Intelligent wireless mobile device for use with casino gaming table systems
    11.
    发明授权
    Intelligent wireless mobile device for use with casino gaming table systems 有权
    用于赌场游戏桌系统的智能无线移动设备

    公开(公告)号:US08287380B2

    公开(公告)日:2012-10-16

    申请号:US11515183

    申请日:2006-09-01

    CPC classification number: G07F17/32 G07F17/3218 G07F17/3223 G07F17/3293

    Abstract: A technique is disclosed for facilitating play of a casino table game at a casino gaming table system which includes a casino gaming table and at least one handheld device. At least a portion of operations or activities relating to the casino game may be performed at a first handheld device. Examples of such operations may include electronically dealing a first card to a first player via the first handheld device, displaying a representation of the first card to the first player via a display at the first handheld device, etc. In at least one embodiment, an association between a selected handheld device and the first player station may be created and used for subsequent game play activities to enable the selected handheld device to be operable to display game play data relating to game play activities associated with the first player station. In some embodiments, at least a portion of the features of a selected handheld device may be enabled/disabled based on the detection of one or more conditions or events. According to specific embodiments, the handheld device may be adapted to provide various functionality for facilitating game play at a casino gaming table. Examples of such functionality may include, for example, allowing a player to select cards for discard/holding; allowing a player to perform wagering activities; retrieving and/or displaying player tracking data; retrieving and/or displaying player account data; displaying game play assistance information; displaying casino layout information; displaying promotional information; etc.

    Abstract translation: 公开了一种用于促进在娱乐场游戏桌系统中的娱乐场桌面游戏的播放的技术,其包括娱乐场游戏桌和至少一个手持设备。 与赌场游戏相关的操作或活动的至少一部分可以在第一手持设备上执行。 这种操作的示例可以包括经由第一手持设备将第一卡片电子交易给第一播放器,经由第一手持设备上的显示器将第一卡片的表示显示给第一播放器等。在至少一个实施例中, 可以创建所选择的手持设备和第一播放器站之间的关联并用于随后的游戏活动,以使所选择的手持设备可操作以显示与与第一玩家站相关联的游戏活动相关的游戏数据。 在一些实施例中,可以基于对一个或多个条件或事件的检测来启用/禁用所选手持设备的特征的至少一部分。 根据具体实施例,手持设备可以适于提供用于促进游戏机游戏桌面的游戏的各种功能。 这种功能的示例可以包括例如允许玩家选择用于丢弃/保持的卡; 允许玩家进行投注活动; 检索和/或显示玩家跟踪数据; 检索和/或显示玩家帐户数据; 显示游戏辅助信息; 展示赌场布局信息; 展示宣传资料; 等等

    Class II/Class III hybrid gaming machine, system and methods
    12.
    发明授权
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08133113B2

    公开(公告)日:2012-03-13

    申请号:US10995636

    申请日:2004-11-22

    CPC classification number: G07F17/3225 G07F17/32 G07F17/3232 G07F17/3262

    Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    Abstract translation: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票或其他类型的III类游戏。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。

    METHODS FOR DETERMINING SENSITIVITY TO AMINOFLAVONES
    13.
    发明申请
    METHODS FOR DETERMINING SENSITIVITY TO AMINOFLAVONES 审中-公开
    用于确定氨基酸的灵敏度的方法

    公开(公告)号:US20100016421A1

    公开(公告)日:2010-01-21

    申请号:US12485695

    申请日:2009-06-16

    CPC classification number: A61K31/352 A61K9/0019 A61K45/06

    Abstract: Methods and compositions for treating cancer are discussed herein. Specifically, methods for determining the sensitivity of a patient to treatment with therapeutic agents, compositions for treating patients, and the treatment methods thereof are provided.

    Abstract translation: 本文讨论了治疗癌症的方法和组合物。 具体地,提供了用于确定患者治疗剂的敏感性的方法,用于治疗患者的组合物及其治疗方法。

    REDUCED POWER CONSUMPTION WAGER GAMING MACHINE
    14.
    发明申请
    REDUCED POWER CONSUMPTION WAGER GAMING MACHINE 有权
    降低功耗WAGER游戏机

    公开(公告)号:US20090149261A1

    公开(公告)日:2009-06-11

    申请号:US12369530

    申请日:2009-02-11

    CPC classification number: G07F17/3244 G07F17/3202 G07F17/3234 G07F17/3269

    Abstract: A wager gaming machine having software and components allowing for automatic powering on and off (also referred to as remote out-of-band power control) bypassing the need for human operator intervention is described. The gaming machine has a master gaming controller and a network interface. The interface includes an input port supporting a TCP/IP connection which can be used by another network component having the gaming machine's IP address. The gaming machine may also include a Web server operating on the input port. The Web server may receive HTTP messages on the input port even when the gaming machine is powered off. Thus, the machine is capable of receiving an HTTP message at the input port instructing the machine to power on. The gaming machine may also contain a manageability engine processor for executing an active management system software component. This component implements the Web server on the gaming machine.

