfaces in real-time.
摘要:
Performing graphics rendering without the computational expense of hither plane clipping and with only a minimum of display image clipping. Where a three dimensional polygon crosses to both sides of a hither plane, any vertices on the back side of the hither plane are translated to the hither plane, producing polygons which occupy only the area in front of the hither plane. A display image memory, from which display images are generated, is located within a larger guard memory such that many images which would need to be clipped to fit in the display image memory may be written to the guard memory without clipping.
摘要:
A graphics system includes triangle-engine for real-time rendering into a displayable frame-buffer of image data derived from vertex-based deferred instructions. The system uses homogeneity values (1/w values) for z-buffer-like occlusion mapping as well as for texture mapping. Depth resolution is enhanced for both occlusion mapping and texture mapping by representing (1/w), (u/w) and (v/w) values in a block-fixed format.
摘要:
An apparatus and a method for character and graphics pattern generation in a bit mapped graphics display system is disclosed that includes a pixel data manager 14 for supplying character bit maps and graphics patterns to a visible display memory 22. A character information memory 24 is utilized for the storage of character descriptive information which includes an address table 26, macro-instructions 28, 30, and 32, and character bit maps 34, 36, and 38. Each character in a set of characters has an associated macro-instruction and character bit map. The address table contains memory addresses that point to the macro-instructions. Each macro-instruction contains executable instructions that establish the size and location of a corresponding character bit map. To supply a character to the visible display memory, the pixel data manager fetches and executes a corresponding macro-instruction. Overhead burden on the central processing unit is minimized.
摘要:
A stepper motor controller, for use with a main computer having vector interrupt capability, includes main address and data terminals, interrupt terminals, a select/enable terminal and control terminals, and is used to control the operation of a stepper motor pursuant to instructions from the main computer. The main computer enables a selected controller to accept commands or data through a decoder coupled to the select terminal. The controllers provide accept and error interrupt signals to the main computer when it is ready to receive data and to notify the main computer when an error condition is found. The controller generates a controller identifier message at its data terminals substantially simultaneously with the production of the interrupt signals to identify which controller is generating the interrupt signal. This eliminates the need for the main computer to poll the controllers.
摘要:
The present invention provides a graphics processing unit for rendering objects from a software application executing on a processing unit in which the objects to be rendered are received as control points of bicubic surfaces. According to the method and system disclosed herein, the graphics processing unit includes a transform unit, a lighting unit, a renderer unit, and a tessellate unit for tessellating both rational and non-rational object surfaces in real-time.