METHOD FOR PROVIDING A CRIBBAGE CASINO GAME
    11.
    发明申请
    METHOD FOR PROVIDING A CRIBBAGE CASINO GAME 有权
    提供CRIBBAT CASINO游戏的方法

    公开(公告)号:US20150087373A1

    公开(公告)日:2015-03-26

    申请号:US14088204

    申请日:2013-11-22

    Applicant: IGT

    CPC classification number: G07F17/3293 A63F1/00 G07F17/326

    Abstract: A method for providing a casino cribbage game includes receiving a bet from a player, dealing a plurality of player cards from at least one deck of cards to the player, dealing one or more crib cards from the at least one deck to a crib hand, receiving at least one discard from the player cards to define a player hand from the player cards remaining, moving the at least one discard to the crib hand, exposing a starter card from the at least one deck of cards, totaling a value of the player hand in conjunction with the starter card, totaling a value of the crib hand in conjunction with the starter card, and determining a payout by comparing at least one of the value of the player hand and the value of the crib hand to a pay table.

    Abstract translation: 一种用于提供赌场棋盘游戏的方法包括从玩家接收投注,从玩家的至少一张牌处理多个玩家牌,将一个或多个婴儿床从至少一个甲板交给婴儿床, 从播放器卡接收至少一个丢弃物以从剩余的播放器卡定义玩家手,将至少一个丢弃物移动到婴儿床上,将起始卡从至少一张卡片上暴露出来,将玩家的值合计 与起始卡结合起来,与起始卡一起计算婴儿床的价值,并通过将玩家手的值和婴儿床的价值中的至少一个与付费表进行比较来确定支付。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH VOLATILITY CONTROL GAMES
    12.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH VOLATILITY CONTROL GAMES 有权
    游戏系统,游戏设备和挥发性控制游戏的方法

    公开(公告)号:US20150011308A1

    公开(公告)日:2015-01-08

    申请号:US14495504

    申请日:2014-09-24

    Applicant: IGT

    CPC classification number: G07F17/3258 G07F17/34

    Abstract: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.

    Abstract translation: 游戏系统,游戏设备和方法,提供控制波动的游戏。 在一个实施例中,本文公开的游戏系统使得玩家能够选择以特定布置显示的值或与值相关联的单元。 播放器选择的值根据一个或多个预定义的规则分发给其他值或单元。 在一个实施例中,玩家可选择值中的一个或多个是渐进奖励值。 在游戏中的某个时刻,游戏系统随机地选择尚未被选择的剩余值中的一个,并且至少部分地基于所选择的值向玩家提供奖励。

    Gaming systems, gaming devices and methods for providing progressive awards
    13.
    发明授权
    Gaming systems, gaming devices and methods for providing progressive awards 有权
    游戏系统,游戏设备和提供进步奖励的方法

    公开(公告)号:US08926423B2

    公开(公告)日:2015-01-06

    申请号:US13869481

    申请日:2013-04-24

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/32 G07F17/3267

    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.

    Abstract translation: 本文公开的游戏系统,游戏装置和方法基于玩家的测量技能水平,确定是否向玩家提供多个渐进奖励中的至少一个:(i)多部分基于技能的游戏 ,(ii)基于技能的渐进式裁决序列,或(iii)多部分基于技能的游戏和基于技能的渐进式裁判序列。 确定是基于玩家进行的零,一个或多个输入,其倾向于在部分基于技能的游戏和基于技能的渐进式奖励序列中的至少一个中测量该玩家的技能水平。

    Central determination symbol game
    14.
    发明授权
    Central determination symbol game 有权
    中央决心符号游戏

    公开(公告)号:US08651928B2

    公开(公告)日:2014-02-18

    申请号:US13773003

    申请日:2013-02-21

    Applicant: IGT

    CPC classification number: A63F9/24 G07F17/32 G07F17/3293

    Abstract: A plurality of symbols are provided to a player wherein one or more of the provided symbols are based on the predetermined game outcome. The player is enabled to select one or more of the initially dealt symbols to hold. If a symbol combination with an associated payout equal to the value associated with the predetermined game outcome may be obtained based on the held cards, the gaming device utilizes one or more backfill algorithms, to determine which card or cards, if any, need to be dealt to the player. The determined cards are provided to the player to replace the symbols designated by the player not to hold and the selected predetermined game outcome which is associated with a value equal to the payout of the player's symbol combination is provided to the player.

    Abstract translation: 多个符号被提供给玩家,其中一个或多个所提供的符号是基于预定的游戏结果。 播放器被启用以选择要保存的一个或多个初始处理的符号。 如果可以基于所持有的卡获得等于与预定游戏结果相关联的值的相关联的支付的符号组合,则游戏设备利用一个或多个回填算法来确定哪些卡或卡(如果有的话)需要 交给玩家。 将确定的卡片提供给玩家以替换由玩家不保持指定的符号,并且将与等于玩家的符号组合的支付值相关联的所选择的预定游戏结果提供给玩家。

    GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING TIERED PROGRESSIVE BONUSING SYSTEM
    16.
    发明申请
    GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING TIERED PROGRESSIVE BONUSING SYSTEM 有权
    游戏系统,游戏设备和提供渐进式演示系统的方法

    公开(公告)号:US20130095918A1

    公开(公告)日:2013-04-18

    申请号:US13686496

    申请日:2012-11-27

    Applicant: IGT

    Abstract: The gaming system and method disclosed herein provides a plurality of players with an opportunity to win a plurality of progressive awards maintained by the gaming system. The gaming system accumulates a quantity of progressive event points for each player playing at one of the gaming machines in the gaming system. In one embodiment, the gaming system uses an accumulated quantity of progressive event points for a designated player to determine which one or more of the progressive awards the designated player wins. In another embodiment, the gaming system uses an accumulated quantity of progressive event points to determine the designated player's probability of winning one or more of the progressive awards. Accordingly, the gaming system provides a point-based system in which either a progressive award to win or a probability of winning a progressive award is determined based on the quantities of progressive event points accumulated by the players.

    Abstract translation: 本文公开的游戏系统和方法为多个玩家提供了赢得由游戏系统维护的多个渐进奖励的机会。 游戏系统为在游戏系统中的一个游戏机上玩的每个玩家累积一些渐进事件点。 在一个实施例中,游戏系统使用累积量的渐进事件点来指定玩家确定指定玩家获胜的渐进奖励中的哪一个或多个。 在另一个实施例中,游戏系统使用累积量的渐进事件点来确定指定玩家获得一个或多个渐进奖励的概率。 因此,游戏系统提供了一种基于点的系统,其中基于玩家积累的渐进事件点的数量来确定获胜的渐进奖或获胜进步的概率。

    Gaming system including a gaming table and a plurality of user input devices

    公开(公告)号:US11410490B2

    公开(公告)日:2022-08-09

    申请号:US16369786

    申请日:2019-03-29

    Applicant: IGT

    Abstract: Intelligent gaming tables and methods of providing game play through the gaming tables are described herein. The gaming table includes a table having a table surface, a plurality of player stations, and a common display configured to display gaming content to a plurality of players. The gaming table further includes an interface configured to communicate with a plurality of user input devices. The gaming table includes a gaming controller. The gaming controller is configured to communicate with the plurality of user input devices through the interface, receive location information relating to touches or contacts detected on the table surface, analyze the information relating to the touches or contacts, identify a user performing each of the touches or contacts with the table surface, and implement player input instructions contained within the information relating to the touches or contacts.

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