-
11.
公开(公告)号:US20250006016A1
公开(公告)日:2025-01-02
申请号:US18215279
申请日:2023-06-28
Applicant: IGT
Inventor: Stefan Keilwert , Michael Russ , Sven Aurich , David Small , Soheil Latifi
IPC: G07F17/32
Abstract: Embodiments of the present disclosure are directed to providing a game of chance within a skills-based video game. While game of chance features are prohibited in skills-based games in many jurisdictions, there is an opportunity for wagering game publishers, who hold licenses for such games as well as the entire server infrastructure of decentralized certified random number generators, associated with decades of experience with designing such games. The opportunity would be in the form of partnerships between video game publishers and wagering game publishers to bring back loot box-like, in-game wagering mechanisms. Generally speaking, and as will be described in greater detail below, this can be accomplished using the systems and services of the video game publishers to support skills-based aspects of the games while using the systems and services of the wagering game publishers to support the game of chance aspects of the game.
-
公开(公告)号:US12118846B2
公开(公告)日:2024-10-15
申请号:US17232782
申请日:2021-04-16
Applicant: IGT
Inventor: David Small , David Froy, Jr. , Michael Russ
IPC: G07F17/32
CPC classification number: G07F17/3209
Abstract: Devices, systems and methods are provided. A device may include a gesture input device to detect gesture inputs performed by a user, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the first gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, receive the first gesture input value that is associated with the first gaming device operation, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.
-
公开(公告)号:US12056979B2
公开(公告)日:2024-08-06
申请号:US18138453
申请日:2023-04-24
Applicant: IGT
Inventor: Michael Russ , Daniel Landry , David Small , Lukas Angermayer , David Froy , Bruno Rittner , Sven Aurich
CPC classification number: G07F17/3206 , G06F7/588 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/323 , G07F17/3267
Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.
-
公开(公告)号:US20240104998A1
公开(公告)日:2024-03-28
申请号:US18529248
申请日:2023-12-05
Applicant: IGT
Inventor: David Froy , Thomas Trenkler , Karen Van Niekerk , Michael Russ , David Small
CPC classification number: G07F17/3227 , G06N3/12 , G07F17/3206 , G07F17/323 , G07F17/3237
Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.
-
公开(公告)号:US20230274605A1
公开(公告)日:2023-08-31
申请号:US18195779
申请日:2023-05-10
Applicant: IGT
Inventor: Michael Russ , Daniel Landry , David Small , Lukas Angermayer , David Froy , Bruno Rittner , Sven Aurich
CPC classification number: G07F17/3206 , G07F17/323 , G07F17/3267 , G06F7/588 , G07F17/3211 , G07F17/3209 , G07F17/3227
Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.
-
公开(公告)号:US20230169823A1
公开(公告)日:2023-06-01
申请号:US17537054
申请日:2021-11-29
Applicant: IGT
Inventor: David Froy , Thomas Trenkler , Karen Van Niekerk , Michael Russ , David Small
CPC classification number: G07F17/3227 , G07F17/3237 , G07F17/323 , G07F17/3206 , G06N3/12
Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.
-
公开(公告)号:US11443593B2
公开(公告)日:2022-09-13
申请号:US16579371
申请日:2019-09-23
Applicant: IGT
Inventor: Michael Russ , David Small , Aaron Corey , Bruno Rittner , Klaus Hufnagl-Abraham , Sven Aurich
IPC: G07F17/32
Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.
-
18.
公开(公告)号:US11210890B2
公开(公告)日:2021-12-28
申请号:US16569310
申请日:2019-09-12
Applicant: IGT
Inventor: David Small , Sven Aurich , David Froy , Michael Russ
IPC: G07F17/32
Abstract: Pressure and movement sensitive inputs for gaming devices, and related devices, systems, and methods, are disclosed. An input device includes a plurality of input locations and a pressure sensor to detect, for each input location, an amount of pressure applied by a player to the input device at the input location of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied by the player to the input device at a first input location at a first time, and a second pressure parameter value corresponding to a second amount of pressure being applied by the player to the input device at a second input location at a second, later time. Based on the first pressure parameter value and the second pressure parameter value, a user interface element of the gaming device may be modified.
-
公开(公告)号:US11158154B2
公开(公告)日:2021-10-26
申请号:US16169627
申请日:2018-10-24
Applicant: IGT
Inventor: Klaus Achmueller , David Small , David Froy , Stefan Keilwert
Abstract: Electronic gaming machines that optimize audio during game play or otherwise based on a determined ear structure of a player, and in various embodiments also on a determined location of the player's ear in real-time.
-
公开(公告)号:US10725538B2
公开(公告)日:2020-07-28
申请号:US16011890
申请日:2018-06-19
Applicant: IGT
Inventor: Fayez Idris , David Small
Abstract: A method of operating an electronic gaming machine includes displaying a moving object to a viewer on a display screen of the electronic gaming machine, detecting and tracking eye movement of the viewer in relation to the moving object over a predetermined time period, comparing the eye movement of the viewer in relation to the object over the predetermined time period to a displayed position of the object over the predetermined time period, and determining based on the comparison that the eye of the viewer in relation to the moving object is tracking the object. Related systems and devices are disclosed.
-
-
-
-
-
-
-
-
-