    Abstract translation: 描述了具有允许自动上电和断电(也称为远程带外功率控制)的软件和组件的下注游戏机,绕过了对操作人员的干预需求。 游戏机具有主游戏控制器和网络接口。 该接口包括支持TCP / IP连接的输入端口,该输入端口可被具有游戏机的IP地址的另一网络组件使用。 游戏机还可以包括在输入端口上操作的Web服务器。 即使游戏机关机,Web服务器也可能在输入端口上接收HTTP消息。 因此,机器能够在输入端口处接收指示机器通电的HTTP消息。 游戏机还可以包含用于执行主动管理系统软件组件的可管理性引擎处理器。 该组件实现了游戏机上的Web服务器。

    Reconfigurable I/O card pins
    15.
    发明申请
    Reconfigurable I/O card pins 有权
    可重配置的I / O卡引脚

    公开(公告)号:US20080313381A1

    公开(公告)日:2008-12-18

    申请号:US11818204

    申请日:2007-06-13

    CPC classification number: G06F13/409

    Abstract: In accordance with the present technique, a system and method for configuring pins of an input/output (I/O) card in a host system are provided. The method includes reading configuration information from a card field replaceable unit memory and reading system configuration information from a system field replaceable unit memory. Additionally, the method includes configuring pins of a system logic of the host system to be compatible with the I/O device of the I/O card, and configuring pins of an I/O device on the I/O card to in turn configure the pins of the I/O card with a configuration setting compatible with the host system.

    Abstract translation: 根据本技术,提供了一种用于配置主机系统中的输入/输出(I / O)卡的引脚的系统和方法。 该方法包括从卡现场可更换单元存储器读取配置信息并从系统现场可更换单元存储器读取系统配置信息。 此外,该方法包括配置主机系统的系统逻辑引脚与I / O卡的I / O设备兼容,以及配置I / O卡上I / O设备的引脚,依次配置 I / O卡的引脚具有与主机系统兼容的配置设置。

    Method of making branched polysilanes
    16.
    发明申请
    Method of making branched polysilanes 审中-公开
    制备支化聚硅烷的方法

    公开(公告)号:US20070167596A1

    公开(公告)日:2007-07-19

    申请号:US11578630

    申请日:2005-05-10

    CPC classification number: C08G77/60

    Abstract: In a first method, branched polysilanes are prepared via a Wurtz-type coupling reaction by reacting a mixture of a dihalosilanes and a trihalosilanes with an alkali metal coupling agent in an organic liquid medium. The reaction mixture is free of tetrahalosilanes. The branched polysilanes are recovered from the reaction mixture. In a second method, capped-branched polysilanes are prepared via the same Wurtz-type coupling reaction noted above, with the addition of a capping agent to the reaction mixture. The capping agent can be a monohalosilane, monoalkoxysilane, or trialkoxysilane. Capped-branched polysilanes are re-covered from the reaction mixture. The branched polysilanes are soluble in organic liquid mediums.

    Abstract translation: 在第一种方法中,支链聚硅烷通过Wurtz型偶联反应通过使二卤硅烷和三卤代硅烷的混合物与碱金属偶联剂在有机液体介质中反应来制备。 反应混合物不含四卤代硅烷。 从反应混合物中回收支化聚硅烷。 在第二种方法中,通过与上述相同的Wurtz型偶联反应制备封端支化的聚硅烷,向反应混合物中加入封端剂。 封端剂可以是单卤硅烷,单烷氧基硅烷或三烷氧基硅烷。 从反应混合物中重新覆盖带支链的聚硅烷。 支化聚硅烷可溶于有机液体介质中。

    Grignard processes with improved yields of diphenylchlorosilanes as products
    17.
    发明申请
    Grignard processes with improved yields of diphenylchlorosilanes as products 失效
    Grignard工艺具有提高的二苯基氯硅烷的产率作为产品

    公开(公告)号:US20070066826A1

    公开(公告)日:2007-03-22

    申请号:US10585154

    申请日:2004-12-17

    CPC classification number: C07F7/122 C07B49/00

    Abstract: A Grignard process for preparing phenyl-containing chlorosilane products, in particular diphenylchlorosilanes, is carried out in three embodiments. In the first embodiment, the reactants of the Grignard process are a phenyl Grignard reagent, an ether solvent, a trichlorosilane, and an aromatic hydrocarbon coupling solvent. In the second embodiment, the reactants of the Grignard process are a phenyl Grignard reagent, an ether solvent, a phenylchlorosilane, and an aromatic hydrocarbon coupling solvent. In the third embodiment, the reactants of the Grignard process are a phenyl Grignard reagent, an ether solvent, a trichlorosilane, a phenylchlorosilane, and an aromatic hydrocarbon coupling solvent. In each embodiment, the reactants are present in a particular mole ratio.

