Merchant services for service provider catalog items

    公开(公告)号:US09865000B1

    公开(公告)日:2018-01-09

    申请号:US13786005

    申请日:2013-03-05

    CPC classification number: G06Q30/0201

    Abstract: A service provider may obtain information about a plurality of items offered for acquisition by a merchant. The service provider may identify one or more items of the plurality of items that are the same as one or more respective items included in a catalog of items associated with the service provider. The items included in the catalog of items may be available for acquisition via the service provider. Additionally, the service provider may communicate with the merchant to offer services in relation to the items included in the service provider catalog of items that match the items offered by the merchant.

    Spawning new timelines during game session replay
    12.
    发明授权
    Spawning new timelines during game session replay 有权
    在游戏会话重播期间产生新的时间线

    公开(公告)号:US09409083B2

    公开(公告)日:2016-08-09

    申请号:US14318093

    申请日:2014-06-27

    Abstract: A game system in which game sessions involving one or more players may be recorded and saved as game records. A previously recorded game session may be selected and replayed. However, in addition to providing a static replay of the game session, the game system may allow one or more players to step into and assume control of respective game characters at any point during the replay of the game session. When a player steps into and takes control of game a character during the playback, a new timeline is spawned from the original timeline with potentially different outcomes, and a new game record corresponding to the new timeline is generated and stored.

    Abstract translation: 可以记录和保存涉及一个或多个玩家的游戏会话作为游戏记录的游戏系统。 可以选择和重放先前记录的游戏会话。 然而,除了提供游戏会话的静态重放之外,游戏系统可以允许一个或多个玩家在游戏会话的重放期间的任何时候进入并且承担对各个游戏角色的控制。 当玩家在播放期间进入并控制游戏角色时,从原始时间线产生新的时间线,具有潜在的不同结果,并且生成并存储对应于新时间线的新游戏记录。

    Applying participant metrics in game environments

    公开(公告)号:US11052321B2

    公开(公告)日:2021-07-06

    申请号:US16165754

    申请日:2018-10-19

    Abstract: A system that collects, analyzes, and applies physical metrics from participants in game environments. Participants (players and/or spectators) in a game may wear or hold devices that collect physical data from the participants via sensors, generate metrics data from the sensor data, and provide the metrics data to a participant metrics module. The module may receive the metrics data from the devices, analyze the metrics data to generate game inputs based on the participants' physical metrics, and provide the game inputs to the game system to affect game play. The module may also receive alerts or other information from the game system or from players, determine feedback for participants according to the received information, and signal the devices to provide feedback or alerts to the participants in the game. The devices may include indicators that are activated by the signals to provide visual, audio, and/or haptic indications to respective participants.

    Non-player game navigation
    15.
    发明授权

    公开(公告)号:US10946292B1

    公开(公告)日:2021-03-16

    申请号:US16457563

    申请日:2019-06-28

    Abstract: A system in which players participate as characters in a virtual game world via game clients executing on client devices. An observer mode is provided that enables users to navigate in the game world without requiring a game client so that a user can navigate the game world while not actively playing the game. When a user accesses the game in observer mode, a view of the game world is rendered from the viewpoint of an observer's character; the observer's character may not correspond to a character in the game and the observer's character may not be visible to the players in the game. The rendered view of the game world is streamed to a viewing application on a personal device. Navigation inputs allow the observer's character to move freely within the game world.

    Determining real-world effects from games

    公开(公告)号:US10213690B2

    公开(公告)日:2019-02-26

    申请号:US15464277

    申请日:2017-03-20

    Abstract: A game system in which virtual representations of real-world, physical objects may be designed or modified by game players within a virtual game universe. Real-world physical interactions of the virtual objects may be simulated by a game engine during game play within the game universe. Performance data may be collected for the virtual objects that simulates real-world performance data for corresponding physical objects. The performance data for the virtual objects may, for example, be used in evaluating performance of modifications to a physical object, or for comparing performance of two or more physical objects. Production or manufacturing decisions for respective physical objects may be made at least in part based on the performance data collected for the virtual representations of the objects.

    Game session sharing
    18.
    发明授权

    公开(公告)号:US10092833B2

    公开(公告)日:2018-10-09

    申请号:US14318117

    申请日:2014-06-27

    Abstract: A game system in which game sessions involving player(s) may be recorded and saved as game records. A player or other entity may offer or market the game records to other players via one or more channels such as websites. The game records may be offered in exchange for virtual or real currency, or for free. Player profiles for the player(s) that recorded the original game session may be provided with the game records. A player that obtains a game record may replay the recorded game session to watch the game play, or alternatively may choose to participate in the replay by assuming control of a character in the game to play with the original player's character as simulated according to the player's profile. If a player steps into a game session being replayed, a new universe/timeline may be spawned and saved as a new game record.

    Deal Based Communications Via Multiple Channel Options
    20.
    发明申请
    Deal Based Communications Via Multiple Channel Options 审中-公开
    通过多渠道选项进行基于交易的通信

    公开(公告)号:US20160189240A1

    公开(公告)日:2016-06-30

    申请号:US15062888

    申请日:2016-03-07

    CPC classification number: G06Q30/0269 G06Q30/0215 H04N7/147 H04N7/15

    Abstract: Architectures and techniques are described to provide a number of options to exchange information related to deals via a plurality of channels. Each of the communication channels may be utilized to exchange communications about different aspects of acquiring and redeeming deals. The channel options may be related to categories of computing devices, operating systems executed by computing devices, one or more sites, various forms of communication, client device applications, etc. A service provider that offers deals on behalf of merchants may determine one or more options for each communication channel with respect to merchants offering deals and with respect individuals that may participate in deals offered by the service provider. After determining the channel options for a deal offered by a particular merchant and for individuals designated to receive information about the deal, communications with respect to the deal may be exchanged over the channels via certain channel options.

    Abstract translation: 描述了架构和技术以提供多种选项来通过多个通道交换与交易有关的信息。 每个通信信道可以用于交换关于获取和兑换交易的不同方面的通信。 信道选项可以与计算设备的类别,由计算设备执行的操作系统,一个或多个站点,各种形式的通信,客户端设备应用等相关。代表商家提供交易的服务提供商可以确定一个或多个 每个通信渠道对于提供交易的商家和可能参与由服务提供商提供的交易的个人的每个通信渠道的选择。 在确定由特定商家提供的交易的渠道选项以及被指定接收关于交易的信息的个人之后,可以经由某些频道选项通过频道交换关于交易的通信。

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