PAYMENT MECHANICS OF FORMAL GAMES OF CHANCE IN CONSUMER VIDEO GAMES WITH ASSOCIATED TECHNOLOGIES

    公开(公告)号:US20250006016A1

    公开(公告)日:2025-01-02

    申请号:US18215279

    申请日:2023-06-28

    Applicant: IGT

    Abstract: Embodiments of the present disclosure are directed to providing a game of chance within a skills-based video game. While game of chance features are prohibited in skills-based games in many jurisdictions, there is an opportunity for wagering game publishers, who hold licenses for such games as well as the entire server infrastructure of decentralized certified random number generators, associated with decades of experience with designing such games. The opportunity would be in the form of partnerships between video game publishers and wagering game publishers to bring back loot box-like, in-game wagering mechanisms. Generally speaking, and as will be described in greater detail below, this can be accomplished using the systems and services of the video game publishers to support skills-based aspects of the games while using the systems and services of the wagering game publishers to support the game of chance aspects of the game.

    Enhanced personalized gesture inputs at an electronic gaming machine

    公开(公告)号:US12118846B2

    公开(公告)日:2024-10-15

    申请号:US17232782

    申请日:2021-04-16

    Applicant: IGT

    CPC classification number: G07F17/3209

    Abstract: Devices, systems and methods are provided. A device may include a gesture input device to detect gesture inputs performed by a user, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the first gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, receive the first gesture input value that is associated with the first gaming device operation, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.

    SELF-EVOLVING AI-BASED PLAYSTYLE MODELS
    14.
    发明公开

    公开(公告)号:US20240104998A1

    公开(公告)日:2024-03-28

    申请号:US18529248

    申请日:2023-12-05

    Applicant: IGT

    Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.

    SELF-EVOLVING AI-BASED PLAYSTYLE MODELS
    16.
    发明公开

    公开(公告)号:US20230169823A1

    公开(公告)日:2023-06-01

    申请号:US17537054

    申请日:2021-11-29

    Applicant: IGT

    Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.

    Pressure and movement sensitive inputs for gaming devices, and related devices, systems, and methods

    公开(公告)号:US11210890B2

    公开(公告)日:2021-12-28

    申请号:US16569310

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Pressure and movement sensitive inputs for gaming devices, and related devices, systems, and methods, are disclosed. An input device includes a plurality of input locations and a pressure sensor to detect, for each input location, an amount of pressure applied by a player to the input device at the input location of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied by the player to the input device at a first input location at a first time, and a second pressure parameter value corresponding to a second amount of pressure being applied by the player to the input device at a second input location at a second, later time. Based on the first pressure parameter value and the second pressure parameter value, a user interface element of the gaming device may be modified.

    Interacting with game elements using eye movement tracking

    公开(公告)号:US10725538B2

    公开(公告)日:2020-07-28

    申请号:US16011890

    申请日:2018-06-19

    Applicant: IGT

    Abstract: A method of operating an electronic gaming machine includes displaying a moving object to a viewer on a display screen of the electronic gaming machine, detecting and tracking eye movement of the viewer in relation to the moving object over a predetermined time period, comparing the eye movement of the viewer in relation to the object over the predetermined time period to a displayed position of the object over the predetermined time period, and determining based on the comparison that the eye of the viewer in relation to the moving object is tracking the object. Related systems and devices are disclosed.

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