    Abstract translation: 用于制备含苯基氯硅烷产物,特别是二苯基氯硅烷的格氏法是在三个实施方案中进行的。 在第一实施方案中,格氏法的反应物是苯基格氏试剂,醚溶剂,三氯硅烷和芳族烃偶合溶剂。 在第二实施方案中,格氏法的反应物是苯基格氏试剂,醚溶剂,苯基氯硅烷和芳族烃偶联溶剂。 在第三实施方案中,格氏法的反应物是苯基格氏试剂,醚溶剂,三氯硅烷,苯基氯硅烷和芳烃耦合溶剂。 在每个实施方案中,反应物以特定的摩尔比存在。

    Distributed game services
    18.
    发明申请
    Distributed game services 有权
    分布式游戏服务

    公开(公告)号:US20070060363A1

    公开(公告)日:2007-03-15

    申请号:US11225337

    申请日:2005-09-12

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. A local gaming machine is in communication with a remote gaming machine over a data network. A player input is received at an input terminal of the local gaming machine. The player input requests a game application. The requested game application is located at the remote gamine machine. It is determined whether interface requirements of the requested game application are compatible with an interface of the local gaming machine. It is also determined whether the requested game application is available for execution on the remote gaming machine. In some embodiments, determining availability of the requested game application includes determining compliance with interface requirements, licensing requirements and/or jurisdictional requirements. When the requirements are compatible and the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. One or more game parameters can be captured from the received output data.

    Abstract translation: 公开的方法,装置和系统,包括计算机程序产品,实现和使用提供机会游戏的技术。 本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机的输入端接收玩家输入。 播放器输入请求游戏应用程序。 请求的游戏应用程序位于远程gamine机器。 确定所请求的游戏应用的接口要求是否与本地游戏机的接口兼容。 还确定所请求的游戏应用是否可用于在远程游戏机上执行。 在一些实施例中,确定所请求的游戏应用的可用性包括确定对接口要求,许可要求和/或管辖要求的符合性。 当要求兼容并且所请求的游戏应用程序可用于执行时,请求的游戏应用程序的实例在远程游戏机上保留。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 可以从接收到的输出数据中捕获一个或多个游戏参数。

    Gaming machine including redo feature
    19.
    发明申请
    Gaming machine including redo feature 有权
    游戏机包括重做功能

    公开(公告)号:US20070049372A1

    公开(公告)日:2007-03-01

    申请号:US11215790

    申请日:2005-08-30

    CPC classification number: G07F17/34

    Abstract: A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.

    Abstract translation: 提供投注游戏的下注操作功能。 该特征可以在玩家的投注设置之后,但是在游戏进行之前,游戏进行之后或同时进行的两者之间实现。 如果在游戏之前,该功能使得玩家可以撤消或取消下注,例如,如果玩家改变主意或不正确地进入赌注。 如果在比赛结束后,该特征为玩家提供了一个奖金,玩家可以在玩家不成功的结果之后取消赌注,或增加赌注以增加有利的结果。 在任何情况下,重做功能可以在一个实施例中累积,并且在游戏设备票,玩家跟踪卡或促销上存储和/或恢复。

    Apparatus for pre-determined game outcomes
    20.
    发明申请
    Apparatus for pre-determined game outcomes 有权
    预先确定的游戏结果的装置

    公开(公告)号:US20060247064A1

    公开(公告)日:2006-11-02

    申请号:US11480189

    申请日:2006-06-29

    Abstract: A remote gaming system and method provides for portable memory devices having predetermined game play outcomes for play on PGDs. The portable memory device having a memory to store at least one predetermined game play outcome for a wager-based game, a processor coupled to the memory, and a biometric sensor. The biometric sensor to measure at least one biometric data from a user to access the wager-based game. A remote gaming server may be in electronic communication with the PGDs or portable memory device to store the predetermined game play outcomes for the wager-based game on the portable memory device.

    Abstract translation: 远程游戏系统和方法提供具有预定游戏结果的便携式存储设备用于在PGD上播放。 该便携式存储装置具有用于存储用于基于赌注的游戏的至少一个预定游戏结果的存储器,耦合到存储器的处理器和生物测定传感器。 该生物特征传感器用于测量来自用户的至少一个生物特征数据以访问基于赌注的游戏。 远程游戏服务器可以与PGD或便携式存储设备进行电子通信,以便在便携式存储设备上存储用于基于赌注的游戏的预定游戏结果。

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