Game effects from spectating community inputs

    公开(公告)号:US10376795B2

    公开(公告)日:2019-08-13

    申请号:US14755934

    申请日:2015-06-30

    摘要: A spectating system that generates game inputs based on spectating inputs and provides the game inputs to game systems according to an application programming interface (API). The spectating inputs may include spectator participation statistics, text chat inputs, audio inputs, and spectator interactions with a spectating user interface. The game inputs may include random numbers based on the spectating inputs that may be used as entropy sources for games. The game inputs may also include parameter inputs that provide values for parameters in the game based on spectating inputs. The spectators may become involved in the games being broadcast by influencing game play via the spectating inputs. Game play for the players may be enhanced by providing interesting variations in game play based on the spectating inputs.

    STREAMING VIDEO GAME STATISTICS
    2.
    发明申请

    公开(公告)号:US20210362048A1

    公开(公告)日:2021-11-25

    申请号:US17198149

    申请日:2021-03-10

    摘要: A video game client on a client device may, for example, be operated by a broadcasting game player, and the client device may capture video generated by a video game client and transmit (e.g., stream) the video to one or more spectators. The video game client may include a local server component, such as a hypertext transfer protocol (HTTP) server, which executes locally at the client device. The local server component may be employed to provide statistical information from the video game to a local client component, such as a web interface. The statistical information provided by the local server component may be included in one or more visual display items that are generated by the client device. The visual display items may be included in the video that is captured and transmitted by the client device, thereby potentially providing live streaming statistical information to spectators of the video game.

    Streaming video game statistics
    4.
    发明授权

    公开(公告)号:US11878236B2

    公开(公告)日:2024-01-23

    申请号:US17198149

    申请日:2021-03-10

    摘要: A video game client on a client device may, for example, be operated by a broadcasting game player, and the client device may capture video generated by a video game client and transmit (e.g., stream) the video to one or more spectators. The video game client may include a local server component, such as a hypertext transfer protocol (HTTP) server, which executes locally at the client device. The local server component may be employed to provide statistical information from the video game to a local client component, such as a web interface. The statistical information provided by the local server component may be included in one or more visual display items that are generated by the client device. The visual display items may be included in the video that is captured and transmitted by the client device, thereby potentially providing live streaming statistical information to spectators of the video game.

    CONSTRUCTING SOCIAL NETWORKS USING MONITORED GAME PLAY

    公开(公告)号:US20180001209A1

    公开(公告)日:2018-01-04

    申请号:US15199683

    申请日:2016-06-30

    IPC分类号: A63F13/795 A63F13/35

    摘要: Features are described to use data from game play to construct social networks of users. For example determining that a user played a game with a certain player, a certain number of times, can indicate compatibility between the user and the player. The compatibility may suggest the potential for a social network connection between the user and the player. Social network connections could be within the particular game platform, or the connection may be outside the game such as via other social networking platforms. In addition, a type of connection via the service may be identified. For example, some services allow users to follow or friend other users, where each type of connection is associated with different data security features.

    Streaming video game statistics
    8.
    发明授权

    公开(公告)号:US10974140B1

    公开(公告)日:2021-04-13

    申请号:US15232930

    申请日:2016-08-10

    摘要: A video game client on a client device may, for example, be operated by a broadcasting game player, and the client device may capture video generated by a video game client and transmit (e.g., stream) the video to one or more spectators. The video game client may include a local server component, such as a hypertext transfer protocol (HTTP) server, which executes locally at the client device. The local server component may be employed to provide statistical information from the video game to a local client component, such as a web interface. The statistical information provided by the local server component may be included in one or more visual display items that are generated by the client device. The visual display items may be included in the video that is captured and transmitted by the client device, thereby potentially providing live streaming statistical information to spectators of the video game.